Spore Galactic Adventures Reviewed
6:00 AM | Cord Kruse | Comment on this story
Tech-Out has published a new review of Spore Galactic Adventures. The expansion for Will Wright's evolution sim offers players the ability to beam down to planets, an equipment editor, and an Adventure Creator that will give gamers the chance to create their own missions and share them with others.
From the review:
The somewhat glitchy tutorial isn't needed to help build out an adventure, but for players that are just getting their feet wet with this, it can be frustrating to stumble around the control panel trying to find out what it wants you to do when it suddenly stops telling you. There are also a few control issues with the camera which can make it frustrating to work with. For example, when I wanted to zoom in on something high in the sky as opposed to something on the ground, it would often fly past what I want to focus on forcing me to become as creative in manipulating it as I had to be with the toolset.Read the full article at the page linked below.
Tech-Out: Spore Galactic Adventures Review
If you are hoping that the manual will help you in understanding the finer points of the tool, you're also out of luck as most of the information that you will come to rely on will be on Spore's forums or from fan sites dedicated to supporting potential creators which are thankfully more helpful once you find what you are looking for. Certain things, such as fine tuning the AI routines for your actors with specific targets, aren't immediately obvious without a little poking around or advice from those that have already been there. But depending on what you want to create and how comfortable you are in getting around the toolset, you can easily hammer together and share an adventure in as many minutes as it can take to finish one.
If you allow Spore to download additional adventures without restriction, your time in space might never end making this is the strongest aspect of the expansion pack's ability to deliver content. But like any other pool of creativity out there, you get a lot of good and bad in the same pot, making the term "adventure" extremely subjective. Some of these that were pulled into my game consisted of merely walking over and picking up one item. Most were in need of a spellchecker. But there were quite a few impressively polished adventures that made it worth the effort. The only downside is that the points that are awarded are based on factors beyond your control as an author.
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