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New Diary, Video for Close Combat: First to Fight 8:29 AM | Andy Largent | Comment on this story
GameSpot has another installation of Destineer's Peter Tamte's dev diary for Close Combat: First to Fight, discussing the reasons and difficulties in creating their own modern 3D engine for the game. Additionally, a new video trailer of the game's strategic movement has been released. In the update on the game's engine, Tamte notes that they haven't just focused on graphics but also the game's AI: While our investment in our graphics is substantial, we're coming close to equaling this investment with our A.I. and physics. Implementing the Marine Corps' Ready-Team-Fire-Assist fire-team tactics in First to Fight, as well as clever enemy A.I., are absolutely central to what this game is all about. So, we've spent a lot of time, money, and CPU cycles to get this right. This has caused a ping-pong back-and-forth between the engine being CPU limited or GPU limited -- and, it has required lots of work balancing and optimizing not just our rendering pipeline, but also our A.I. and physics performance. Check out the diary update for the rest of his information on the game. Also be sure to check out a new video which highlights the tactical movements of your Marine team. The game is set to be released for Mac, PC and Xbox.
Close Combat: First to Fight Dev Diary #4
Close Combat: First to Fight Movies
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