The Sim 3 Coming To Mac & iPhone This Summer
6:00 AM | Cord Kruse | 4 comments
Electronic Arts has announced that The Sims 3, the latest incarnation of the popular game franchise, will launch across the Mac, PC, iPhone, iPod Touch and mobile devices in Summer 2009. The Sims 3 for PC will ship to store shelves worldwide starting June 2, 2009. The game will add new twists to the popular life sim formula with customizable personalities, goal oriented gameplay, movie creation and editing, and an online community.
“The Sims 3 is an incredible game that lets you play with life, create art and show off your creations,” said Ben Bell, Executive Producer, The Sims 3. “In the game, players are inspired by endless creative possibilities like the new Traits and Lifetime Wish features which allow players to create Sims with real personalities and destinies. Players can then take their Sim into town to interact with other Sims in the game and capture the action on video to show off online.”Visit the official The Sims 3 website at the link below for more information about the game.
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“The June launch combined with the break-through game the team is building gives us the perfect runway to create awareness for The Sims 3,” said Russell Arons, Vice President of Marketing for EA. “The Sims 3 will be the original IP summer blockbuster of 2009 as we build off the success of the best-selling PC franchise of all time to create awareness with both loyal Sims fans and new players.”
About The Sims 3:
Get inspired by the endless creative possibilities and unexpected moments of surprise and mischief in The Sims 3! Customize your Sims’ appearances and choose up to five traits to create individual personalities. From the “Romantic” trait or “kleptomaniac” trait to “evil” trait, create millions of unique Sims from the vast amount of personalities. New goal-oriented game play enables you to choose which short or long-term objectives you want your Sims to pursue and even determine your Sims’ destinies in life. Create and edit your own movies by capturing your gameplay moments or select from a library of clips. Then join The Sims 3 online community where you can show off all of your creations, get free bonus content, hear the latest news, and more! Download exclusive content and hear the latest news of The Sims 3 at the official website
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Apple Games Features A Vampyre Story
6:00 AM | Cord Kruse | Comment on this story
Apple Games has posted a new feature article, this time traveling with the creatures of the night in A Vampyre Story. The point and click adventure tells the tale of opera singer Mona De Lafitte who struggles with her new life after being turned into a vampire. Apple Games' article includes an overview of the game's features and list of tips and tricks for success.
During the tour, I learned much about Mona’s attempts to flee the castle. With Froderick at her side, she had begun collecting things that might come in handy: a flask of body oil, a bottle of perfume, bags of the bat’s fruits and nuts, one of his old toys, and more. She has even noted things too heavy to carry but which might prove useful later, such as a rusty sword.Head over to the link below to read the full article.
Apple Games: A Vampyre Story
Mona has figured out how to use those items in combination with each other and her environment to solve puzzles. For example, the flask of body oil helped her loosen a stuck hinge on a trap door in the torture chamber. She didn’t have enough oil for the other hinge, but she was able to use a crushing device to extract more of it from the fruits and nuts. Unfortunately, once she had the trap door open, the stench emanating from the pit below was too much for her and Rufus.
That pit is just one of several mysteries in Castle Warg, which was once controlled by the Baroness von Kiefer. She enchanted many of the things found there, so Mona hasn’t lacked for conversation partners. Ozzy the Fountain, Barb the iron maiden, and even some local rats gave her crucial information that eventually led to the identity of the gargoyle who keeps the boathouse key. Rufus, however, has proven obstinate. A statue that sits far above, next to Edgar the raven’s roost, could persuade him to spit out his prized possession if it landed on his head, but Mona has been unable to budge it.
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Cake Mania 3 Released For iPod
6:00 AM | Cord Kruse | Comment on this story
Apple and Sandlot Games have released Cake Mania 3 for iPod, one of the many titles available for download from the iTunes iPod game store. The casual title challenges players to keep up with customer demands while trying to make a profit. Cake Mania 3 features over 80 levels, six bakeries set in six different eras, and a variety of equipment available for customizing the player's bakery.
Jill nervously prepares for her long anticipated wedding day, when disaster strikes - a mysterious time-bender crashes to the ground and shatters into pieces. Jill's family and friends rush to pick up the scattered shards, when they are suddenly sent hurtling through time. To ensure her wedding goes off without a hitch, Jill must travel to remote periods in time - from ancient Egypt to revolutionary France to an unknown future where anything is possible - and work her cake-making magic on a wide variety of locals in order to get herself and her guests back before the ceremony begins!Cake Mania 3 costs $4.99 and is compatible with iPod nanos (3rd and 4th generation), iPod classics, and 5th generation iPods only. It is not compatible with the iPhone or iPod Touch.
Cake Mania 3 For iPod
• Bake cakes and serve tea and cookies to demanding customers while trying to achieve daily cash goals
• Experience over 80 levels of frenetic, baking action
• More than 20 hilarious characters patronize six different bakeries in six different eras
• Customize your bakery with new baking equipment in order to meet ever-increasing demands
EVE Online Skill Queue In Development
6:00 AM | Cord Kruse | Comment on this story
A recent CCP Games developer's blog reveals upcoming changes to the skill training system for their sci-fi MMO, EVE Online. The updated system will allow players to queue up a training schedule for a 24 hour period, making it easier to advance their characters even when they can't log on to the game frequently.
While it's cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That's not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.Click over to the link below to read more about the planned changes.
EVE Online Skill Queue Update
And yet, we know people do have lives outside of EVE and you don't really want to set your alarm to change skills, or worse lose out on skill training because you couldn't make it home in time. And it's always the shorter skills that fall right between a day and anything less than that which are the hardest to fit into your schedule.
So we sought a way to make the planning of skill training easier by using a queue, but without the risk of people queuing forever and not really being active in the game.
The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.
If you train a skill the old fashioned way (by activating a skill as you do now without the queue window) it will still be listed in the queue as the top skill; the skill you are training now. If you don't add a follow-up skill then you'd have to come back when that skill is finished. You can still start training skills from your normal character sheet without entering the queue.
You can move skills around in the queue to find the optimal order for you and apply the changes. After that the queue will update to your latest changes. Your character will continue to train whatever is in the queue until a new queue is applied.
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