Eschalon: Book 1 Q&A
6:00 AM | Cord Kruse | Comment on this story
GameBanshee has posted a new interview with Basilisk Games' Thomas Riegsecker about the company's upcoming RPG, Eschalon: Book 1. The first in a planned trilogy, the game will feature turn-based combat, a large world to explore, and a variety of quests. Among other things the article covers Eschalon's quest system, character generation options, and magic system.
GB: Take us through the game's character creation system. How much customization will players have at their disposal while creating their character? Also, what effect will the player's Origin and Axiom choices have during the course of their adventure? To read the rest of the interview, which also includes a new screenshot from the game, head over to the site listed below.
GameBanshee: Eschalon Book 1 Interview
Thomas: We tried to make the character creator as close to a pen-and-paper experience as possible. We want the player to feel as if they are crafting a brand new character rather than having to select from a prefabricated stereotype. To that end you have full control over skill selection, point distribution, character attributes and more.
Your character’s Origin is simply a personal trait identifying his homeland, which grants him certain attribute bonuses similar to a racial selection in other RPGs. The Axiom stat is very similar to the Alignment stat from D&D, though we tried to make it more practical and less restrictive. Basically, it grants one beneficial trait and one negative trait based on your character’s personal belief system. For example, if you select the Atheistic Axiom, then your character chooses to not believe in superstitions or divinity of any kind, and so he is immune to curses. However, this also makes him immune to the beneficial effects of blessings or healing via a pr
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