September 23, 2020
Archives  News  

Friday, October 23, 2009

Click to enlarge
Bioshock Now Shipping
6:00 AM | Cord Kruse | 15 comments

In a recent post to its website Feral Interactive announced that the Mac version of Bioshock is now shipping. The first person adventure title drops players into the undersea world of Rapture where they must avoid being killed by the bizarre denizens of the city while seeking a way to escape.

Hello there, little fish. We're pleased to announce that Bioshock for Mac has emerged dripping from the murky waters of development, and is now shipping worldwide from the webstore and all good Mac game retailers. Don't worry, we towelled it down first.

Bioshock drops you into the failed utopia of Rapture, a city built beneath the waves and filled with advanced technology, beautiful art deco styling, and some seriously unhinged inhabitants. When genetic enhancements got out of hand, the city started to fall apart. Now at war with itself, Rapture may have found its saviour in the form of an unexpected visitor — you.

More information about the game:
BioShock introduces gamers to an exciting world filled with fascinating characters, intelligent enemies and complex moral choices that define the foundation of the game’s world. With its rich story, meticulous attention to visual detail, tense action and infinite replay value, BioShock delivers the perfect blend of storytelling and first-person action.

Barely surviving a plane crash, the player lands in icy uncharted waters and discovers the undersea city of Rapture, a failed utopia whose citizens had embraced genetic engineering before descending into pure anarchy. Power and greed have run amok and the city has succumbed to civil war. To survive, gamers must turn everything they find into a weapon, use their powers of observation to piece together what happened and make the difficult decisions necessary in order to escape a paradise gone badly wrong.

Fans have embraced BioShock’s mysterious world filled with powerful technology and creative gameplay. BioShock is also renowned for its rich visual detail depicting a gorgeous Art Deco world set deep beneath the sea.

Minimum System Requirements:

  • 1.8 GHz Intel Mac
  • 1.5 GB RAM
  • 128 MB graphics card
  • DVD drive
  • 8 GB of hard disk space
  • Mac OS X v10.5.8 or later.
  • The game does not support Intel GMA integrated video chipsets, but does run on the latest generation of MacBooks and Mac Minis.
BioShock is rated M by the ESRB. It is available in North America for US $49.95, £34.99 (inc. VAT) in the UK and €39.95 (inc. VAT) throughout Europe. A demo of the game is also in progress.

Feral Interactive
Buy BioShock

Din's Curse Preview & Interview
6:00 AM | Cord Kruse | Comment on this story

Werit has published a new interview with Soldak Entertainment's Steven Peeler as well as a preview of the company's upcoming action RPG, Din's Curse. In the interview Peeler discussed a variety of topics related to the development of Din's Curse including its randomized content. The preview provided a breakdown of what is currently known about the game.

In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Werit: Dynamic and changing worlds seem to be a hallmark of both Depths of Peril and Din's Curse. What are some examples of how the world can be different from game to game?
Well I see this as being two different things: a random world start and a dynamic world.

Each world is going to start out very different. There will be different NPCs in town and each town will have unique problems (starting quests). The dungeons will look very distinct every time and have a unique layout. The placement of items, objects, and monsters will also be changed each time.

Even if you somehow got two people to start with the same world, it will evolve separately based on what the player does, what the monsters do, and what the NPCs do. Let’s say the world starts off with an uprising of Imps. The first person takes it seriously, goes down into the dungeon, and quells the uprising. The second person decides to ignore the uprising.

Eventually this will blow up in their face. The consequence will never be the same exactly, but here’s an actual possible scenario. The Imps get restless and decide to go to war with the Zombies. Ok, Zombies and Imps killing each other doesn’t sound like a bad thing, not yet at least. Then the Zombies drag the Skeletons into the war also, still not a problem. Now an uprising of Skeletons and two different Zombie uprisings occur.

Now the problems are building. The Imps are no match for the Zombies and Skeletons together and are beaten into submission and the war ends. Soon after though, the Zombies get bored and start raiding the town. The player finally returns from their adventure to find that all of the NPCs in town are now undead.
Head over to the page below to read more.

