August 3, 2020
Archives  News  Blizzard's Dustin Browder Discusses StarCraft II  

Tuesday, October 27, 2009

Click to enlarge
Blizzard's Dustin Browder Discusses StarCraft II
6:00 AM | Cord Kruse | 2 comments

Gamasutra has published a new StarCraft II: Wings of Liberty interview with Blizzard Entertainment's Dustin Browder. The lead game designer discussed a variety of topics related to the game including the differences between the single and multiplayer experience. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.

Even between the single-player and the multiplayer, there have been design differences that mean there are discrepancies in terms of what units are available.
DB: Totally.

Do you worry about that being unintuitive, especially for people who are new to StarCraft?
DB: Not really. We did for a little bit, but then we looked back at our previous games and realized that our solo campaigns have never prepared anybody for an online experience at all. That never worked, right? We always sort of touted it that way -- "It's going to prepare you" -- but it never really did.

Looking back at that, we feel that never really works anyway. This lets us make a much more compelling solo play experience. It can run free and be its own gameplay experience with all kinds of units and all kinds of upgrades, which wouldn't have been possible if we'd restricted ourselves to only the multiplayer set, because the multiplayer wants to become small.

It wants to be reasonable. It wants to be enough that you can keep everything in your head -- so not only do I know what I can do next, but I know what you can do next, and I can play the game in my head a little bit before we actually engage.

You want that sense of there being a very limited number of opening moves in chess, and then a larger set of second moves, and so on.
DB: Yeah. And how many moves can I think ahead of you? That's determining whether I can win or not. So the multiplayer experience needs to be really tight, while the solo play experience doesn't have to be that tight in that sense.

But if we restricted ourselves to the multiplayer units [in single-player], we would ultimately lose a lot of gameplay. We've got a lot of tools that we're going to use -- our challenge mode, like our tutorials, like our improved score screen and improved replay screens -- all to try to help players make that transition from solo play to multiplayer so they can acquire the right skills, instead of leaning on something that never really worked with to begin with.
Visit the page listed below for the full article.

Gamasutra: StarCraft II Q&A
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Other Mac Games News for Tuesday, October 27, 2009

• Blizzard's Dustin Browder Discusses StarCraft II6:00 AM
Diablo III: Displaying Damage, Auto Loot Grab6:00 AM
iGame Radio Episode 84 Available6:00 AM
Torchlight Reviewed6:00 AM
View all of the Mac games news for Tuesday, October 27, 2009 on one page

Mac Games News for Monday, October 26, 2009

6th Annual Luxtoberfest Awards This Wednesday6:00 AM
Apple Games Features HD Vendetta Online Trailer6:00 AM
Quake Live Q&A6:00 AM
The Sims 3 World Adventures: Shang Simla Revealed6:00 AM
View all of the Mac games news for Monday, October 26, 2009 on one page

Recent Mac Games News

Friday, October 23, 2009
Thursday, October 22, 2009
Wednesday, October 21, 2009
Tuesday, October 20, 2009
Monday, October 19, 2009

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Blizzard's Dustin Browder Discusses StarCraft II