Fairway Collector's Edition Comes To Macgamestore
6:00 AM | IMG News | Comment on this story
Fairway Collector's Edition from Big Fish Games is now available for download and purchase from Macgamestore.com. The sequel to Fairway Solitaire features a combination of solitaire card and golf game mechanics, and includes a large variety of courses.
Fairway is the exciting sequel to Fairway Solitaire, the “Best Card/Mahjong Game of 2007”! Its unique gameplay combines solitaire with golf to create an experience unlike any other. Play sequential cards to create long runs. Long runs make long drives, and long drives make better scores!Fairway Collector's Edition is available now for $19.95 (USD).
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This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version.
The Collector’s Edition includes:
63 exclusive courses
81 bonus courses
100s of handcrafted layouts
Long-drive and putting contests
Earn Golf Bucks to spend in the Golf Shop
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Mac Server Shutdown Announced As EverQuest Goes Free To Play
6:00 AM | Cord Kruse | 9 comments
Sony Online Entertainment recently announced that its aging MMO, EverQuest, will soon shift from a subscription based model to a free-to-play experience. Unfortunately for users still playing the unsupported Mac version of the game, the announcement brings news that the Mac server will close forever when EverQuest goes F2P on March 29.
In a forum post SOE president John Smedley offered his apologies to Mac players, and announced a new poll on the EverQuest forums intended to reveal if there is enough interest to warrant the effort of creating a new Mac port of the current version of EverQuest.
Dear EQ Mac fans,Read more at the links below.
EverQuest For Mac Sunsetting
I'm truly sorry we're having to sunset this. I realize the players on the Al'Kabor server are extremely passionate. You should also know I'm personally a Mac (and Apple) fanatic, so it breaks my heart to have to do this. I've seen your emails and I sincerely appreciate you sending them to me. I've read them all. I'm posting here to reply because I don't want you to go unanswered.
I wanted to give you a little more information as to why we had to make this decision. So here are the reasons.
What I will commit to is the following -
- It uses a very old codebase that only one of our programmers knows. The simple truth is that's not something we can allow. We can't have a single point of failure and in this case we have one.
- The user population is very small and it makes justifying adding additional coding resources hard.
- The mac port is not particulary something we're proud of. The stuff we've done on Free Realms with Transgaming is far superior. Everquest was never designed to be a Mac game, and years ago we tried this and it never took off. Back when we did the port, Mac wasn't the hotness that it is now.
- Why don't we give the players the source code and let you do it? Simply put - it's got too many proprietary things to make that feasible. We just can't do it.
We will do a poll asking the question if people would consider using a Mac version of the CURRENT game (there is no way we would consider leaving the codebase as it is now.. it's impossible to maintain the way it is). If the response is large enough we will consider doing a proper mac port. I don't want this to be viewed as anything other than a commitment to running the poll. This isn't to placate you. I respect you too much for that. It's simply to look for a business case for doing this. We'll let you know our decision after running that poll.
Thank you for your years of playing the Mac version.
EverQuest For Mac Poll
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Oliver & Spike: Dimension Jumpers In Development
6:00 AM | Cord Kruse | Comment on this story
Rock Pocket Games has announced work on Oliver & Spike: Dimension Jumpers. In development since 2010, the episodic adventure title will focus on problem solving and will be available for Mac, Windows, and consoles (mini-games will also be available for Android and Apple devices). To succeed players will need to master the dimension jumping abilities of the game's characters, solving puzzles by switching between different versions of areas, each with its own unique physical laws.
“We are trying to create a unique experience for the players, which is not only linked to one platform or one media,” says Natascha Röösli from Rock Pocket Games.Check out the site below to learn more about the game.
Oliver & Spike: Dimension Jumpers (add to watch list)
“It’s also important to us, that there is a focus on creative problem solving, thinking outside the box and that there are several different options available to drive the story along.”
The team is currently finishing up work for a limited, playable prototype of a show-case episode, to be shown in San Francisco in March for both GDC and Game Connection.
“The characters and the world are very important. We are spending a lot of time fleshing them out and creating concept art through our talented art team,” says Natascha. “We share our progress and workflow on our Oliver & Spike Development Blog with everyone who is interested in following”.
THE GAMEPLAY – WHAT’S SPECIAL
Problem solving and storytelling are lifted to a whole new level as you have to think outside of the box and use your unique dimension jumper abilities to advance through the storyline and overcome obstacles. Not only will you have the option to switch to another version (dimension) of the current area you are in, with different physical laws, you also have the power to switch to and explore completely different universes (cluster).
“There is not only one world but several to discover and several of those locations, again, have different layers and alternate dimensions with different rules. Switching from your normal familiar dimension might end up in a Jell-O version of the same environment, enabling you to get around an enemy or obstacle you couldn’t have gotten around in the “normal” location”, says Ivan Moen.
The unique Dimension Jumper backdrop however is not the only interesting detail on your journey to help Oliver discover his past, his future and everything linked to his destiny. Exploring the worlds or meeting the interesting characters inhabiting those worlds is going to be a treat for itself but Rock Pocket Games has additional ideas for the actual gameplay:
“We know that parents like to play with their kids, IF they have time. That’s the reason we are playing with the idea to have the option to play both, Oliver and Spike, alternatively, by switching between the two yourself or to enlist the help of a friend or family member if you do not want to play alone. We have to see if this is something that will work both technically and gameplay wise. Hopefully we will be able to recruit the help of interested testers during further development and get feedback on our ideas,” Natascha explains.
Take these engaging gameplay features and imagine a puzzle and adventure game with unique graphics and quirky characters and you have: Oliver&Spike: Dimension Jumpers.
Last but certainly not least: Rock Pocket Games will release exclusive Comic panels to get you involved and familiar with Oliver and Spike before you meet them in the actual game. Episode one of the comic will be available on the first of February 2012 on the Oliver&Spike Development Blog.
World Of Warcraft Version 4.3.2 Released
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has released a new update its fantasy MMO, World of Wacraft. The patch brings the game to version 4.3.2 and includes a variety of bug fixes and balance changes, including the ability to form same faction raids with Real ID friends.
Here are some of the changes available in version 4.3.2:
Classes: GeneralHead over to the link below for more information.
Blizzplanet: WoW 4.3.2 Patch Notes
- Vengeance is no longer triggered by receiving damage from other players.
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
- Fireball damage has been reduced by roughly 6%.
- Pyroblast initial damage has been reduced by roughly 6%. Damage over time is unchanged.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
- Adrenaline Rush no longer triggers a global cooldown.
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