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Monday, November 1, 2010

Eschalon: Book II Update Includes New Dungeon Adventure
6:00 AM | Cord Kruse | 3 comments

Basilisk Games has officially announced the release of a new update for Eschalon: Book II. Version 1.05 includes the Secret of Fathamurk, a new high level dungeon adventure which promises up to five hours of monster slaying action. The update also includes improvements to the game engine and some new additions in other areas of the game world.

[Q] What is "The Secret of Fathamurk?"
[A] It is a new, high-level adventure for Eschalon: Book II which gives the game an additional 3-5 hours of gameplay.

[Q] Is it a seperate game?
[A] No, it's an extension of Eschalon: Book II. If you already have Eschalon: Book II, you'll be able to play The Secret of Fathamurk.

[Q] Ah, so it's another scheme by you wealthy, money-grubbing developers to get us to buy downloadable content, right?
[A] No, it is a free extention to the game. You just need to own the original game Eschalon: Book II.

[Q] How do I see the new content?
[A] Once inside the game, you need to go to the Farrock Caves. In the western part of the caves is a sealed hallway, beyond which is a stairwell going down. The new content is down there, in the dungeons of Fathamurk.

[Q] The Farrock Caves? Where/what is that?
[A] It's a series of caves southwest of Port Kuudad. Using the Quick Travel function, you can jump to "The Farrock Monolith" to reach the southeast entrace of the caves. The stairs down to Fathamurk are in the western section of the caves, beyond a sealed wall (take some powder kegs with you!). If you need more help, the nice people who hang out on our forums will give you some guidance.

[Q] What skill level is this new content intended for?
[A] The new content is designed for high-level characters- level 15 or above.
Learn more about Fathamurk and the latest update at the links below.

Eschalon Book II 1.05 Update
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II

Left 4 Dead Reviewed
6:00 AM | Cord Kruse | Comment on this story

Appletell has posted a new review of Left 4 Dead: Game of the Year Edition. Valve Software's title challenges players to join a few friends in a battle for survival against zombie hordes. Appletell gave the game a score of 3 out of 5.

From the review:

But after playing Left 4 Dead 2, playing the original feels like a downgrade, or like the “lite” version, simply because when Valve made the sequel, they had to add “more.” So, what’s missing? Well, melee weapons for one. No more slashing your way through a horde using a cricket bat, or even better, standing stock still with a chainsaw and watching the zombies just run, run, run into it. The characters can only shove enemies away with their firearms, and there’s a more limited selection of those, too. There are some of Special Infected you won’t be seeing (The Jockey, the Charger, and the Spitter).

The big thing that’s missing, though, is the character interaction. Possibly my favorite part of L4D2 was the throwaway dialogue you would hear in the quiet moments of the game: Ellis’ crazy stories about his friend Keith, Nick worrying about his expensive suit, Coach’s plan to get rescued by starting a rock concert. Left 4 Dead has almost none of that. With precious few expetions, the characters speak only when it’s relevant to game play (“Weapons here!” “Reloading!” “Hunter’s got Zoey!”) and as a result, they never come alive in the same way. The game feels like a set of missions, rather than a story. Another problem with playing solo (or less than 4 people) is that the co-op AI is stupid. ‘Bot players will run off, get stuck, set off car alarms (summoning zombies), and forget to run into the safe room to end a level.
Read the full review at the link below.

Appletell: Left 4 Dead Review
Valve Software
Left 4 Dead

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World Of Warcraft: Cataclysm Pre-Sale Available
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment is now offering fans of the popular World of Warcraft MMO the chance to pre-order the digital version of the game's upcoming expansio, Cataclysm. Those who purchase the game early will be able to automatically access the game when it launches on December 7.

The Cataclysm looms near, and you can be ready to play the minute the servers go live by pre-purchasing the expansion digitally on now. Simply complete the digital pre-sale process on, and your account will be flagged for automatic access to Cataclysm when it launches at 12:01 a.m. PST on December 7.

Once you’ve completed the digital upgrade, be sure to log in to World of Warcraft at least once prior to December 7 to begin the background-downloading process and prepare for Deathwing’s return. Until then, keep watching the skies…
Check out the link below to learn more.

WoW Cataclysm Pre-Order
Blizzard Entertainment
World Of Warcraft: Cataclysm

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Diablo III Hands-On Preview Available
6:00 AM | Cord Kruse | Comment on this story

Slashdot has posted a new hands-on preview of Diablo III, the much anticipated next installment of the popular action RPG series from Blizzard Entertainment. Them preview includes information about the environments, missions, character classes, and abilities in the upcoming game.

The first class I tried out was the Witch Doctor. It's a caster class with voodoo- and necromancer-style magic. My main ranged attack was Poison Dart, which did some damage over time to monsters I hit. Adding a rune, it changed to a fire dart, which did more up-front damage at the expense of the DoT. I also had a skill that summoned pets to help me fight -- up to three Zombie Dogs at one time. They were actually powerful enough that I eventually let them die so I would have more to do. Runes affected them differently — one rune gave them a chance to drop a health orb when they died. Others modified how they did damage. The AI was pretty smart about having them attack the groups I wanted them to, and not go charging off on their own.

The skill I chose when I hit level 10 was Firebats. It functions similarly to the Inferno spell in Diablo 2, only instead of projecting a cone of flame in front of me, it projected a cone of flaming bats. The first Skill Rune I looked at extended the spell's range, trading off damage to do so. That was a bit underwhelming, since I already had ranged attacks, so I went with a different rune that turned the cone into a whirlwind of flaming bats that surrounded me. Another rune added a life-drain effect. It was tempting, but the whirlwind looked too cool to pass up. Finally, the skill that sold me on the Skill Rune system was Zombie Charger, a spell that summoned a zombie, who would shamble a few steps forward and then spray poison in the immediate vicinity. It was a solid, short-range attack. Fortunately, I lucked into a rune that modified the spell to summon a group of zombie bears that charged forward and trampled whatever was in their path. The buddy I was playing with happened to get a rune at the same time that made his Wizard's basic lightning spell change into a massive, conical spray of electricity, and we couldn't help but laugh as we used our new-found power to demolish groups of monsters.
Visit the site below to read more.

Slashdot: Diablo III Preview
Blizzard Entertainment
Diablo III
Buy Diablo III

Mac Games News for Friday, October 29, 2010

City Of Heroes Dev Diary: Creating A Task Force6:00 AM
Dhaila's Adventures Trailer Unveiled6:00 AM
Quake Live Update Adds New Maps6:00 AM
Terra Militaris Enters Open Beta Phase6:00 AM
View all of the Mac games news for Friday, October 29, 2010 on one page

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