New Portal 2 Trailer Unveiled
6:00 AM | Cord Kruse | 1 comment
Valve Software has published a new trailer from its upcoming first person action puzzler, Portal 2. The video includes footage from the game and a voice over from the Genetic Lifeform and Disk Operationg System (GLaDOS). Portal 2 is scheduled to be released in 2011.
Check out the new trailer at the link below.
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Max & The Magic Marker Reviewed
6:00 AM | Cord Kruse | 2 comments
Mac|Life has posted a new review of Max & The Magic Marker from Press Play. The game puts players in the role of Max who must use his newly acquired Magic Marker to put a stop to the monsters rampaging through his drawings. Mac|Life gave the game a score of 4.5 out of 5.
From the review:
Ingeniously, the marker and the drawings arenít just story line gimmicks--they make up the core gameplay. You control Maxís movements with the W, A, S, and D keys and use the mouse to control the marker. To solve each levelís clever, physics-based puzzles, you need to draw objects on the screen, which then become real, physical parts of the game world. For example, to jump to a high platform, you could stand Max on one end of a seesaw and draw a big rock in the air above the other end--itíll fall and catapult Max into the sky. To keep rain or falling rocks from hitting Max, draw him an umbrella. To get him across a chasm, draw a bridge or some stairs.Read the full review at the link below.
Mac|Life: Max & The Magic Marker Review
Adding another layer of strategy, pressing the Spacebar freezes the action, and the graphics change from a smooth cartoon rendition to a childís hand-drawn style. But you can still use the marker. So sometimes youíll need to jump into midair, freeze the game with the Spacebar, and draw a missing step or ramp underneath Max.
Max & The Magic Marker
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OnLive To Launch June 17
6:00 AM | Cord Kruse | 21 comments
OnLive has announced tomorrow, June 17, as the launch date for its web based games service. The company revealed a limited-time and limited-availability 1-Year Free Founding Member Program presented by AT&T, as well as its full lineup of launch titles and additional publishing partners. OnLive will begin activating accounts on PC and Mac platforms to qualified pre-registered users beginning June 17.
The OnLive Game Service is an interactive platform that offers access to video game content on a PC or Mac via a broadband connection through a web browser, and soon on an HDTV via OnLive's MicroConsole TV adapter.
"This launch is just the beginning for the OnLive platform. We'll be rolling out new features, capabilities and performance improvements, continually adding new content along with the latest releases, and extending the service to more people," said Steve Perlman, Founder and CEO of OnLive. "Today we're taking the first step toward a future where video game content is increasingly free from the restrictions of device and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button."Learn more at the links below.
To commemorate the launch, AT&T has teamed with OnLive to become the official partner of the company's Founding Member Program. This limited-time and limited-availability program for qualified users will include a 1-year free membership to the OnLive Game Service, with an optional second year at $4.95/mo. The Founding Member Program presented by AT&T will be accepting signups beginning at 12:01 PM PDT on June 15, 2010 and continuing through 11:59 PM PDT on July 15, 2010. To sign up or learn more about program details and ongoing membership terms, visit www.onlive.com/att.
At launch, OnLive is offering a broad range of the most popular games from top publishers for instant play. Twenty-three* titles will be available on June 17, including:
Assassin's Creed II (Ubisoft)OnLive will also announce new titles as they become available on the OnLive Game Service. Games coming soon include:
Batman: Arkham Asylum (Square Enix / Warner Bros. Interactive Entertainment)
Borderlands (Take Two Interactive Entertainment)
Dragon Age: Origins (Electronic Arts)
Just Cause 2 (Square Enix)
Mass Effect 2 (Electronic Arts)
NBA 2K10 (Take Two Interactive Entertainment)
Prince of Persia: The Forgotten Sands (Ubisoft)
Tom Clancy's Splinter Cell Conviction (Ubisoft)
Alpha Protocol (SEGA)
Assassin's Creed Brotherhood (Ubisoft)
Deus Ex: Human Revolution (Square Enix)
DRIVER San Francisco (Ubisoft)
F.E.A.R.3 (Warner Bros. Interactive Entertainment)
Kane & Lynch 2: Dog Days (Square Enix)
LEGO Harry Potter: Years 1-4 (Warner Bros. Interactive Entertainment)
MLB 2K10 (2K Sports)
Red Faction: Armageddon (THQ)
Shaun White Skateboarding (Ubisoft)
OnLive will have many other great games across a variety of gaming genres. For the full and most up-to-date list of currently available and soon-to-be-released titles, visit www.onlive.com/games/featuredgames.
Representing virtually every category of publisher, from industry leaders to creative independents, the OnLive platform has benefited from a broad base of publisher support. Previously announced partnerships include Electronic Arts, Take Two Interactive Software, THQ, Ubisoft and Warner Bros. Interactive Entertainment. Today OnLive is proud to announce several new publishing partnerships with industry leaders Square Enix, SEGA, Capcom and Konami Digital Entertainment. In total, more than 25 publishing partners are now supporting the OnLive platform.
"The incredible support we've received from our publishing partners has been instrumental in helping us get OnLive into people's homes," said Mike McGarvey, COO of OnLive. "These partnerships provide us with the great games we require to deliver the Just Playô experience which introduces instant access and play functionality for the first time."
OnLive Featured Games
The Unique Art Of Plants Vs. Zombies
6:00 AM | Cord Kruse | 4 comments
The Escapist recently posted a new interview with PopCap Games' Rich Werner, Lead Artist for the casual defense title Plants vs. Zombies. The developer discussed the creation of PvZ, its popularity, and the importance of the artwork in the game's success.
"It may have taken us around three years to make [Plants vs. Zombies]," says Werner, "but I think the outcome was well worth the long development cycle."Visit the page below to read more.
The Escapist: The Sunny Side of the Zombiepocalypse
Three years for a casual game? That is almost as blasphemous as ... well, a casual zombie game. According to Werner, all of PopCap's games are made this way, by testing and refining a core mechanic until it feels right, thoughtfully considering every detail, heavily polishing and obsessively designing everything. To hear him describe the process, the design teams at PopCap seem more like ancient craftsmen than game developers.
"We didn't take any shortcuts on Plants vs. Zombies," says Werner. "It was less of a question of 'what can we get in by a deadline?' and more of a ' let's just keep polishing this thing and adding what we think is important no matter how long it takes.' And while the upside of that is hard to measure in advance, it's clear that, for us, taking the extra time is virtually always worth it. I think it really paid off with PVZ.
Plants vs. Zombies
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