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Gish Creator Interviewed 6:00 AM | Cord Kruse | Comment on this story
Rock, Paper, Shotgun recently published a new interview with independent game developer Edmund McMillen. known for his work on unique game titles such as Gish and Meat Boy. Topics discussed in the interview range from McMillen's upcoming projects, progress on Gish 2, and his views on the judging process for the Independent Game Festival. So what’s new in Gish 2? Are we in for major changes or a more traditional sequel? Nothing is new in Gish 2 right now. We put Gish 2 on hold about 2 months ago to start on our next big release, No Quarter. We ran into a few walls in Gish 2, mostly due to the amount of time it would take to finish it. So we decided to start on a game we’d be inspired by making and something we could finish in about 6 months and bring to console.Presumably Gish 2 will be a commercial offering like the first game. Is it these games that pay the bills so you can create your more esoteric projects? It’s games like Gish 2 and No Quarter that will hopefully give me my big break, but I’m able to make a living off my more experimental flash work. Regardless of my income I’ll always prototype my ideas in flash because it’s easier to do and I can make ok money out of it. I can also gauge how people respond to an idea, like Meat Boy for instance. It’s by far my more popular flash game of all time, and now Tommy Refenes and I are working on a console worthy full version we hope to bring to Wii Ware later this year. Visit the page below to read the entire interview.
Rock, Paper, Shotgun: McMillen's Myriad Marvels
ChronicLogic (add to watch list)
Gish (add to watch list)
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