Hitman Programmers Release Deep Blue Sea
6:00 AM | Cord Kruse | 7 comments
Former programmers for the popular Hitman game series have launched their first casual game, Deep Blue Sea for Windows and Mac OS X, from their new game studio, The Game Equation.
Deep Blue Sea is a match three title with a storyline set in an underwater world. Players must solve the mystery of the aquative people of Avalonia as they uncover fragments of their Sacred Amulets during the game. The game features 130 levels, 7 magical amulets to collect, and five original pieces of music.
The hit game, Deep Blue Sea, is the first release from the brand new game studio, The Game Equation. "After working on top-rated shooters for years, we were ready to work in a smaller company and make smaller games. We started to notice how people with our background were making top hits in the casual games industry," explains Brian Meidell, co-owner of the Copenhagen based company, The Game Equation. "We realized that the high end of the casual games industry was within our reach, and that the shorter product cycles and smaller company setting was exactly what we wanted. These are games that remind us of the ones we played when growing up," he smiles. Deep Blue Sea is available for $20 and requires Mac OS X 10.4, a 1 GHz PowerPC G4 or Intel CPU, and 512 MB RAM.
The Game Equation (add to watch list)
"We studied the different options, and decided on the match-3 genre for Deep Blue Sea,” explains Bo Cordes, co-owner of The Game Equation. “Our goal was to apply our knowledge and experience towards creating a casual game with totally smooth and responsive gameplay or, 'tight' gameplay as we call it." Deep Blue Sea’s initial sales and feedback indicate that they have accomplished just that.
One challenge was creating an original soundtrack that sets the mood throughout the game. "We knew from working on the internationally best-selling 'Hitman' series that the game’s sound and music mean a lot for its enjoyment, yet this is often the most overlooked element," Meidell clarifies. To this end, The Game Equation contracted a Danish composer, Rasmus Hartvig with years of experience creating music for films and theatrical productions, to create an integrated music and sound design for Deep Blue Sea.
"Making music and sound for computer games is a very different challenge from making music for films - you have to consider unusual factors like, 'would this be annoying to listen to after four hours,' and, 'what if these sounds are played simultaneously?' But I'm always up for a new challenge," says Hartvig.
Deep Blue Sea (add to watch list)
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