Rome: Total War Update Adds PowerPC Support
6:00 AM | Cord Kruse | Comment on this story
Feral Interactive has announced the release of patch 1.1 for Rome: Total War Gold Edition. The update fixes a few bugs, introduces the 'Jerry Maquire' cheat, and includes support for PPC gamers with G5 powered Macs. In the game players take charge of one of three Roman families with the goal of increasing their power in Rome through diplomacy, economic skill, and war.
Good news for those old school imperialists using PowerPC Macs! Patch 1.1 for Rome: Total War Gold Edition is out now, and it adds support for machines with G5 processors. This patch also fixes some rare bugs that players encountered in the initial release, and we’ve added a couple of goodies, including a cheat, intriguingly called “the ‘Jerry Maguire’ code.”Read more at the page linked below.
Rome: Total War Update News
Intel players who already have the game simply need to open the Rome application, and the game will prompt to automatically update. PowerPC players will need to download the patch manually from the Rome minisite.
So far Rome: Total War has been one of the most popular games we’ve ever released and we are delighted to be able to bring the proud legion of PowerPC players into its generous orbit. And now we have acquired a taste for platform expansion our sappers are eyeing new frontiers, although we’re not sure about their plan to bring it to the Apple II…
Rome: Total War Patch Download For PPC Players
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Blizzard Forums To Require Real Names After SC II Release
6:00 AM | Cord Kruse | 36 comments
In a recent forum post Blizzard Entertainment announced it will soon require forum posters to use their real names when participating in discussions. The change will come first to the StarCraft II forums upon the game's release on July 27, and will eventually be standard practice for the forums of the company's other games as well. Blizzard is making the change to remove "the veil of anonymity typical to online dialogue" in an effort to encourage "a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven’t been connected before."
The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. The classic Battle.net forums, including those for Diablo II and Warcraft III, will be moving to a new legacy forum section with the release of the StarCraft II community site and at that time will also transition to using Real ID for posting. Head over to the link below to read more about Blizzard's planned updates and changes to its official forums.
Blizzard Forums To Require Real Names
The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players -- however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven’t been connected before. With this change, you’ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.
With the launch of the new Battle.net, it’s important to us to create a new and different kind of online gaming environment -- one that’s highly social, and which provides an ideal place for gamers to form long-lasting, meaningful relationships. All of our design decisions surrounding Real ID -- including these forum changes -- have been made with this goal in mind.
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Puzzle Agent Reviewed
6:00 AM | Cord Kruse | Comment on this story
Gamertell has posted a new review of Telltale Games' latest title, Puzzle Agent. The game challenges players to solve a variety of difficult puzzles as they work to unravel a mystery in the rural town of Scoggins, Minnesota. Gamertell gave the game a combination score of "Two thumbs up; 96/100; A; * * * * 1/2 out of five."
From the review:
The game play is very much like the Professor Layton series. You talk to people and ask them questions about the case and, once in a while, they won’t answer you unless you solve a puzzle. There are all different types of puzzles in this game including logic, math, deduction and even those puzzles where you have to fit a bunch of oddly shaped pieces into a box. Check out the full review at the link below.
Gamertell: Puzzle Agent
Once you solve the puzzle you can ask more questions or just move on. There are puzzles that are needed to advance the story and some that are just for extra points. If you get stuck you can get a hint which costs a piece of gum. There are three hints to each puzzle and the hints get better the more gum you use. You find this gum laying around all over the place in the game so unless you use all three hints every puzzle, you should be alright. You get a score based on stars, the more stars you get the better the ranking. You lose stars if you make a mistake or if you use a hint.
The art style was done by Graham Annable who is known for making very creepy cartoon shorts. This game is no exception and even uses some of the characters from his shorts, like the evil lawn gnomes. The game can be funny at times but, mostly, it is just downright creepy. Also, the gnomes like to play tricks and meddle with your investigations, so expect some of your puzzles to be interrupted by those naughty gnomes.
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Team Fortress 2 Engineer Coming Thursday
6:00 AM | Cord Kruse | 1 comment
Valve Software has announced a new update for Team Fortress 2, the company's popular team based first person shooter. Scheduled to release tomorrow, the Engineer Update is described as "the largest single-class update ever" and will introduce new maps, items, and achievements.
Those of you who spent the weekend Tokyo drift-racing your way to a rap battle—or whatever it is people do when they go outside on the weekend—probably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have shiny new ultra-rare golden wrenches that they can keep. For a weekend? No. For a lifetime. Eat it, drift-racers. Eat all of it.Head over to the links below for more information.
Team Fortress 2: Engineer Update
Luckily for you wrenchless unfortunates, there's still time to get one. A further 75 golden wrenches can be found through crafting all this week*. We'll also be teasing Engie's new weapons (the first of which, the revenge-critting Frontier Justice,, is currently on display)—with all of this culminating in the long-awaited Engineer Update this Thursday!
Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?
Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.
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