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Monday, November 16, 2009

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Two Worlds II: Books, Scrolls, And Zombies
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. This update features a discussion of scrolls and books, a brief Q&A, a short story, and a description of one of the game's monsters: the Zombie. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

A room without books is a body without a soul." Cicero's familiar quotation certainly still has stock today. And not just in living rooms, but also in virtual environments as in Two worlds II!
Granted, it would be rather unlikely that Cicero would have preferred to spend his leisure time with the gamble of an RPG. Instead, it is more probable he read a good book or a letter by his friend Atticus.
In Two worlds II, both are now valid: gambling and reading! The developer team of Reality Pump was very purposely taken into account during the development of the new RPG-marvel in order to breathe life into Antaloor through literature, rather than leave off with the creation of a soulless world.
In contrast to the brief, rather superficial and unmotivated scrolls and scant pages, which are traditionally found in RPGs, Two worlds II contains complete written works.
These, with great attention to detail in the form of written letters, notes and diaries, also go one step further in creating a world within a world, easily accessed according to preference.
Of course, this feature is offered more as a bonus or supplement. Those who simply seek fast action and varied adventures in Antaloor can boot the bookworm and concentrate on the "essentials." For those additionally interested to learn more about the game world and experience its inhabitants—therefore proceeding into the world of the written word— rewards await, with useful information, extensive background and evocative stories of love, betrayal and death.
But those searching for something more "tangible" than beautiful words will get his money’s worth in the environment of Two Worlds II. Only those who take the trouble to rummage in the darkest corner of a dungeon or the highest room of a magician’s tower for boxes and cabinets, books and notes (and also bother to read them) comes to lost knowledge and carefully guarded secrets. This may be a clue to a secret entrance or a hidden trapdoor. Or, the formulation of a powerful potion that would make the heart of any alchemist beat faster. And, of course, this or another quest is waiting behind the book covers. So nearly endless possibilities which can be explored.
With such tangible and aesthetic rewards, certainly even good old Cicero would have experienced pure joy with Two Worlds II.
Click over to the link below to read more.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II

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Amnesia: Dark Descent Video Available
6:00 AM | Cord Kruse | 2 comments

Frictional Games has released a new in-game video from Amnesia: The Dark Descent, its upcoming new adventure horror title. The game is described as a title which will take players on a "thrill-ride through the depths of madness and explore the dark side of human emotions." It follows the tale of a protagonist on the run from a horrifying foe.

See the short ingame video from our upcoming horror game, make sure you have someone to hold your hand while watching! Be sure to subscribe to our YouTube Channel.

See the video!

"The cast of Amnesia spending time in solitude before going on set."

From the Amnesia: The Dark Descent website:
As I wake up my head aches and my throat burns. Where am I? How did I get here?

Blurry memories of pain and suffering fade in and out as I try to identify my surroundings. There is a vague familiarity to the place but I don't know why.

Suddenly, a strong emotion rushes through me and a single memory emerges. Something is hunting me and it is very close. My body fills with a terrifying cold and my mind is wiped empty of everything but one thought.

I must escape.

Head over to the links below to view the video and learn more about the game.

YouTube: Amnesia Video
YouTube Frictional Channel
Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent

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United States Of Pool Released
6:00 AM | Cord Kruse | Comment on this story

Mac Games and More has announced the release of United States of Pool, a billiards game focusing on 9-Ball. The game includes an arcade mode for a more casual experience with or without an opponent, or a more traditional match of 9-Ball against another player.

United States of Pool is a set of billiards games that allows you to travel across America stopping off in various cities to play a match of 9-Ball pool and more. In order to advance to the next city, players are required to earn a minimum number of points and win the game against their opponent.

United States of Pool features two kinds of game play. An arcade mode for one or two players, where the rules of 9-Ball are only loosely enforced and includes fun bonuses that add speed and different movement to balls as well as opportunities to earn points and more shots. The other game play involves two players playing a straight game of 9-Ball, where the actual rules of 9-Ball are strictly enforced.

United States of Pool incorporates very realistic physics and sound effects and therefore comes very close to feeling like a real game of pool, as close as one could get inside a Mac computer game. Players choose their avatars from a choice of 15 characters, and are able to customize them by adding their own names if desired. They can also choose the color of the table top from five different colors.
United States of Pool costs $9.95 (USD). A free trial version is available to download at the website below.

Mac Games and More
United States of Pool

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New Avernum 6 Screenshots
6:00 AM | Cord Kruse | 1 comment

Spiderweb Software has unveiled a new set of screenshots for Avernum 6, the upcoming sixth and final installment in the long running fantasy RPG series. Spiderweb promises that the game will wrap up loose plot threads from previous games and reveal the final fate of the underground realm and its popular characters.

Avernum is a world underground. It is a nation of people living in an enormous warren of tunnels and caverns, far below the surface of the world. Once a prison colony for rebels and thugs, it is now a wild frontier, full of adventurous souls looking for wealth, fame, and magical power. Avernum's sole link to the surface world: a single magical portal, small and difficult to maintain.

And then the Blight came. Almost overnight, the mushrooms Avernum needed to feed itself withered and died. Then the denizens of the low tunnels, the savage, reptilian Slithzerikai, emerged. Sensing weakness, they struck, destroying much of a weakened Avernum and creating waves of hungry, desperate refugees. Now chaos and hunger stalk this land, and none seem to be able to find a solution or a way to stop the Slith Horde.

In the midst of all of this chaos, you joined the army. You had a good, simple reason: Soldiers get food. And yet, through a run of good (or bad) fortune, you find that you have a chance to discover and confront Avernum's enemies. The nation of Avernum is rapidly approaching its final destiny, and you will be at the center of events. Can you save your homeland? And, if Avernum survives, what will become of it?

As you wander the gigantic world of Avernum, you will experience:
  • An enormous world. Hundreds of quests, dozens of dungeons and enemy fortresses, and multitudes of characters.
  • A fascinating storyline, full of surprises, treachery, and epic battles.
  • Many unique encounters. Not just mindless hack and slash. Many unusual enemies that will require clever tactics to defeat.
  • Rich game system with over 50 spells and battle disciplines, many character building options, and powerful secret skills to unlock.
  • Unique game world. Unique races and settings make Avernum different from any RPG out there.
  • Experience with previous Avernum games is completely unnecessary to enjoy Avernum 6.
Avernum 6 is on track for release before the end of this month. Visit the pages below for more information.

Avernum 6 Screenshots
Spiderweb Software
Avernum 6

Mac Games News for Friday, November 13, 2009

Diablo III Not Coming In 20106:00 AM
New Star Soccer 2010 Videos Revealed6:00 AM
Torchlight Q&A6:00 AM
Warhammer Online Producer's Letter Addresses EA Turmoil6:00 AM
View all of the Mac games news for Friday, November 13, 2009 on one page

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