Werit: Din's Curse Q&A
Werit: Din's Curse Preview
Soldak Entertainment
Din's Curse
Buy Din's Curse

Click to enlarge
Machinarium Reviewed
6:00 AM | Cord Kruse | 2 comments

Rock, Paper, Shotgun has posted a review of Machinarium. The point and click adventure game follows the adventures of a robot who must find a way to save his girlfriend and his city from a group of villains known as the Black Cap Brotherhood. RPS recommended the game, describing it as "a delightful point and click adventure."

From the review:

Early stages play out as a series of scenes, each to be solved until you can access the next. But a third of the way through Machinarium blossoms out into a much larger world. Once in the city you have a hub area with many directions to head in, puzzles solved in one vital for progress in another. In many ways, it’s a traditional point and click adventure.

And one of those traditions is quite how hard it can be. Success is about exploration and experimentation. The opening puzzle requires you to disguise yourself as a guard robot to gain access to the city. But first you must figure out that this is what the game wants you to do. As a long-time adventure game player it’s an instinctive notion, and emulating a disguise from the surrounding objects has been the solution to dozens of games’ puzzles over the years. But I wonder how instinctively painting a traffic cone and stealing a light bulb will come to those who didn’t have such irrational logic etched into their brains as a child.

However, to ensure no one is stuck for long Machinarium offers two levels of hints. Most scenes will have a very simple clue available by clicking the bulb that appears in the top menu. A thought bubble will appear with a simple sketch indicating the key action that needs to be taken. If you’re still stuck after that, there’s a clue book that can be clicked on which will offer a detailed pictorial guide for what that location requires of you. However, to prevent lazy peeking, the book is itself a little arcade game. You must guide a key through a side scrolling hazardous route, dodging the rocks and firing at enemy spiders, until you reach a keyhole. Er, yes. Do this and the walkthrough is yours. It’s not difficult, but it’s time consuming, and it’s one of the best ways to put you off cheating I’ve seen. And I should add, some of the puzzles are brilliant. The butterfly wing/slide projector puzzle is a pleasure to solve, and many – like the popcorn/crowbar incident – are just so special.
For the rest of the review click on the link below.

Rock, Paper, Shotgun: Machinarium Review
Buy Machinarium

Championship Manager 2010 Coming To Macs In November
6:00 AM | Cord Kruse | Comment on this story

Beautiful Game Studios has announced that Championship Manager 2010 is coming to the Apple Mac on November 13th courtesy of Virtual Programming. The latest version of the soccer sim includes a 3D match engine, set-piece creator, scouting networks, and practice matches.

“We’re extremely pleased to be able to announce that Championship Manager 2010 will be coming to the Mac.” Stated Roy Meredith, General Manager of Championship Manager, “Following our successful launch of the PC game and strong PR campaign, we’ve seen a lot of requests for a Mac version and there is not long to wait now.”

Championship Manager 2010 on the Mac contains the same highly innovative features of its PC counterpart including; a bespoke 3D match engine with over 500 individual player animations created specifically for Championship Manager, a Set-piece creator giving users the chance to create their own unique free kicks and corners, Scouting Networks allowing users to set-up local networks in countries around the world and scout for local players and Practice matches helping users build and mould their perfect team or trial new players. The new features are more accessible than ever before thanks to the completely reworked user interface design.

“We’re thrilled to offer Mac owners the best football sim available on PC,” said Mark Hinton, CEO of Virtual Programming. “The new features found in Championship Manager 2010 bring with them a level of immersion not previously seen in the series, and we think the Mac community will agree.”
Visit the sites below for more information.

Virtual Programming
Championship Manager 2010

Mac Games News for Thursday, October 22, 2009

Balancing Faction Ships In EVE Online6:00 AM
StarCraft II: Fourth Battle Report Released6:00 AM
Torchlight Developer Q&A Video Available6:00 AM
WoW: The Negative Impact Of Buying Gold6:00 AM
View all of the Mac games news for Thursday, October 22, 2009 on one page

Recent Mac Games News

Wednesday, October 21, 2009
Tuesday, October 20, 2009
Monday, October 19, 2009
Friday, October 16, 2009
Thursday, October 15, 2009

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News