Quake Live "Very Close" To Release
6:00 AM | Cord Kruse | 2 comments
In a recent forum posting id Software's Marty Stratton offered a status update on the Mac and Linux versions of Quake Live. The game is "very close but not quite ready for full release on the main site," and Stratton asked posters to offer their system info if they are interested in participating in beta testing.
Seen lots of questions about Mac & Linux versions and their status and why they weren't mentioned in the release on Tuesday. Both Mac & Linux are being tested with the closed beta group right now, so they are very close but not quite ready for full release on the main site. If you use a Mac/Linux system and would like to potentially test, please reply to this post with your system info (hardware, OS & version, Processor, Memory, Browser & version). We likely won't select everyone to help finish up the testing, but will select people with systems that fill holes in our test group.Visit the page below to read more.
Quake Live: Mac/Linux Status Update
Unity Sales Soar
6:00 AM | Cord Kruse | 5 comments
Unity Technologies recently announced that sales of its Unity development platform have increased by 100% in the last six months. The company also unveiled the latest update, version 2.5.1. Unity has been used in the creation of a variety of games including Gooball and Cartoon Network's FusionFall.
David Helgason, CEO of Unity Technologies commented, “We seem to have struck a chord with the community, professional developers and new companies looking at ways to engage with their audience through web based games.” For more information follow the link below.
He continued, “There’s been a fundamental shift towards web based games and MMO’s which has now reached a tipping point in the west. There’s no turning the clock back.”
License sales for Unity have increased by 100% in the past 6 months.
In addition to the doubling of its sales the company has also doubled the number of staff due and has immediate openings for an additional 20 people in the San Francisco office, across a variety of positions with more vacancies anticipated towards the end of 2009.
The rapid rise of Unity is largely led by the vocal support of it’s customers. From the activity in it’s forums and the number of new blogs and other web activity data suggests that the Unity community has also doubled in the past 6 six months.
Eschalon Book II Status Update
6:00 AM | Cord Kruse | 2 comments
A new addition on the Basilisk Games forum provides a status update on the development of Eschalon: Book II, the second game in the company's "old school" RPG series. Book II will continue the storyline from the previous game and feature more than 60 gameplay enhancements.
A tiny, mini update: Basilisk Games was pretty much shut down this last week as the team took a bit of R&R.Head over to the site below to read more.
Basilisk Games Forums: Book II Status Update
Back at work now, prepping another alpha test for our "inside testers". There is still a lot to do, but much of the first 2/3 of the game is completed. We still have a lot of work left on the last 1/3 of the game, so a couple more months is needed before we can attempt the first start-to-finish beta test.
Things you can look forward to: a few more screenshots soon, the teaser trailer after that, and hopefully another web preview or article before the actual release.
Eschalon: Book II
Buy Eschalon: Book II
Braid Creator To Develop New Puzzle Game
6:00 AM | Cord Kruse | 3 comments
In a blog post Jonathan Blow, developer of the unique Braid puzzle title, recently posted an ad for a 3D Environment Concept Artist. The posting sheds some light on Blow's next game, a puzzle exploration title described as "philosophical, and quiet, and is being made for reasons other than crass profit motive."
Because the team is small, your work will be a large influence on the look of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is fully-funded and pay is high.Check out the rest of the listing at the link below.
Remote work is a possibility, but the ability to meet regularly in San Francisco is preferred.
The ideal candidate understands the nuances of storytelling via environmental cues and has a good feel for the use of color and lighting.
Please have a convincing portfolio, good traditional art skills and the ability to self-direct, working without micromanagement.
The majority of the portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.
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