Dangerous High School Girls Game Nominated By Writer's Guild
7:20 AM | Cord Kruse | 1 comment
Mousechief has received a Writer's Guild of America nomination in the Best Writing in a Videogame category for its casual title, Dangerous High School Girls in Trouble!. The nomination puts the small developer in competition with companies like Lucasarts, Bethesda Softworks, and EA Games. Developed on a Mac, Dangerous High School Girls In Trouble! is described as an "easily learned game of whimsically 'naughty' mini-games, literary satire, and adventurous role-playing."
From the Mousechief website:
Each year, the Writers Guild of America recognizes great writing in the entertainment industry. Their nascent award for videogames allows writers from a new craft to be recognized alongside established media professionals, such as this year's nominees, including Tina Fey, Woody Alan, Bill Maher, and the Cohen brothers. The WGA awards will be held on February 7th, 2008 simultaneously in Los Angeles and New York. Check out the links below for more information.
Dangerous High School Girls In Trouble!
Mousechief, Co. faces competition from Star Wars: The Force Unleashed by Lucasarts, Fallout 3 by Bethesda Softworks, Command & Conquer: Red Alert 3 by EA Games, and Tomb Raider: Underworld by Eidos Interactive. What sets us apart from the competition is that Mousechief is a one-person company plus a few part-time contractors. Can two obscure writers, working for scant pay other than freedom, withstand the financial and P.R. might of game industry giants?
Apple Games Features iPod Reversi
7:20 AM | Cord Kruse | Comment on this story
Apple Games recently posted a new game article featuring Reversi for iPod. The title brings the board game strategy of the original classic to Apple's iPod multimedia devices. Apple's article includes an overview of the game's features, some tips and tricks for success, and a history of the board game.
Reversi’s origins date back to the late 19th century, but its rule set was cemented during the 1970s, when some of the concepts that persist today were developed, such as starting a match with a block of two white and two black pieces. On the iPod, choose from three levels of difficulty against a computer opponent, or engage in a pass-and-play match with a friend. If you want a time limit for each move, you can set it anywhere between 15 seconds and two minutes.The full article is available at the page listed below.
Apple Games: iPod Reversi
During a match, you can ask for a hint three times — the computer will analyze the current situation and tell you which possible move is the best one. If you make a move and immediately change your mind, simply access the Pause menu to undo it; that option has unlimited use.
Between matches, track your progress on each difficulty level: total matches played, the number won, lost, or tied, and your fastest time to victory. See how long it takes you to achieve the level of mastery that some Reversi players have needed decades to attain.
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IMG Reviews Kivi's Underworld
7:20 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of Soldak Entertainment's Kivi's Underworld. The action/RPG is the follow-up to their full RPG Depths of Peril, focusing more on action and exploration. Here's an excerpt from the review:
KU is a series of missions that require you to kill things or find things. In these missions, you can use any character you've unlocked from previous missions. Each of these characters have a different primary and secondary skill. The skills can go anywhere from a simple power strike to a bolt of lightning. This is almost exactly like Depths of Peril. The only major differences are that you're working alone, that you have a limited number of lives, and that you can't level up using an interesting skill tree. None of these are improvements.Follow the link below to read the full review.
IMG Review: Kivi's Underworld
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Mega BrickBash 3000 On Sale
7:20 AM | Cord Kruse | Comment on this story
BravoBug Software has announced its Hard Times sale, a reduction on two of its most popular OS X programs: Mega BrickBash 3000, and IconBurglar, as well as a continuation of the EasyBatch Christmas discount.
In light of the tough economic times many people are facing, BravoBug thinks software prices have been slow to catch up with the times. As such, it has slashed the price on its new hit arcade game Mega BrickBash 3000 by nearly sixty percent, and the price of IconBurglar by an even larger margin. The Christmas discount price for EasyBatch, the Mac's best batch image processor, will also be continued through February. Visit the site below for more information about the sale and BravoBug's software.
Mega BrickBash 3000
In addition, MotivationLOL has been changed to freeware, and a free license key is available on the BravoBug blog.
In other words, it's a massive Mac Shareware blowout - BravoBug's way of saying Thank You to the Mac community, and a great opportunity for new users to get some sweet deals on some fun Mac OS X apps.
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New Space Exploration Preview Version Released
7:20 AM | Cord Kruse | 8 comments
Metal Beetle Ltd has released a new preview version of Space Exploration: Serpens Sector, its upcoming sci-fi RPG. Based on classics games like Starflight and Star Control the game gives players the task of exploring the mysterious Serpens Sector.
