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Tuesday, March 3, 2009


Hacker Evolution: Untold Released For Macs
6:00 AM | Cord Kruse | 1 comment

exosyphen studios has announced the release of Hacker Evolution: Untold for Macs. The puzzle based game puts players in the role of Brian Spencer, a computer programmer who must use his hacker skills to both prove he is innocent of murder, and defeat a computer conspiracy to take over the world. The game is designed to challenge the intelligence, attention, and focus of players as they solve puzzles and examine information.

When the number of computers in existence and their processing capacity exceeds that of all mankind, a point of technological singularity is encountered. A massive economic and systematic crisis hits the entire world. Nobody knows the exact cause, and all solutions to fix it, are failing. We are about to lose our position as a dominant specie on the planet, in favor of something we have created... computers.
You play the role of Brian Spencer, a young computer programmer working for a company he started with a couple of friends, which has developed the technology from where it all started. When you are being framed for crime, it's up to you to prevent computers from becoming the next dominant specie, and clear your name, using your hacker skills.
The concept behind Hacker Evolution: Untold is to create a game that challenges the gamers intelligence, attention and focus, creating a captivating mind game. Solve puzzles; examine code and bits of information, to help you achieve your objectives.
Hacker Evolution: Untold requires Mac OS X 10.4 and costs $24.95. Follow the links below for more information.

exosyphen studios
Hacker Evolution: Untold
Buy Hacker Evolution: Untold



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IMG Previews Command & Conquer: Red Alert 3
7:32 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a first-look preview of Command & Conquer: Red Alert 3, the latest game in the Command & Conquer franchise, and the first of the Red Alert series to come out for the Macintosh. Originally developed by EA and being brought to the Mac by Transgaming Technology and GameTree Online, Red Alert 3 promises to be a one-of-a-kind RTS experience for Macintosh gamers. Here's and excerpt from the preview:

The Red Alert series is based entirely around time travel. Starting with the assassination of Hitler in Red Alert, going to the time and space teleporter (Chronosphere) in Red Alert 2, and finally ending with the assassination of Einstein in Red Alert 3. These time hijinks led to the main powers of the world being the Soviets and the Allies for the majority of the series. The most recent assassination has even removed all nuclear capability from the world. In RA3, however, the Japanese enter the fray as the Empire of the Rising Sun. Due to never being nuked, their technological sophistication is well beyond the rest of the world and they are ready to attack the weakened forces of the Soviets and Allies.
Follow the link below to read the full preview, and stay with IMG for a review of the game when it is finally released.

IMG Preview: C & C: Red Alert 3
Command & Conquer Red Alert 3
TransGaming
Electronic Arts
Buy Command & Conquer Red Alert 3



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Wolfire Week in Review - Overgrowth Top 5 in modDB Contest
6:00 AM | Anthony Wang | Comment on this story

Wolfire Software's upcoming game, Overgrowth was voted into the top five for "Best Upcoming Indie" award in this year's modDB Best Indie Game Contest. Overgrowth is the highly anticipated sequel to Lugaru: The Rabbit's Foot.

Furthermore, the folks over at Wolfire Software have been blogging daily on everything from development updates to their much anticipated game, Overgrowth to how Google's App engine effects independent developers.

Here are some of the highlights from the past week:

Black Shades Released for the iPhone

One of Wolfire's original games and award-winning 2002 entry in the uDevGames contest is released for the iPhone.
Why game designers should learn to draw
Having a working knowledge of 2D concept art can give you much higher-bandwidth communication with artists. For example, Aubrey is an awesome artist, but he can’t read my mind; if he draws a character or object that is not compatible with the design I am thinking of, we need to be able to speak the same language in order to change the design and the character and bring them closer together...
New Lugaru Fan-made Campaign Seven Tasks Released
I just played through it and can vouch for its coolness. Especially the bonus zombie level. The quality and quantity of Lugaru mods always amazes us, especially given the lack of any real modding tools available for the game. Stuff like this is what has motivated us to work really hard on making really powerful mod tools for Overgrowth...
Please follow the links below to browse through the blog entries and learn more about Wolfire.

modDB 2008 Winners
Wolfire Blog
Overgrowth
Wolfire Software



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City Of Heroes Mission Architect Feature Previewed
6:00 AM | Cord Kruse | Comment on this story

Macworld has posted a new preview of Mission Architect, an upcoming feature for NCSoft's superhero themed MMO, City of Heroes. The update will, for the first time, give players the opportunity to construct their own missions and share them with others in the game.

The latest upgrade to City of Heroes, the iconic superhero massive multiplayer online game which recently came to the Mac after a long run on the PC, is not merely a game feature, but a new game system. City of Heroes: Mission Architect will allow players unrivaled ability to create their own missions and story arcs.

In 19 different zones there will be an “Architecture Entertainment” building where players can build simulations (ie missions) and hop into previously built ones. The Mission Architect uses “tickets” as in-game crrency, and you gain more tickets for finishing entire arcs (rather than repeatedly completing the first level) and you also gain tickets by having other players rate your mission. Tickets go to you account and can be applied to any character. Each account can publish three story arcs that can be rated by their peers.

For detail-focused gamers, City of Heroes has just given you a worthy toolbox. You can insert text during numerous mission events to further the plot, design your own bad guys (or have access to the entire City of Heroes catalogue of villain groups), and even choose among the ten different mission goals to create a real sense of personalized adventuring. During the demo, Joe Morrissey’s British-inspired hero saved a group of journalist-centered heroes from the clutches of a villainous tech company. One of the intrepid heroes was modeled after yours truly — complete with a Mac startup icon on my chest. My battle cry wasn’t exactly fearsome, but memorable nonetheless: “This would never have happened on a Mac!”
Read more of the article at the page listed below.

