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Tuesday, March 24, 2009

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FATE Reviewed
6:00 AM | Cord Kruse | 1 comment

Macworld has posted a new review of WildTangent's FATE. The 3D action RPG game challenges players to battle hordes of monsters in the many dungeons, mines, tunnels, and caverns beneath the town of Grove. Macworld gave the game a score of 3.5 mice out of 5.

From the review:

The overarching problem with Fate is not its concept as a trimmed down, focused, deep dungeon crawler. The problem is the execution is boring and clumsy. Though not crucial to an enjoyable experience, the soundtrack and story are forgettable. The save system is unforgiving because you canít save multiple games of the same character, making your deaths and the randomness of Fate that much more frustrating.

The monsters are the usual fare: vampires, ghosts, goblins, etc. The new additions to fantasy folklore, such as evil unicorns and brain beasts, border on satire. The weapons are common as well, and the combat is simply left click to attack and right click for magic. Unless you actually decide to attack, your character will just stand there and get pummeled. The characterís appearance seems to have been an afterthought-there are no classes or races to choose from, only a boy or girl gnome-like creature with differing facial features. Players who are used to specialized classes and enthralling character-based RPGs will be disappointed.

For me, spending hours looking at the same droll dungeon maps and loading the same spells and clicking the same attack commands gets old. While the levelsí maps were different, they all looked the same and there was never a sense of building up to or accomplishing anything. The grab bag monsters on each level keeps you on your toes, but the levels blur together and lack cohesion. For me, playing through the nonexistent story, completing the same boring quests, and selling my weapons to upgrade my powers felt like work.
Visit the link below to read the full review.

Macworld: FATE Review

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