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Thursday, November 12, 2009

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City Of Heroes Mission Architect Contest Underway
6:00 AM | Cord Kruse | Comment on this story

NCSoft and Paragon Studios have announced a Mission Architect contest for the company's super hero themes MMO, City of Heroes. Contest entrants are asked to create one mission arc based on the theme of "A hero doing evil for the greater good." The contest winner could receive a permanent title on a character of his or her choice, and a Developer's Choice for the mission arc.

From the desk of Dr. Aeon

Greeting Architects! As I sit here in my ivory tower overlooking my beautiful (and always powered) Aeon City, I think to myself, 'I'm not really challenging the users of Architect'. Sure you all probably have other challenges, like fighting off monsters or saving the world, but the world of Architect is just too peaceful. That's why I'm issuing...


I was told by my men in marketing to write that in very large letters.

Curious? Excited? Scared? You should be all of those! Hopefully the first two more than the third, but it's always good to show Lord Recluse that I can instill fear into people.

This is the first of many challenges, and my first challenge requires you Architects to submit one arc that must follow the theme of: "A Hero doing evil for the greater good." Depending on the quality of the submissions, we may select a winner and award that winner a permanent title on a character of his/her choice. At our discretion, the winning arc could also receive a Developer's Choice. You may only submit one arc, and you must follow the method of entry described in the rules.

The Contest starts NOW and ends Wednesday, December 9th 2009 at 11:59 PM (Central)
Click over to the site links below to learn more.

CoH Mission Architect Contest Terms And Conditions
City of Heroes
Buy City of Heroes

Lunar Rover Simulator Available
6:00 AM | Cord Kruse | 3 comments

Frassanito and Associates, in conjunction with Petter Sundness, Rommany Allen, and Chilton Webb have released a proof of concept Lunar Electric Rover Simulator. Based on NASA's Constellation Program architecture, the sim lets users drive the LER on the surface of the moon, dock with base stations, and test multiple cameras and views.

This simulator is based around NASA's Constellation Program architecture. It lets you drive the LER around on the moon, dock with the base stations, and test its multiple cameras and views. It also shows ascent, descent, possible design for LOX refueling stations, the Athlete, the Lunar Electric Rover, and the Lunar EVA suit. It is based on available data and file footage of the actual Constellation architecture, and approximate lighting conditions at one of the possible lunar base sites.
Learn more at the page linked below.

Lunar Rover Sim
Frassanito and Associates

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Spore Galactic Adventures Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life has published a new review of Spore Galactic Adventures. The expansion for Will Wright's evolution sim offers players the ability to beam down to planets, an equipment editor, and an Adventure Creator that gives gamers the chance to create their own missions and share them with others. Mac|Life gave Galactic Adventures a score of 3 out of 5.

From the review:

Still, you can personally craft nearly everything in the game: individual creatures, planetary environments, background music, ambient structures, building interiors, and more. If you have the time and creativity, Galactic Adventures can generate astonishing, unique results.

But at what cost? As a player in other people’s sandboxes, you’ll encounter many more first-draft worlds than masterpieces. Theoretically, a ranking system should help you find crowd-approved favorites, but weak organization somehow doesn’t bring the best to the top.

Spore’s developers built in a few dozen adventures, but even those include some duds, such as the high-concept retelling of The Metamorphosis that mostly leaves you scurrying between characters to read their dialogue. An adventure by the creators of the off-kilter TV show Robot Chicken mixes a funny story with terrible design: You pick from several doors to progress, but we spent a half-hour wandering around without knowing we’d lost. Worse, we regularly had problems moving in many adventures, getting stuck behind objects, walls, and ambient characters.
Read the full review at the page below.

Mac|Life: Spore Galactic Adventures
Electronic Arts
Spore Galactic Adventures
Buy Spore Galactic Adventures

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New Pirate Missions Arcs In EVE Online Discussed
6:00 AM | Cord Kruse | Comment on this story

Mondes Persistants recently posted a new interview with CCP Games Lead Content writer for the sci-fi MMO, EVE Online. The developer discussed the new pirate epic arc missions planned for debut with the release of the Dominion expansion, covering regions where the missions occur and requirements players will need to meet to access the new content.

2. How many missions will be in the new pirate arcs?
Players will see about 10-12 missions by the time they finish, depending on the branches they choose throughout the arcs.

4. What will be the standing requirements with the Guristas and Angels for these missions?
Players with appropriate empire factions will be able to access these arcs through their agents in losec empire space, so even if they don’t have the appropriate pirate faction standings, they will still be able to do the arcs. The Guristas arc is accessible with decent (i.e., 4.65 or higher) Gallente or Caldari standing, and the Angels arc is accessible with decent Amarr or Minmatar standing. Keep in mind that these arcs are designed for roughly the same difficulty as good level 3 missions, so these standings thresholds are appropriate to that level.

10. What would you tell to the players who played (or even to those who didn't) some of the other epic arcs as an incentive to try these new ones?
Well, the coolest thing about these arcs is that they’re all built for players in interceptors. We’ve dubbed them “speedboat” missions, and that is what they are. Given that they occur almost entirely in nullsec, they require people to be fast and agile in order to escape roving gangs and gatecamps on their way to the missions. But in an interceptor, that’s a real possibility. And unlike arcs we’ve built previously (although, as I mentioned, we’ve fixed that now), these ones have some really awesome rewards as incentive.
Visit the page below to read the full interview.

Mondes Persistants: EVE Online Pirate Missions
CCP Games
EVE Online

Mac Games News for Wednesday, November 11, 2009

Beyond The Sword In Civilization IV6:00 AM
Latest EVE Online Quarterly Economic Newsletter Available6:00 AM
The Robotic Adventures Of Machinarium6:00 AM
The Sims 3 World Adventures Photography Skill Unveiled6:00 AM
View all of the Mac games news for Wednesday, November 11, 2009 on one page

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