Crumb Released For Mac OS X
6:00 AM | Cord Kruse | Comment on this story
Game developer PiddlePup Games has announced the release of Crumb for the Macintosh. In the game players set out on a quest to uncover the secrets of the Enchanted Forest and discover the fate of the Forest Mother. Crumb features over 50 levels, six character from which to choose, and in game hints.
Explore the secrets of the Enchanted Forest to discover what’s happened to the Forest Mother. Collect magical crumbs to recover the pages to her journal, which reveal a gripping story as you search for and learn the true identity of the Forest Mother. Crumb features over 50 beautifully detailed levels including four seasons, a fast-paced story set in an Enchanted Forest, and exciting puzzles to solve. Crumb is an exciting adventure for the whole family! Crumb is a Universal Binary application priced at $19.99 USD and available for Mac 10.3.9 or better. Crumb can be downloaded from PiddlePup Games’ website at the link below.
Features of Crumb include:
• More than 50 challenging levels
• Exciting, family-friendly story
• Six characters to choose from
• An enchanting forest setting featuring a winter, spring, summer, and fall change of seasons
• In game hints
Aspyr Updates Enemy Territory: Quake Wars
6:00 AM | Cord Kruse | 6 comments
Aspyr Media recently released a new update for Enemy Territory: Quake Wars. The patch brings the first person shooter to version 1.5 and introduces a variety of changes and bug fixes to the game.
This is an official update for Enemy Territory: QUAKE Wars. This patch will update any previous version of Enemy Territory: QUAKE Wars to version 1.5. It is recommended for all users.Follow the links below for more information.
ET:QW Version 1.5
New workaround involving switching between windowed mode and full screen - This only occurs if the window is big enough to go off the edge of the player's screen. There is a workaround that lets the user get back to fullscree
1. In the game, set the resolution to something small enough that the entire game window fits on your screen. 800x600 is a safe bet.
2. Quit the game then restart it.
3. Switch to fullscreen mode.
4. Switch to whatever resolution you want.
The Mac dashboard will appear whenever the mouse wheel is selected. - The user can change their Dashboard preferences to disable the middle mouse button bringing up the dashboard.
Mac-Only 1.5 changes:
Fixed an issue with missing server launcher page tabs
Fixed crash when clicking on server launcher pull down menu
Fixed a crash during spectator mode on Valley map
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Barefeats Examines The ATI Radeon HD 3870
6:00 AM | Cord Kruse | 8 comments
Barefeats has released another benchmark comparison, this time examining the recently announced ATI Radeon HD 3870 Mac & PC Edition. The tests provide a review of the card's performance versus other Mac Pro video options for Core Image Applications, 3D Games, and PC Games via Boot Camp.
Though the GeForce 8800 GT is faster (in most cases) than the Radeon HD 3870 for 3D gaming, the Radeon is much faster than the base Radeon HD 2600 XT. And don't forget the Radeon HD 3870 beats the GeForce 8800 GT in Core Image performance needed for Apple's Pro Apps. That's why we recommend the Radeon HD 3870 Mac & PC Edition as the best overall graphics card. Check out all the statistics at the links below.
Barefeats: ATI Radeon HD 3870 - Core Image Apps
Many hard core gamers with Mac Pros run PC games under Windows XP or Vista in their Boot Camp partition. Notice the Radeon HD 38700 is called "Mac & PC Edition." That means it not only works nicely under Windows XP or Vista, but there is driver support for Crossfire mode. We tested this capability using two Radeon HD 3870s. Not only does it work but the Control Center app has an Overdrive features that lets you automatically test your Radeon HD 3870 to see how much it can be overclocked before overheating
Barefeats: ATI Radeon HD 3870 - Mac Game Shootout
Barefeats: ATI Radeon HD 3870 - PC Game Shootout
Eschalon Book II: New Food & Water Requirements
6:00 AM | Cord Kruse | 3 comments
Basilisk Games has announced a weekly Q&A update featuring answers to one or two questions from forum members about the upcoming Eschalon: Book II, the next title in the company's old school RPG series. The first question addresses concerns about the addition of food and water requirements to the game.
Question #1 : We all saw the thirst and hunger bars on the screenshots, could you elaborate on them? Features like these are usually tedious*, so how will you be implementing them? Head over to the link below to read the rest of the explanation.
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Great question, actually. Well, as far back as I could remember, my "dream RPG" always had a food/water requirement (FWR). This definately comes from Ultima 2, the first RPG I ever played. I remember fondly how cool I thought it was to need to buy food before heading out into the wilderness. That really deepened the experience for me. Later on, games like Dungeon Master and Eye of the Beholder further showed me that a FWR could enhance the whole gameplay experience. How many people played Dungeon Master where as you played and your character began to starve or dehydrate, finding an apple or a water fountain was more exciting than finding a super new weapon!
So, for that reason alone, Eschalon was always supposed to have FWR as part of the gameplay. Some of you remember the poll that originally led us to remove it from Book I, but months after the decision was made, the poll actually swung back the other way! So, with Book II I really want to put it back in there not only for my preference but also because of the poll results.
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The State Of EVE Online
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has posted a new interview with CCP Games' Nathan Richardsson, Executive Producer of the sci-fi MMO EVE Online. In the Q&A Richardsson discusses a variety of topics surrounding the EVE universe including the game's "sand box" design, EVE's place in an MMO world ruled by World of Warcraft, and the company's plans for the future.
So you take a hands-off approach, but do you see any more laws or adaptations to Eve Online to stop the kind of large scale corporate heists that make headlines?To read the full interview click over to the link provided below.
Gamasutra: The State Of EVE Online
NR: The Council of Stellar Management is in an excellent position to propose changes, new tools and other measures to help players police themselves, both within and between organizations so that you can empower people in limited trust relationships without having to give away the keys to the chastity belt.
In the future, more policing or some form of “court” can certainly be investigated, but in practice that model will always be orders of magnitude more difficult and less elegant than good tools for players to successfully manage their organizations.
Along with the Council of Stellar Management, you noted plans to set up an Internal Affairs division last year after some developer misconduct. How has that progressed?
The Internal Affairs division has been excellent in improving our processes and the Council of Stellar Management has just finished elections. 29 candidates have progressed past player vote and 9 players have been elected by their peers to serve as democratic representatives for the player base.
They’ll hold their first official meeting at CCP headquarters in Reykjavik, Iceland on June 19. Then they’ll continue to hold meetings throughout their six month term.
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