Macworld: CoH Mission Architect Preview
NCsoft
TransGaming
City of Heroes
Buy City of Heroes



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Surviving In Kivi's Underworld
6:00 AM | Cord Kruse | Comment on this story

Casual Gamer Chick has published a new review of Soldak Entertainment's casual action RPG, Kivi's Underworld. In the game players adventure as one of 20 character classes against a variety of dangerous foes. CGC recommended the game to fans of action fantasy games.

Kivi’s Underworld is a RPG, but it is a bit different from other RPGs. Players still have their characters and have the ability to upgrade their character stats, but this RPG is arcade based. Each quest has a definite ending and the player has the option to stop that quest when it is complete. The other difference with this game is points are very important. The more points you can accumulate through a quest the more ability points you will receive at the end of your quest. Of course, ability points allow players to upgrade their character’s stats, such as health, defense, offense and such.

Each quest is almost like a level. Players complete the objective of the quest and can opt to be done with the level, but if they stop there they will probably only get 1 ability point. Each quest has multiple secrets to find and players should attempt to find the secrets because they will increase your score and you can progress your character quicker.

Players can choose to play Kivi or any of his companions. Kivi and his companions each have different abilities or classes. Kivi is good with the sword (warrior). Kivi has many companions, such as Warlocks, Ninjas and even Battle Mages, which are good with swords and magic. Players pick a character and start out on an adventure.
Head over to the links below to read the rest of the review and learn more about the game.

Casual Gamer Chick: Kivi's Underworld
Soldak Entertainment
Kivi's Underworld



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Eschalon Book II: New Screenshots, Weapon Changes
6:00 AM | Cord Kruse | Comment on this story

Basilisk Games has released its first collection of screenshots for the upcoming Eschalon: Book II, second in the old school RPG series. In addition to the new visuals a recent post on the official forums details changes to the Short Blades and Thrown Weapons options. The game will continue the storyline from the previous game and feature a variety of new skills, new creatures, and a larger world to explore.

The Short Blade skill is now called "Piercing Weapons" which incorporates Knives, Daggers, Spears and Picks. Now I know knives could be thought of as a "slashing weapon", but the majority of its damage comes from stabbing. So the thing about all Piercing Weapons is that they are generally lightweight and designed for use in fast and frantic combat, and although they don't do the same devastating damage of a Hammer or Long Sword, a skillful piercing weapons user can strike multiple times per round. So, at level 10 you get two strikes per round, and at level 20 you get three strikes per round. Yes, in Book II a very skilled character using Piercing Weapons can deliver serious damage when all the rolls go their way.

For Thrown Weapons, we've made them pound for pound some of the most dangerous weapons in the game. Throwing axes, Javelins and even Harpoons can be used inflicting a ton of damage (weight x inertia) but the trade-off remains: they are heavy and they are essentially disposable (although it is possible to recover some from dead opponents). Overall, the damage they deliver by the hands of a skilled Thrown Weapons master makes them very appealing if you can cope with the weight requirements and generally higher cost of usage. I've dropped some pretty big targets with thrown weapons when I've had 4-5 spaces between us, whereas with any other weapon I would have had to eventually resort to hand-to-hand combat.
Click over to the links below to view the new screens and read more about the game.

Eschalon Book II Screens
Basilisk Games Forums: Short Blades & Thrown Weapons
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II



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ShiveringKittens iPhone Promotion Benefits ASPCA
6:00 AM | Cord Kruse | Comment on this story

GiantCrayon Games has announced it will partner with the ASPCA (The American Society for the Prevention of Cruelty to Animals) to raise money for animals through an iPhone game promotion during March and April 2009. For every copy of ShiveringKittens sold, GiantCrayon will donate $1 to the ASPCA. In the game players arrange falling blocks to rescue kittens from the wintery cold.

"I'm so excited to be working with the ASPCA," said Tim Goggin, GiantCrayon Games's VP. "We're really keen to pioneer such a different way of fundraising. And most importantly, I value the wonderful work the ASPCA does rescuing animals, so I'm really thrilled to find a way to help such a great organization."

"The ASPCA is thrilled to work with GiantCrayon to raise funds through this new technology," said ASPCA President & CEO Ed Sayres. "The object of the ShiveringKittens game is to rescue as many kittens as you can - and even though this is a game, in reality the ASPCA works tirelessly each day to save the lives of countless animals. Now, just by playing this virtual game, animal lovers everywhere can help the ASPCA continue that work."

With ShiveringKittens, players arrange falling blocks to free animated kittens stuck in a Minnesota winter. The more ice blocks players connect, the more kittens they rescue and the more points they earn.

With each kitten that players rescue, the satisfying ice crunch and plaintive meows of the freed kittens reward players for their efforts. For those players who want to amp up the challenge, ShiveringKittens comes in 10 increasingly difficult levels.
ShiveringKittens is available now for iPhone and iPod Touch on the iTunes App Store for $2.99. Check out the links below for more information.

ShiveringKittens


Mac Games News for Monday, March 2, 2009

Cocoa Touch Games Releases Dead Words For iPhone6:00 AM
Design A Blizzard Theme Park And Win SC II Beta Keys6:00 AM
Diablo III: Website Updates, Monster Appearance6:00 AM
EVE Online: Apocrypha Details Revealed6:00 AM
Tribal Trouble 2 Beta Updated6:00 AM
 
View all of the Mac games news for Monday, March 2, 2009 on one page


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