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Thursday, March 5, 2009



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Multiwinia: Survival Of The Flattest Released
11:35 AM | Cord Kruse | 4 comments

Ambrosia Software has announced that Multiwinia: Survival of the Flattest, Introversion Software's multiplayer return to the unique real time strategy world of Darwinia has been released. The game allows players to choose from six game modes on over 40 maps as they battle for stick figure supremacy. Owners of the Mac version will be able to join the fray against Windows users and their fellow Apple enthusiasts.

Multiwinia is a multi-player real time strategy war game unlike any other. A chaotic war is raging in a fantastic fractalized world populated by bloodthirsty little stick men with a mission: follow your orders to annihilate their enemies. They will do your bidding no matter what the cost: order them to take that hill, flank the enemy or run screaming towards the flame turrets. The Multiwinians are bent on destruction, and if a few hundred of them have to be incinerated to get that flag, so be it!

While Multiwinia shares its rendering engine with Darwinia, there the similarity ends. Multiwinia is all about gaming with new friends online and doing whatever it takes to blast them to bits.
Multiwinia has 6 furiously-paced game types with 40+ maps to choose from, online or in single player mode. You must keep track of the entire terrain, as each map offers opportunities for sneak attacks, and there are power-ups that can change the game in an instant. To claim victory, balance battle rage with strategy, advancing on your enemies while protecting vital spawn points to keep your stream of new recruits flowing.

Game Types:
Domination
Put away your Patton battle field guide, and take a page out of the book of Genghis Khan! Play against your opponents and the clock - capture as many bases as you can before time runs out.
King of the Hill
Outnumber your enemies in as many zones around the map as possible, for as long as possible. Points are awarded by the second, but be careful - concentrating your soldiers in one location makes them vulnerable to potential WMD attacks. Nine challenging maps make for endless ways to win. Or lose.
Capture the Statue
Giant statues are placed at various points of the map. Your Multiwinian troops, while tiny and two-dimensional, are charged with hoisting the statues and carrying them over uneven terrain back to your spawn point - all while taking enemy fire. Grab as many statues as you can, then use guerilla warfare to cripple your enemies.
Assault
When you look at the description of this challenge, "Assault a heavily defended position and capture a WMD before it detonates and everybody dies," it looks like a slam dunk. Note: the gun turrets that define "heavily defended" have a way of quickly reducing even the biggest attacking horde into dust in a matter of seconds.
Blitzkrieg
Classic Capture the Flag, Multiwinian-style. Crush your enemies one after the other, but remember the possibility of retribution, even from those you obliterated.
Rocket Riot
Your mission is threefold - outrace your opponents to gain control of the solar panels that will refuel the rocket that waits to carry your Multiwinians out of the war zone. Protect your rocket from the enemies and once your rocket is fueled, load it full of your troops and blast off!
Multiwinia for Macintosh is available for PowerPC and Intel Macs running Mac OS X 10.4.10 or later. Head over to Ambrosia's site below to learn more.

Ambrosia Software
Introversion Software
Multiwinia


Spore API Contest 09 Announced
6:00 AM | Cord Kruse | Comment on this story

Electronic Arts and Maxis have announced the Spore API Contest 09 to promote the creation of third party add-ons for the evolutionary god sim. Entrants can submit as many original applications or widgets as they want before the April 6th, 2009 deadline. The grand prize winner will receive an Nvidia graphics card, while the first runner up will receive a copy of Spore and the Galactic Adventures expansion.

The Spore API is up and running, and we're calling on you to kick the tires!
Show off your development skills by entering the Spore API Contest 09. We want you to come up with the most exciting and original visualization or app and share it with us!

We're interested in seeing what kind of application or widget you can develop, utilizing our massive database of creations, Sporecasts, and player information.
Create your app from scratch, or download the source code from one of the sample apps we've posted on the API page. You can use this source as a reference or template. Head over to our forum to discuss ideas!
To be eligible to win, your app needs to display the text, "Download your own copy of the Spore Creature Creator now!" along with a link to http://www.Spore.com.

To enter, email a link to your application to MaxisSaguaro -at- Maxis.com.
All original applications created using the Spore API will be accepted, and you can enter as many applications as you'd like!
The deadline to submit your app is April 6th, 2009.

Prizes:
Grand Prize: NVIDIA graphics card
First runner up: Copy of Spore game and Galactic Adventures
Second runner up: Copy of Galactic Adventures

Spore API:
The Spore API is cross platform. You can develop an application using Spore data in the environment of your choice. We have some libraries and samples for popular platforms to get you started.
Click over to the link below for more information.

Spore API Contest 09
Electronic Arts
Spore
Buy Spore



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Apple Games Features InstantAction
6:00 AM | Cord Kruse | Comment on this story

Apple Games has posted a new feature article, this time exploring the game offerings available at InstantAction.com. Developed by GarageGames the service allows a variety of games to run directly in a web browser. Some of the titles available to Mac users include Marble Blast Online, Think Tanks, and Fallen Empire: Legions.

