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New UT 2004 Patch in the Works 8:14 AM | Eddie Park | Comment on this story
A new patch for Unreal Tournament 2004 is currently undergoing beta-testing. Set at version 3353, the latest patch includes a number of changes that affect various aspects, such as bugs, networking fixes, engine enchancements, and menus. The current list of changes is as follows: General Gameplay:- Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games - Improved getting out of water - Fixed FaceClassic teleporter exploit - The Cicada hud indicators should now show up in all game modes. - Fixed SPMA causing damage at world origin. Networking: - Server performance improvements - Cheating detection improvements, with shorter time for master server band detection - Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink] - Fixed potential garbage collection crash when changing levels during network games - Improved caching of server data for when you can't connect to the master server. - UTV updated (netspeed fix). - Better Client->Server->MS Error Messages Engine: - Improved level loading speed, especially on network clients - Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed Editor: - Fix for importing static meshes Menus: - Model select page now properly selects the current char when you open it. - Updated Korean localization An official release date for this patch has yet to be announced.
Beyond Undreal - Beta Patch 3353 in Testing
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