Going Rogue: Clockwork Revealed, New Dev Diary
6:00 AM | Cord Kruse | 2 comments
NCSoft and Paragon Studios have updated the website for Going Rogue, the upcoming expansion for the super hero themed MMO, City of Heroes. The update focuses on the the Praetorian Clockwork, a new group featured in the expansion. Paragon also revealed a Going Rogue dev diary from PC Gamer.
Going Rogue will feature a new alignment system which will allow heroes and villains the chance to switch sides, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.
Praetorian Clockwork:Head over to the pages below to read more.
Going Rogue: The Clockwork
NEURON TECHNOLOGIES UNLIMITED provides the LATEST in personal-, public-, and government-issued clockwork servitors. Our new production line is LEAPS AND BOUNDS ahead of last year's model, featuring MIRROR FINISH CHROME highlights, multiple voice print recognition, and a SELF-RECHARGING POWER SOURCE.
With everyone working hard toward a BRIGHTER FUTURE, how is a growing family supposed to enjoy a NOURISHING HOME-COOKED MEAL in a household FREE OF CLUTTER? The answer, of course, is the HOME COMPANION, the latest from NEURON TECHNOLOGIES UNLIMITED. The HOME COMPANION comes preprogrammed with OVER NINE THOUSAND home care routines: meal preparations, school lessons, repair and refurbishing skill sets, and CONVERSATION TOPICS. Your family will FEEL COMPLETE with the HOME COMPANION.
For the public sector, NEURON TECHNOLOGIES UNLIMITED has UPGRADED all existing clockwork with the NEW TYPE 40. The NEW TYPE 40 features a much kinder exterior, thus PROMOTING HAPPINESS AND WELL-BEING. Its carbon titanium shell is a PLEASING TITANIUM WHITE and resistant to all forms of corrosion, ensuring a LONG SERVICE LIFE. All citizens can REST EASY knowing that their friendly neighborhood clockwork will also respond to THREATS TO THE POPULACE, conducting arrests or creating SAFE ZONES in case of a TELLURIAN PLAGUE OUTBREAK.
At NEURON TECHNOLOGIES UNLIMITED we TAKE PRIDE in listening to our customers. We hope you TAKE AS MUCH PRIDE in our products as we do, and we look forward to meeting THE DEMANDS OF TOMORROW, today.
PC Gamer: Going Rogue Dev Diary
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Aspyr Announces GameAgent 'Out Of This World' Sale
6:00 AM | Cord Kruse | 11 comments
Aspyr Media has announced a new sale for GameAgent.com. The Out of This World special offers North American Mac using customers 50% off the regular price on Star Wars: Empire at War, Homeworld 2, and Prey. The sale continues until the end of the day (11:59pm CST) on August 10.
Homeworld 2 (Mac) Ė $9.99Learn more at the site below.
GameAgent.com: Out Of This World Sale
Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan Síjet. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth.
Prey (Mac) Ė $9.99
Tommy is a Cherokee garage mechanic, refuting his heritage and undecided about his next step in life. His world comes to a halt when an extraterrestrial crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted with his people to a menacing mothership orbiting Earth, he sets out to save himself, his girlfriend, and eventually, the entire planet.
Star Wars: Empire at War (Mac) Ė $14.99
Star Wars: Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within completely scalable and accessible gameplay. Set a few years before the events of Episode IV A New Hope, LucasArtsí Empire at War lets players wage war on the ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.
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Din's Curse Reviewed
6:00 AM | Cord Kruse | Comment on this story
Gamers Are Evil has posted a new review of Soldak Entertainment's Din's Curse. In the game players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.
Dinís Curse isnít going to wow you with itís stunning visuals or oscar worthy score but it will act like any addictive substance and keep you attached to your computer long past bed time. The premise begins with you being a bad, bad boy in your previous life and now the god Din wants you to make up for your wrong-doing. You can pick a class that is in most standard RPGís or become a hybrid which lets you take two skills from different classes. Itís a pretty awesome set up if you ask me.Visit the page below to read the full review.
Games Are Evil: Din's Curse Review
You get quests from Din himself and also townsfolk and begin your fight for good. Itís a hard road as everything gets hectic pretty much right from the beginning. The monsters lurking under the streets of each town are your targets but if you wait too long or donít accomplish something the monsters begin taking over the town. The outcome is either the town is saved or overrun and ruined. For someone like me, who always goes for the good in games (not blowing up the town in fallout 3, not harvesting any little sisters) it made me panic a lot. In fact, when the boss monster kills someone in town, it might be that certain someone you needed something from. And if any of the main quest givers is taken down you will have to generate a new town to play in. When this happens though, you can change the difficulty level if you need to which is nice when you are ready to slam your fist through that pretty LCD. Itís a sad state of affairs sometimes but the pace of the game is what makes it unique and a refreshing change in this genre.
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StarCraft II Interview
6:00 AM | Cord Kruse | 1 comment
PlayWorksOnline recently posted an interview with Blizzard Entertainment's Brian Kindregan about the company's recently released RTS sequel, StarCraft II: Wings of Liberty. The lead writer for the game discussed what he contributed to the project, the effort to appeal to both newcomers and faithful fans, and progress on the next installments in the trilogy.
Were there any challenges bringing the lore forward, in terms of pleasing the old crowd, and introducing to new players?Check out the full interview at the link below.
PlayworksOnline: Starcraft II Interview
Yes there was in a sense that we wanted the game to be accessible. We didnít want anyone to do any homework in order to understand whats going on in the game. We needed to tell a story that would unfold at the start, and then meet characters on the playerís own terms, and kind of advance the story gradually. At the same time, we do not want to slow down the experience. So we worked really hard to find a balance between easing your way into the campaign and let the more experience players appreciate the old times and then blast off.
As of now how much of the Trilogy has already been done?
Generally, in broad strokes, we have big ideas about where everything goes, but at the same time, we try to leave some things open and loose enough to leave space for better ideas as we go along. When you work on a big plan, you can have alot of epic ideas, but when you turn your attention to something, and really focus on it Ė especially with alot of talented and creative people in the room even more great ideas are generated and we need to polish all of that to make it better and better.
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