Grappling Hook Now Available
6:00 AM | Cord Kruse | 2 comments
SpeedRunGames has released Grappling Hook for Mac OS X and Windows. The first-person action puzzle/platform game challenges players to use a grappling hook to overcome various obstacles. Grappling Hook features 22 levels, 30 achievements, and 176 challenges. Eight additional free levels are planned for release within the next two weeks.
Grappling Hook is an innovative first-person action puzzle / platform game. You use the Grappling Hook as a mighty high-tech tool to overcome various challenging obstacles by performing incredible moves and fast combinations of daring tricks. The dynamic and surprising levels open opportunities to use the Grappling Hook in unique ways never seen before in a game. Making your way through the levels requires both skill and creativity, while the increasing difficulty pushes you to become a real master of the Grappling Hook.A 5-level demo of Grappling Hook is offered on the website below. The full game costs $19.95 (USD).
Grappling Hook (add to watch list)
- Perform daring moves and tricks with the Grappling Hook.
- Solve challenging gameplay and action puzzles.
- Beat 22 dynamic, animated, and unique levels.
- Earn 30 cool achievements and master 176 challenges.
- 2.0 Ghz processor, 1 GB RAM
- Minimum: NVIDIA GeForce 7600 / ATI Radeon X700
- Recommended: NVIDIA GeForce 9600/ ATI Radeon HD 2600/ better
- Java Runtime Environment 1.5 or better
Deadfall Zombie Survival Mod Released For Myth II
6:00 AM | Cord Kruse | 1 comment
Jon God has released Deadfall, a new zombie based cooperative survival plugin for the classic fantasy RTS, Myth II: Soulblighter. The mod is playable with up to 15 players, and pits them against nearly 400 AI controlled zombies. It features 15 maps, 15 unique game types, 8 classes, and higher resolution graphics
Without variety, is a plugin nothing? Deadfall is playable across 15 maps, with 6 unique gametypes and team/ffa variants.Check out Deadfall at the page linked below.
To add another layer to the gameplay, Deadfall is class based, and every round you can choose a class to suit your playing style, be it Rockets, or Medic, there are 8 classes to choose from, each unique with their own pros and cons.
If a player dies when fighting against zombies, he returns from the grave to kill his former team mates to score extra points, and keep them from getting any more points.
Levels range from urban sprawls to snowbound bases, and everything in between, get ready to fight on some of the most varied maps in on plugin. You'll find yourself fighting in quarries, deserts, small cities, harbors, and more!
Gametype wise, expect some interesting twists, with the normal zombie slaying infection, along with other gametypes including a FPS style deathmatch gametype, with multiple spawn points, and FPS style capture the flag.
Touching on classes, there are some of the more obligatory classes, such as the Medic, and Flamethrower classes, but along with them are more original classes, such as the Seeker, with his plasma launcher, and missiles. There is enough variety to make for some very interesting combinations of classes for co-op.
The cherry on top of the features is the high standard of graphical quality in this plugin, with nearly all sprites much higher resolution then normal Myth II sprites, and all 15 levels completely detail textured. Deadfall will be the prettiest Myth II 1.7 plugin released to date!
Torchlight: Shared Stash, Alchemist Details
6:00 AM | Cord Kruse | 2 comments
Crispy Gamer has posted a new two part interview with Runic Games' CEO Max Shaefer, Art Director Jason Beck, and co-founder Travis Baldree about the company's upcoming action RPG, Torchlight.
The game will give players the chance to choose a character and venture from the safety of the town of Torchlight into randomly generated dungeon levels. Once inside they will find a variety of monsters, a large selection of loot to find, and quests to complete.
Crispy Gamer: Why did you decide to do an Alchemist class as opposed to a straight magic user like a Mage?Read more at the links below.
Crispy Gamer: Torchlight Q&A 1
Travis: Well we really like guns. One of the abilities we liked in Mythos was using rifles and pistols and some of the summons that we ended up doing for the Alchemist ended up having kind of a steampunk flavor. We just wanted to do something slightly different. The gameplay we want to be familiar.. you can play fairly Mage-y with an Alchemist, but it’s fun to do things slightly different.
Max: We wanted to make characters that weren’t totally typecasts in their roles. So the Alchemist can be played as magic user or as a combat focused type character if you want to. So we wanted to create character classes that don’t imply a direct and simple specialization. Because they have strengths and emphasis but you kind of want people to do whatever they want. So if you find a really cool bow and you’re a Destroyer, you should be able to use it.
Crispy Gamer: Are drops dependant on what class you are playing? In other words, if I’m an Alchemist am I going to see more gun drops?
Travis: You can pass things back and forth now between characters so we want you to be able to get stuff for another class and hand it over to them. However, the art - especially for armor - gets customized to the class. So, if you’re playing a Vanquisher, your gear doesn’t look like it belongs to a guy and vice-versa with male characters.
Crispy Gamer How do you give stuff to other characters?
Travis: We basically have a shared stash in town. We have a large pane that you can dump items into and then you can play another character and use them. So you might find something interesting on a play-through, and unlike FATE where the only way to pass it to a character was through the Retirement system, you share items at any time.
Crispy Gamer: Torchlight Q&A 2
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Two Worlds II: New Swamp Screenshots Available
6:00 AM | Cord Kruse | 3 comments
Worthplaying is now offering a collection of new screenshots from Reality Pump's upcoming Two Worlds II RPG. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics and an active combat system. The screenshots are intended to showcase the game's graphics engine and depict a swamp region.
It’s time again to return to the world of Antaloor. Fulfill your carnal curiosity by checking out four brand new screens directly from the RPG masterpiece, “Two Worlds II.” The game’s developers, Reality Pump, have created a revolutionary new engine called GRACE, and these screen shots give testimony to the engine’s capabilities.Head over to the link below to view the screens.
Worthplaying: Two Worlds II Screens
A trip to the swamps will demonstrate the breathtaking experience that Two Worlds II has to offer. The result of Reality Pump’s extensive technical development, the game’s environment has been painstakingly created to fully immerse the player into the Antaloorian universe. For example, the marshy ground sucks at the character’s feet hindering his movement more so then if he was on dry land. Additionally, dynamic sounds have been constructed to further demonstrate the game’s attention to detail. When the hero steps into the marshy ground, he will hear a terrifyingly disgusting squishing noise that will make the player cringe with delight.
Luckily, there are many wooden paths and stakes placed throughout the swamp, which will allow the player to traverse the treacherous terrain with more ease. However, whether you can use the comfortable paths and bridges without paying a toll depends on the disposition of the local residents – and you better believe that “Have a good day!” does not pass their lips on a regular basis. But let’s face it…would you be bubblin’ over with joy if you had to wake up every day to drizzling rain and tendril of swamp mist?
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