LEGO Indiana Jones: The Original Adventures Reviewed
6:00 AM | Cord Kruse | Comment on this story
The Mac Observer has published a new review of LEGO Indiana Jones: The Original Adventures. Brought to Macs by Feral Interactive, the game follows Indyís escapades through the jungles of South America to the mountaintops of India. The Observer gave LEGO Indy a score of 4 out of 5.
From the review:
Like the other LEGO movie adaptations, this title manages to recreate its trilogy and actually goes a bit beyond expectations. The models are detailed, the textures reflect the moods that need to be expressed at any given point and the game is as warm and visually appealing as one would expect. Still, itís the audio elements that carry the day with the title. Given that the LEGO movie games are typically non-verbal, language and expression is carried with grunts, sighs, amused or thoughtful sounds as the situation requires them. This is carried out humorously and top-notch voice acting expresses the dialogue and movie events being shown at any given time via the gameís cut scenes. A score of John Williams music rounds out the acoustical element and brings the old-school Spielberg/adventure movie grandeur to the title as expected.Check out the full review at the link provided below.
The Mac Observer: LEGO Indy Review
Gameplay in LEGO Indiana Jones brings a console-like simplicity thatís both rewarding yet can also drive the player somewhat insane. Enter a new screen, run around and the initial tasks tend to be the following: defeat whateverís attacking you, break apart every container you can for bonus points, health, weapons and items and begin trying to solve every puzzle at once. Combat is usually fun and easy with a few swift punches or a whip/punch combination from Indy being enough to take down a standard enemy. Snag a weapon such as a gun and an auto-targeting system will place crosshairs on wherever the round will go, a system that works for the most part but has its drawbacks.
Itís the puzzles that make the difference in the game and thereís some interesting concepts here. While the building puzzles are fairly self-explanatory, the larger jumping and platform puzzles challenge the player and make them step back and look over the situation. Ok, youíve broken open every container on the screen, grabbed everything you could, built part ofÖsomethingÖand now you donít know how to activate a switch on a platform you canít reach? This is the part of the game that makes the player try something new and unexpected or even pause the game, walk away for a bit, then come back and try a new idea that seemed unlikely but actually works and advances the game and the puzzle that made you want to scream at your Mac and/or the game is now resolved.
LEGO Indiana Jones
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