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Tuesday, January 2, 2007

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Planewalker Games' Jason Compton Interviewed
8:03 AM | Cord Kruse | Comment on this story

Clan DLAN has posted an interview with Planewalker Games' Jason Compton about the company's upcoming fantasy RPG, The Broken Hourglass. Among other things the article offers insight into Planewalker's history, Hourglass' story driven campaign, and the game's unique magic system.

You don't "level up" in magic in quite the same way you would in a D&D-type game. Instead, you buy up points in Precision for each of the elemental magic disciplines (Water Precision, for instance, to become a stronger Water mage.) Precision makes your spells more effective--more likely to hit and harm your enemies, harder to resist, more beneficial to your party members, etc. Then you may also buy mana points, which give you a larger "budget" or "more water in the garden hose" to spend on magical enchantments.

The upshot of all this is that a caster can "use up" all of his magical potential maintaining a shield on himself and the party, but unlike other systems where that caster would be useless for the rest of the day, in our system he can drop the shield and then switch that energy to some other type of enchantment. That's what we mean by the "garden hose" example--when your hose is on, you'll always get water out of it. The question is, how are you going to direct that water?

Our system means you basically never have to feel bashful about casting a spell--you won't "ruin" the mage for the day. There are some types of enchantments which do tie up mana over the long term, such as until the target dies or until the party rests. But most enchantments are either instantaneous and have no standing mana cost, or can be dropped interactively.

To read the entire interview head over to the site listed below.

Clan DLAN: Broken Hourglass Interview
The Broken Hourglass

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Archives  News  Planewalker Games' Jason Compton Interviewed