Carmack Ponders The Future Of Quake Live
6:00 AM | Cord Kruse | 3 comments
In recently posted excerpts from a PC Zone interview with id Software's John Carmack, the veteran game designer discusses the potential future of his latest venture: Quake Live. If the free ad supported online version of Quake is a success Carmack sees the possibility of releasing a premium version of the game as well as giving the online treatment to Wolfenstein: Enemy Territory. He also commented on the risk of developing PC exclusive games.
On Quake Live Premium:
"In the beginning Quake Live will be completely ad-supported, it's not out of the question that eventually we'll have some kind of a premium service," said Carmack.
"But we don't know what it's going to be yet, and we're certainly going out with the completely free-to-play model. As the community grows and we start seeing what people actually want to get out of it we may offer some other things there.
"There could be a huge possible range of successes that we could see on here," he added, "and if [Quake Live] does well we could end up keeping people on here indefinitely, growing the community, polishing things up, adding new content. As long as it can be supportable like that."
Wolfenstein: ET Live?
"If [Quake Live] is successful, we've tossed around the idea of taking the Wolfenstein: Enemy Territory game - which was actually always more popular than Q3A in the online space - and doing a similar treatment to it with the experience we've gained here," Carmack told PC Zone.
But Carmack says no effort will be spent on Wolfenstein: ET until "we know whether Quake Live was a brilliant idea or if it was dumb move."
Developing PC Exclusive Games:Read the rest of his comments at the pages linked below.
CVG: id Considers Quake Live Premium
When asked if id would ever consider adopting the browser-based strategy for a modern game, Carmack gave a definite answer: "There's no way we could justify building a modern game for the PC exclusively," he said.
"Not to say that it's impossible, but it just wouldn't be a good bet. Even a big budget extravaganza like Crysis didn't do very well in the larger scheme of things.
"So if you want to develop something on the PC right now," Carmack continued, "it had better either be cross platform like what we're doing with Rage or it'd have to be something like Spore or The Sims 3, that really caters to the type of game that more people are playing on the PC."
CVG: Wolfenstein: ET Live Considered
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