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Thursday, February 28, 2013

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GearCity Developer Gauging Desire For Mac Beta
6:00 AM | Cord Kruse | Comment on this story

Visual Entertainment and Technologies has revealed that their upcoming automobile manufacturing business simulator, GearCity, will enter open beta for Windows on March 28. To gauge the desire for a Mac OS X beta (the final release is already guaranteed to be available for Macs) the company is hosting a poll on its forums. Among other things GearCity gives players the chance to design a vehicle and see how it fares against the offerings of 300 AI competitors.

While we are supporting OSX for the retail release the beta is currently not built for these systems.

Building GearCity in OSX would take approximately a week. Time devoted to early native builds would reduce progress on the core game. As such we need to gauge demand for a OSX beta client.

GearCity 0.8 Beta works perfectly fine in WINE 1.5.24-1, with libopenal installed.

On the top of the page is a poll. Please register on the forums and vote if you would like a GearCity 0.8 Beta port to your OS. We need at least 100 votes before considering beta builds on OSX.

More about GearCity:

The game revolves around your office. From your office, you are able to control all aspects of your company. The first thing you have to do is design a chassis, an engine, and a transmission. The component design system is made to be simple while allowing a high degree of customization. After you have created these components and have hired employees to research them, you'll need to design a car. GearCity has over 300 body designs, 100 accessories, and over 7000 customization morphs. The options are limitless. After designing a car, you have to start production in factories and set up branches to sell to various dealerships. All while 300 AI companies try to do the same.

The world's economy and historical events have been accurately modeled
between 1900-2010, which makes for a realistic experience.

Read more and check out a new trailer at the links below.

GearCity Mac Beta Poll
GearCity Open Beta Trailer

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Solve The Mystery Of The Nautilus At MGS
6:00 AM | IMG News | Comment on this story

Mystery of the Nautilus from Anuman Interactive is now available for download and purchase at Mac Game Store. The adventure puzzler puts players in the role of a young oceanographer who must uncover the mysteries of Captain Nemo's vessel.

A young oceanographer (you!) on a scientific mission goes into a strange submarine that is hidden in an offshore fault. It turns out it's the Nautilus. Its crew and Captain Nemo mysteriously abandoned it decades ago.
All of a sudden, you're plunged into an adventure out of time. You'll have to explore the nooks and crannies of the Nautilus. And solve its riddles so that you can share the extraordinary story of Captain Nemo and all the famous ship's secrets.


  • All voices and texts in English!
  • Discover a spellbinding and fantastical ambiance
  • Several riddles to solve
  • An adventure faithful to the universe of Jules Verne
  • Experience a unique journey to the heart of the Nautilus
  • Mac OS X 10.6 or later
  • 1.8 GHz Intel Core Duo
  • 1 GB RAM
  • 240 MB HD Space
  • 256 MB VRAM
Mystery of the Nautilus is available now for $9.99 (USD).

Mystery Of The Nautilus
Buy Mystery Of The Nautilus

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Jungle Vs. Droids, The Battle Begins At Mac Game Store
6:00 AM | IMG News | Comment on this story

Artifex Mundi's Jungle vs. Droids is now available for download and purchase at Mac Game Store. The defense strategy title challenges players to help a group of jungle animals survive the attacks of alien droids intent on stealing magic crystals.

Help the Animals defend their magic crystals from hordes of alien Droids!

Choose your Animals carefully. Each has different strengths and weaknesses, and when combined together, they will create a unique line of defense.

Each level is like a puzzle that can be solved in different ways. Summoning the right Animals is not always enough to defeat the Droids. Be sure to move your Animals, upgrade them, and keep them from getting knocked out.

Want to upgrade your Animals? Hope you’ve developed an economical skill since plenty of upgrades can be purchased in Animal Huts.

And when your Animals need a break from battle, you can play a fun and addictive minigame.

All of this, plus colorful graphics and a bit of humor awaits you in Jungle vs. Droids!


  • Animals can be moved around the battleground
  • Animals can get knocked out in battle
  • Some Animals can even engage in hand-to-hand combat!
  • 60 items to purchase in Animal Huts (power-ups)
  • 10 unique Animal types, each includes 3 upgrade levels
  • More than 20 different enemy types
  • Mac OS X 10.5.8 or later
Jungle vs. Droids is available now for $6.99 (USD).

Jungle Vs. Droids
Buy Jungle Vs. Droids

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Melee Engagement In Project Eternity
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post offers details about some aspects of melee combat, specifically ways in which the designers are going to give fighters the ability to hinder enemy movmement on the battlefield.

Here's how it works: when two opposed combatants come near each other and one of them a) has a melee weapon equipped b) is not moving and c) is not currently at his or her maximum limit of engagement targets (the standard is 1), the other character will be Engaged.

When an opponent is Engaged by an attacker, moving any significant distance away from the attacker will provoke a Disengagement Attack. A Disengagement Attack has an inherent Accuracy bonus, does significantly more damage than a standard attack, and will call a hit reaction animation while momentarily stopping the character's movement.

When it's initiated, a Disengagement Attack automatically breaks Engagement on the target, but if the target is also the attacker's current melee target, the attacker will typically be able to re-establish Engagement before the target can move farther away. In this manner, melee combatants, especially ones that have high Accuracy and damage per hit, have a solid mechanic for keeping enemies close to them -- or making the cost of escape extremely expensive...

We want Engagement to be a mechanic that players and enemies can mess with using a variety of class Abilities and general Talents, so we will be experimenting with a variety of elements to that end:

  • Fighters' Defender mode allows them to engage two additional targets and increases the range at which they engage targets. This gives fighters much greater capability to control the area around them.
  • The limited-use Escape ability lets rogues break Engagement without provoking a Disengagement Attack. It is generally best used when the rogue's enemy is preoccupied with another target.
  • Barbarians can use Wild Rush to temporarily ignore the movement stop and hit reactions from Engagement and Disengagement Attacks, respectively -- though they can still suffer massive damage while powering through.
  • The wizards' Grimoire Slam allows them to attack an enemy in melee with their magically-charged grimoires, unleashing a concussive wave of energy on contact. If it hits, the attack knocks the target back, usually far enough to break Engagement in the process.
Read the full post at the site listed below.

The Rules Of Melee Engagement
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition

Mac Games News for Wednesday, February 27, 2013

IMG Reviews Empire: Total War Gold Edition6:00 AM
More Walking Dead May Be Coming Before Season 26:00 AM
Pilot Sophie Flies Onto Mac Game Store6:00 AM
Telepath Tactics Status Update, New Kickstarter Plans6:00 AM
XCOM: Enemy Unknown Elite Edition Invading Macs This Spring6:00 AM
View all of the Mac games news for Wednesday, February 27, 2013 on one page

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