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Monday, February 1, 2010

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Two Worlds II Newsletter Features Game Info, Cloak Contest
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The thirteenth edition of the newsletter includes information about the game's cave and mine system, a developer Q&A, a description of the Droser monster, and details on a new contest. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

A truly first-class RPG has cave systems full of twisting paths, hidden crannies and hair-raising dungeon labyrinths - and TW2 really comes up trumps in this dark world. The game’s designers describe it as being a “very extensive” cave and mine system – and we AP editors were at last allowed to experience the legendary underworld of Antaloor for ourselves! Reality Pump invited us to visit one of the vast mines near Hatmandor. This is where the mysterious and magical raw material ‘Verita’ is mined - by dint of backbreaking labor far below the surface of the Earth. These colossal Verita gemstones, with their multiple green facets glowing eerily in the dark would normally be quite enough to make the trip through the mine really worthwhile... but there’s a lot more to see down here - and we wanted to see it all! OK, no problem for Reality Pump... no sooner said than done. In stark comparison to TW2's predecessor, this underground world now possesses a powerful optical atmosphere which will captivate the player - and bring forth awestruck reactions from fans of the dark depths – and why, you ask? Simply because the complex cave systems have an atmosphere that has to be experienced to be believed – it really gets under your skin. There are various different levels here, and awe-inspiring domed galleries through which the ramshackle timber scaffolding threads its way like the webs of lovesick spiders. But we wanna go deeper still... and we really get our feet wet thanks to the pools at ground level on the floor of the huge hall. So we carefully climb up the wobbling wooden stairway - always heading in the direction of the swarms of lightning bugs which provide brilliant pinpoints of color on the cave ceiling. The artificially created paths gradually come to an end – many havecollapsed in on themselves. Now we're nearing the wild section of the mine - and we’re suddenly confronted by a group of Varns who seem to have made their home here. So it's out with the sword and into battle! Then it’s onwards and ever upwards, our path lit by the flickering flames of the torches - and man, let me tell you, we were glad to get out of the darkness into the blazing sun and dancing mirages of Hatmandor’s desert – you will get the shivers in that amazingly realistic, dark and oppressive atmosphere down there in the depths of Antaloor!

Thanks to the CRAFT system, “Two worlds II“ players can now convert their armored equipment as much as they want - and that includes new colors too. This game feature was the inspiration behind our new competition starting today. We’re offering all you fans out there a one-time chance to design your own cloak. And here’s the killer... if your design’s good enough, you could even see it used regularly in the actual game! Just download the template-PDF, print it out and start creating your own personal cloak!
BUT remember - you can only use four different colors! Just scan your finished picture (at 300 dpi) and send it to the E-mail address in the PDF by the 28th of February 2010. You can of course also use snail mail. The postal address is ZUXXEZ Entertainment AG, Ottostr. 3, 76275 Ettlingen, Germany.
The best entries will be forwarded to Reality Pump - and the team there will choose the designs that will make it into the game itself!
Check out the link below to read more.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II

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Archives  News  Two Worlds II Newsletter Features Game Info, Cloak Contest