Aspyr's Mark Krenek Discusses NWN 2
6:00 AM | Cord Kruse | 1 comment
Applelinks recently published a new article on the upcoming Neverwinter Nights 2, sequel to the popular Dungeons & Dragons RPG. The article includes comments from Aspyr's Mark Krenek about the challenges of bringing the game to Mac users. The game features updated graphics, an all new story, and a variety of new character classes to enjoy.
Mark Krenek—Mac development manager at Aspyr—seems to share my love for the genre...and for the earnings potential of Neverwinter Nights, of course. "Aspyr chose to pursue Neverwinter Nights 2 because of the success of its predecessor on the Mac and its success on the PC, our love for the genre and our belief it is a great game" Mark said in a recent interview. "We hadn't been involved with an RPG since Knights of the Old Republic and wanted to make sure we continued to support the genre with quality titles." Read the rest of the article at the link provided below.
Applelinks: NWN 2 Article
That love for the genre helped them out through the development cycle, which has seen its share of troubles. Issues with video cards and OS X updates, as well as high project demand of the programmers during the holiday season, caused Neverwinter Nights 2 to miss its anticipated December shipping date. The extra time will pay off, however, as the camera/performance issues that plagued the initial release of the PC version are being addressed. "We have worked with Apple to address some of the performance problems and tweaked the Mac performance to match the hardware currently available on Macs," Mark explained.
Of course, it doesn't hurt when you're this enthusiastic about the game on which you're working, and the variety in Aspyr's line-up helps to keep up that enthusiasm. "This was a great title to work on," Mark said. "RPGs present different challenges compared to other genres. So it's always nice to work on something slightly different."
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