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Archives  News  The Broken Hourglass: Jason Compton Q&A  

Friday, October 16, 2009

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The Broken Hourglass: Jason Compton Q&A
6:00 AM | Cord Kruse | 3 comments

Planewalker Games' Jason Compton was recently interviewed by about the long in development fantasy RPG, The Broken Hourglass. The interview covers a variety of topics including the game's quests, spells, weapons, skills, and nearness to release. The Broken Hourglass will offer a new CRPG engine developed by Planewalker Games, a 2D isometric viewpoint reminiscent of classics in the genre, and a mod friendly design.

Klecha ( What sorts of spells and weapons will be found in the game?
Jason Compton (Planewalker Games): The The Broken Hourglass magic system is based around five elements (earth, air, fire, water, and physical force), and ten common spell effects such as damage, healing, armor, and attribute modification. Physical magic is uniquely able to heal, regenerate, and drain life, but it cannot affect the primary stats of a character or creature. Depending on the type of spell, it can be targeted at the caster, a single person, your entire party, all of your visible enemies, or as an area effect. There are also unique spell effects outside the range of the common effects, most of which you learn as special quest rewards or other special benefits.

The weapons are based around key skill groups: bows (including crossbows), hafted weapons (clubs and maces), swords, and polearms. Weapons have different properties which can make them more potent against a defender-Rapid weapons, such as bows, are harder to dodge, while Penetrating weapons such as spears diminish the effectiveness of armor. Also, by improving your brawl precision, it is possible to build an effective bare-knuckle fighter, as the base damage of your fist or other natural weapon increases as your brawl precision goes up.

Klecha ( Currently what is the status of the game's progress and when will it be released?
Jason Compton (Planewalker Games): I would love to be able to answer that! We'll just have to keep working until it's done.

Klecha ( Finally is there anything else you wish to say at this point about The Broken Hourglass?
Jason Compton (Planewalker Games): I hope that we will be able to bring our game to you shortly, and that it will become a new bright spot for story-oriented RPG players.
Read the rest of the interview at the page linked below. The Broken Hourglass Q&A
The Broken Hourglass

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Archives  News  The Broken Hourglass: Jason Compton Q&A