Space Exploration: Serpens Sector is a role-playing game based on classics like Starflight and Star Control. You are tasked with exploring the mysterious Serpens Sector after a long period of human absence. Each game has a different map and a different set of encounters, drawn from a large list. The base game will be free, and purchasable expansions will add further encounters for those who enjoy the game and want to see more. To download the preview follow the links provided below.
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The game is still under development, but preview versions are available for download, and player feedback is very much encouraged. The engine is mostly complete, and development is now focused on creating game content. The writing aims to be an entertaining mix of the classically pulpy, subversions of the pulpy, and mild horror.
Space Exploration: Serpens Sector has been under development since late 2007 and is slated to be released in the second quarter of 2009. The first expansion will be released simultaneously. When finished the base game will be free, with expansions available for purchase.
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Puzzle Quest: Challenge Of The Warlords Arrives For iPhone
7:20 AM | Cord Kruse | 4 comments
TransGaming has announced the release of Puzzle Quest: Challenge of the Warlords, Chapter 1: The Battle of Gruulkar for iPhone and iPod Touch. Customized for Apple's handheld devices, the iPhone version of the game is the first of three chapters that will give players the option of instant play or an epic storyline spanning hours of play.
Chapter 1: The Battle of Gruulkar begins the trilogy with the struggle to free the land of Etheria from the tyranny of Gruulkar, the Leader of the Orcs. Chapters 2 and 3 are planned for release throughout the year and will allow players to carry their characters forward to continue their adventure or begin a new quest.
“TransGaming is focused on delivering one of the most engaging game play experiences available for the iPhone and iPod Touch,” commented Vikas Gupta, CEO & President of TransGaming. “With over eighty hours of game play and a compelling storyline, we believe Puzzle Quest is the leader in a new generation of App Store games and sets a new bar for games on the iPhone and iPod Touch.” Chapter 1: The Battle of Gruulkar is rated E10+ and will retail for $9.99 at the iTunes App Store. The game can be accessed on the App Store from the link below.
Puzzle Quest: Challenge Of The Warlords, Chapter 1 - The Battle of Gruulkar
Originally created and developed by Infinite Interactive Pty. Ltd. and published by D3Publisher of America, Puzzle Quest: Challenge of the Warlords is an award-winning title that has been customized for the iPhone and iPod Touch and will be uniquely released as three dynamic chapters in an episodic manner with a downward pricing model through the App Store. The trilogy gives consumers the choice of an instant-action play option or over twenty hours of immersive game play in each chapter based on an epic storyline. Delivering over eighty hours of total game play through the trilogy, Puzzle Quest: Challenge of the Warlords redefines what a mobile game should deliver. This award-winning game is a must-have for casual and hard-core gaming enthusiasts.
Delivering the ultimate iPhone and iPod Touch gaming experience with the highest quality and most engaging gameplay was the primary focus in the customization of the Puzzle Quest: Challenge of the Warlords trilogy. The trilogy includes the game content from the Revenge of the Plague Lord expansion pack, which further enriches Puzzle Quest: Challenge of the Warlords on the iPhone and iPod Touch.
TransGaming includes interactive features for Puzzle Quest: Challenge of the Warlords that are powered by GameTreeLive. This new service enhances the iPhone and iPod Touch experience by offering consumers the ability to store and carry their characters or scores from one chapter to the next. Plus, at www.gametreelive.com , consumers will gain access to new games, news and additional features for their iPhone and iPod Touch devices.
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Wolfire Reveals Overgrowth Modular Building System
7:20 AM | Cord Kruse | Comment on this story
Wolfire recently unveiled the first screenshots of the new modular building system being used in the creation of Overgrowth, the sequel to the martial arts action title, Lugaru. The system allows the game's designers to create a wide range of structures from a small set of parts.
Lead artist, Aubrey Serr, has been emphasizing versatility with his building assets so that using only a small variety of parts, he can create a wide range of detailed structures. The new screenshots also allude to the functionality of Wolfire developer, Phillip Isola's map editing system which was used to arrange these in-engine scenes. Phillip's editor is rumored to be as intuitive as it is powerful because he has been carefully monitoring the observations made by Wolfire's alpha testers. Click on the links below to view the new screenshots and learn more about the game's progress.
This is a huge milestone for the Wolfire team because it is the first major demonstration of how Overgrowth's building assets will integrate with the Phoenix Engine's terrain system. Although Wolfire still plans to improve many parts of Overgrowth's engine, fans now have a much better understanding of the look and feel that will be captured by the final version of the game.
Overgrowth Building System Shot 1
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