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Neverwinter Nights Update 6:00 AM | Charles George | Comment on this story
Bioware's Trent Oster has updated the official Neverwinter Nights site with some very tantalizing info about this upcoming Advanced Dungeons and Dragons-based RPG. The large update contains details on how the interface, combat system, character generation system and more are progressing in development. According to the update everything is going quite well, especially the combat system. Trent Oster had this to say about how development is progressing and what Bioware has to do next: Beyond interface, our interactive combat animation system is almost complete and looking great. Say goodbye to the "Flintstones Boxing" of yesteryear, because we're bringing you a whole new level of combat interaction. Thrusts, parries, and dodges all add up to the intricate ballet that will be combat in Neverwinter Nights. As for the focus of the coming months, we just have the small challenge of implementing the entire 3rd Edition D&D rules set, a high-quality toolset, a DM Client, and a tiny little matching service. Trust me, the pain is worth it. We are sure that all the pain Bioware suffers will result in an amazing game in the future. Neverwinter Nights will be released for Mac and PC simultaneously in mid to late 2001, if all goes well. If you need more details on this extremely ambitious RPG be sure to check out IMG's own first look and interview with Trent Oster.
Interview with Trent Oster
Neverwinter Nights First Look
Neverwinter Nights Development Update
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Neverwinter Nights (add to watch list)
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