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Wednesday, July 22, 2009
Command & Conquer: Red Alert 3 Reviewed
6:00 AM | Cord Kruse | 7 comments

Mac|Life has published a new review of Command & Conquer: Red Alert 3. The popular real time strategy title follows the action as the Allies face off against the Soviet war machine and the Empire of the Rising Sun in a fictional futuristic setting. Mac|Life gave the game a score of 4 out of 5.

From the review:

Real-time strategy basics comprise Red Alert’s core. Like nearly every RTS game that has come before--and will undoubtedly follow—you harvest natural resources to generate income. This income lets you create buildings and then buy tanks, helicopters, infantry, and other units that those structures can produce. In the game’s basic pattern, you’ll build up this infrastructure and income while defending from incoming attacks. Then when your forces are big enough, you’ll charge out to overwhelm enemy bases.

But even though this premise repeats, there was enough variety to hold our interest. Each unit often has multiple uses, such as helicopters that can transport vehicles in addition to firing on targets. You can only make the most powerful units after building special, costly structures. And you’ll charge up superpowers during battles for overwhelming, rare strikes, such as bombardment from satellites.

The three factions, with differing technologies and units, add even more of this variety within the core structure. In an alternate-reality version of the mid-20th century, Russian, Japanese, and allied U.S. and British forces vie for global domination. You’ll get to play many missions from each perspective, and you can capture enemy structures within a battle to add that technology to your own—exhausting all the possibilities would take a seriously long time. Plus, online multiplayer options let you team up with a friend against the computer or enter typical skirmishes.
Read the full review at the link below.

Mac|Life: C&C RA3 Review
Electronic Arts
Command & Conquer Red Alert 3
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