StarCraft II Community Manager Interviewed
6:00 AM | Cord Kruse | Comment on this story
StarCraft Source has posted a new interview with Blizzard's StarCraft II community manager, Karune. The interview covers a range of topics including information about the upcoming RTS sequel, what the community manager job entails, and the importance of fan input in Blizzard game development.
SC-Source: What is your favorite unit so far in Starcraft 2 and why? StarCraft II is still in development. The full Q&A is available from the link provided below.
StarCraft Source: Karune Interview
Karune: Surprisingly, even to myself, the upgraded Protoss Zealot with charge is my favorite unit. There is something oddly satisfying with watching a whole pack of zealots charge up to their victims and slashing them up with their Psi Blades. Though Iíll have to admit, they are a bit harder to micromanage as compared to the original StarCraft, but that is more than made up with their ability to close their distances fast between them and a Siege Tank!
SC-Source: What exactly does your job entail other than controlling the flow of information?
Karune: The field of community is quite new, thus the role us community guys (and gals) play may be very different from company to company. Here at Blizzard, my goal is to empower the community with the tools and activities you guys desire to get involved and connected with the community. I believe in every community there are several interest groups that make up that community. Providing those communities the needed resources to grow is what this job is all about. When I think about it now, it is kind of like playing Caesar or SimCity lol.
SC-Source: How much weight does Blizzard put on feedback that comes from the community?
Karune: They put an incredible amount of weight on community feedback, but I am not sure if it is the way you are referring to. In my opinion, the Development Team here, made up of the best of the best in the industry, will undoubtedly make the best StarCraft II experience the community can imagine. StarCraft II will not be a game made up of the millions of emails we get on feedback, but will be made with the developmental experience of the best at Blizzard. At the same time, when we develop new features to StarCraft II, the community is the first we would want to share it with, and that feedback will undoubtedly have influence on the game. We do this for you. BlizzCon is a great example of an event we hold, completely for the fans.
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