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Thursday, January 3, 2013

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The Sims 2 Multiplayer Servers Closing January 14
6:00 AM | Cord Kruse | 4 comments

Electronic Arts recently revealed a list of multiplayer servers that it will soon be shutting down for some of its older game titles. Among those listed is The Sims 2, which will see the end of multiplayer servers for Mac and Windows PCs on January 14. The Sims 2 website will also be closed on the same date.

The decisions to retire older EA games are never easy. The development teams and operational staff pour their hearts into these games almost as much as the customers playing them and it is hard to see one retired. But as games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level -- fewer than 1% of all peak online players across all EA titles -- where itís no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running. We would rather our hard-working engineering and IT staff focus on keeping a positive experience for the other 99% of customers playing our more popular games. We hope you have gotten many hours of enjoyment out of the games and we appreciate your ongoing patronage.
Check out the link below for more information.

EA Service Updates
Aspyr Media
The Sims 2
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Chainsaw Ninja In Space Kickstarter Launched
6:00 AM | Cord Kruse | Comment on this story

IMG's Franklin Pride has announced a new Kickstarter project for Chainsaw Ninja In Space. Described as a stealth-based 2.5D platformer for Mac, Windows, Linux, and possibly iPad, the game will drop players into the silent shoes of the most brutal assassin and mercenary in the galaxy: Chainsaw Ninja. Open until January 30, the Kickstarter campaign target is $50,000.

Chainsaw Ninja In Space is a stealth-based 2.5D platformer that will be released for PC, Mac, Linux, and (if the game isn't too graphics-intensive in the final build) iPad. The game takes place in the near future of space travel, when mad scientists are much harder to track down. In this particular case, the scientist in question decided it'd be a brilliant idea to create a race of self-aware cyborgs that think they're space pirates. This led to a series of raids that have crippled shipping in the Nebulous sector and the hiring of the most brutal assassin and mercenary in the galaxy, the Chainsaw Ninja.


This game can be played two ways, combat or stealth. In the first, there's no need for subtlety. You take out your chainsaw at the first opportunity and kill everything in your path to the cyborg captain. You won't have much rest in a combat run, and you may just find yourself at a disadvantage as the command deck systematically warps in defenders while blocking you into choke points, disabling the elevators, setting traps, opening areas of the ship to outer space, and even setting the self-destruct if you somehow manage to kill most of the thousands of crew members. A combat run is definitely the most action-packed, but most may find it impossible to complete without at least some stealth along the way. In the second, you are a stealthy assassin whose goal is to reach his target, set up an elaborate trap, and escape to your ship before it gets triggered. This could range anywhere from stealing the key to the captain's kitchen and poisoning his personal stash in the officer's quarters to setting up a time-bomb on the generator after disabling the ship's teleporters (so they can't beam it into space or escape), internal sensors (so they don't know it's there and disable it by hand), or lifepods and door locks (so they can't escape before it goes off).

It won't be easy, though, as there are numerous obstacles in your path. You will have to get past regular guards, assassin robots, many a high-security door, automated security systems, and the watchful eye of the command deck.

Head over to the site below for more information.

Chainsaw Ninja In Space Kickstarter

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Diablo III Team Deathmatch Back To The Drawing Board
6:00 AM | Cord Kruse | 1 comment

In a recent blog post Blizzard Entertainment revealed that it will not be releasing a planned team deathmatch mode for players of the company's fantasy action RPG, Diablo III. Although one on one duelling is planned for the 1.0.7 patch, the team deathmatch feature is going "back to the drawing board" for now.

So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?

First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we donít actually give players a way to duel in-game. Youíve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)

But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.

Read more at the link below.

Diablo III PvP Update
Blizzard Entertainment
Diablo III
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StarCraft II Lore Details Discussed
6:00 AM | Cord Kruse | 2 comments

Blizzard Entertainment has posted the tenth round of its Ask Creative Development Q&A series for StarCraft II. The answers focus on the lore of the popular sci-fi real time strategy game, giving fans insight into the storyline behind the frenzied combat.

Question: Since Wings of Liberty has a "crossroads" storyline that involves characters such as Gabriel Tosh, Nova, and Dr. Hanson, is it possible that any of them will be in future expansions? Because depending on the player's choices in Wings of Liberty, some of them could have been killed.

Answer: I'm happy to tell you that we will track your choices. In Heart of the Swarm, you will see references to the choices you made. Now, I have to be clear: your choices from Wings will not have a huge impact on Heart, as the latter is a story about the Zerg and doesn't get too much into the doings of some Terran rebel. But there are parts of Heart that are different depending on the choices you made in Wings.

The choices with Tosh and the lava tunnels and infested platform on Char are both referenced in Heart. The choice on Haven involving Dr. Hanson is not.

Head over to the link below to read more.

StarCraft II Lore Q&A
Blizzard Entertainment
StarCraft II: Wings Of Liberty
StarCraft II: Heart Of The Swarm
Buy StarCraft II: Wings Of Liberty
Buy StarCraft II: Heart Of The Swarm

Mac Games News for Wednesday, January 2, 2013

Elite: Dangerous Kickstarter Adds Mac Stretch Goal6:00 AM
IMG Reviews Fairway Collector's Edition6:00 AM
IMG Reviews Planets Under Attack6:00 AM
IMG Reviews Sid Meier's Railroads!6:00 AM
View all of the Mac games news for Wednesday, January 2, 2013 on one page

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