Burning Crusade To Offer Horde Paladins, Alliance Shamans
6:35 AM | Cord Kruse | 2 comments
Blizzard Entertainment recently announced another change The Burning Crusade expansion will bring to World of Warcraft. With the introduction of the Blood Elf and Draenei races Horde and Alliance players will have the opportunity to play Paladins and Shamans, classes which were previously restricted to one faction. A new section on the Burning Crusade site reveals the lore behind the gameplay change.
As we draw closer to the release of World of Warcraft: The Burning Crusade, more of the secrets shrouding the draenei and blood elves are being revealed. In the upcoming expansion, players will finally be able to play classes that were previously unavailable to their faction. The blood elves have harnessed the power of the Light for their own needs, and the Horde recognizes the value of these renegade blood elf paladins. Meanwhile, the draenei have been granted the wisdom and strength of the elements, and a number of draenei now follow the path of the shaman.A post on the WoW forums by a Blizzard representative explains the change as a way to open up new possibilities for the Paladin and Shaman classes. The new options could only be implemented by removing the faction restriction.
So, in our desire to keep the classes distinct and open up new possibilities for development of each class, shaman and paladins shall now be a playable class for both factions. This decision comes at a time when we have an opportunity to blend this decision into future development. Namely, with the new races in the upcoming expansion. Prior to the new races, the Paladin and Shaman lent themselves easily to their own factions and not that well to the opposite faction (Tauren Paladin? Gnome Shaman?) With the advent of the two additional races, the choice was made more clear in game design and lore. For more information about the class changes head over to the WoW sites offered below.
WoW: Burning Crusade Class Changes
In terms of game design, one of the options it opens up is for specific classes in dungeon encounters. We already have several encounters that highlight the abilities of a single class or make use of a classes specific abilities. Shaman and Paladins in the previous design could not participate in such encounters. If killing a creature required a Shaman, the Alliance could never beat the encounter and vice versa. This change allows the two classes to bring their own abilities into a situation which may highlight their class as an integral part of the encounter.
WoW Forums: Paladin And Shaman Changes Explained
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