After the Rokkitball matches end, check out the other four games offered by InstantAction on the Mac: the first-person shooter Fallen Empire: Legions; the action platformer Marble Blast Online; the third-person shooter ThinkTanks; and the retro arcade shoot-‘em-up ZAP! (Zero All Productivity). You can lead games, join sessions hosted by others, maintain a friends list and trade messages with buddies, and more.

If you want to play solo, Marble Blast offers a single-player option, while ThinkTanks, Rokkitball, and ZAP! allow you to compete against computer-controlled opponents, known as “bots.” It’s a good idea to hone your skills offline before taking on human opponents over the Internet. For Fallen Empire: Legions tutorials, visit the PlayLegions web site; if you think you have what it takes, apply to join the Elite Legions League.

Before you embark on your InstantAction career, load some ActionTokens in your account so you can buy customized avatars, Rokkitball uniforms, new ThinkTanks, new marbles, and more. The virtual shelves are always being restocked with additional items, so stop by often.
Read the full article at the page linked below.

Apple Games: InstantAction
GarageGames
Instantaction.com



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The Broken Hourglass: Weight System, Story Post
6:00 AM | Cord Kruse | 1 comment

Planewalker Games has updated its website with a new developer's blog post and a new story for The Broken Hourglass, the company's upcoming fantasy RPG. The blog details recent difficulties the developers encountered with the game's weight system while the story post adds to the accumulated lore for the gameworld.

It turned out that we had made Carrying so incredibly valuable that it was virtually impossible to build a first-level character who could carry much more than a spare pair of socks without suffering an encumbrance penalty. Even if we pumped all of the first-level points into Strength (a Sir-Bludgeons-To-Death character concept), a canonical "fighter build" of modest armor, sword, and shield was out of the question. Even putting all of the first-level points into Carrying was pushing the boundaries.

So we were left with a question of design, intent, and conventions. Internally, there was nothing "wrong" with our system--in a point-buy system where improvement comes on a fairly steady slope, it could be perfectly reasonable to say that only a more experienced, developed character can use such martial tools as swords and armor. And we knew all along that the heaviest armors in the game would in fact be a privilege, not a right. But it was not our original intention to keep players from equipping anything at all in the first stages of the game, and we knew full well that people have an expectation--a generic fighter should be able to pick up "sword and board" without penalty, while a finesse sneak-attacker or archer should be able to at least manage one weapon and perhaps a light layer of protection. Without a compelling reason to break this model, we knew we had to go back to the basic assumptions of the weight and Carrying system and make some changes which would permit canonical fighters to do something more than run around shaking their fists.
Visit the site linked below to read more.

Planewalker: Funny Things Happen (On The Way To A Video Game)
Planewalker: Condition Report Market Precinct
The Broken Hourglass



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Building A Mission In City Of Heroes
6:00 AM | Cord Kruse | 2 comments

Ten Ton Hammer has posted a new preview of the upcoming Mission Architect feature to be released in the Issue 14 update for City of Heroes. The new addition will, for the first time, give players the opportunity to construct their own missions and share them with others in the game. The update is scheduled to be released this month, with a boxed "Architect Edition" of the game - Mac client included - scheduled to hit stores in April.

By removing the tedious aspects of game design and concentrating on the sheer storytelling possibilities of the interactive experience, NCSoft has sacrificed a little flexibility for a lot of speed and accessibility. Because you can’t create maps, place objects and characters, specify a boss’s reaction to a certain attack, etc., you simply have to concentrate on the “who”, “what”, and “why” rather than the “how” and “when.” The onus falls squarely on the creator to tie together the experience with an excellent storyline, well-suited bosses and enemies with accompanying dialogue and animations, and the perfect blend of gameplay conditions to match.

Players find your content, play it, give it a 1-5 star rating and comment via a nifty browser that sorts to your preferences? Looking for a short, villainous mission, or a lengthy high difficulty heroic one for your group? Oh, and there’s not enough time in the day for bad content - of course you’ll only want to play a four or five star mission. A few clicks and you’re there. The Dev’s Choice and Hall of Fame designations make for no-miss content, and getting such a designation frees up a slot of your three-published-missions-per-character limit (you can have infinite missions stored locally and swap them out at will, perhaps making for some fun seasonally-themed missions too).
Head over to the link below to the rest of the preview.

Ten Ton Hammer: CoH Architect Feature
NCsoft
TransGaming
City of Heroes
Buy City of Heroes


Mac Games News for Wednesday, March 4, 2009

Blizzard Asks For Fan Input On Next Diablo II Patch6:00 AM
StarCraft II: Q&A Roundup6:00 AM
Vendetta Online: Bug Fixing, Expanded Dynamic Warfare6:00 AM
 
View all of the Mac games news for Wednesday, March 4, 2009 on one page


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