Wild West Online: Gunfighter Open Beta Available
6:00 AM | Cord Kruse | 16 comments
Tenderfoot Games recently announced that an open beta version of Wild West Online: Gunfighter is now available. In the game players take the role of a gunslinger in the 19th Century American West. As gun fighters, players engage in duels, working their way across hundreds of towns and territories as they make a name for themselves.
Wild West Online: Gunfighter offers players the option to hone their skills against human or computer-based opponents. Although set in a rich, 3D environment Wild West Online: Gunfighter can be played right from a web browser, making it highly accessible.The open beta of Wild West Online: Gunfighter is available for Mac OS X 10.4 and higher, and is available at the website linked below.
Wild West Online: Gunfighter
"Wild West Online: Gunfighter is not just a quick-draw test of reflexes," says Ariel Butler, Executive Producer for Tenderfoot Games. "The outcome of gun battles hinges on players' tactical decisions, actions, and their appetite for risk leading to the decisive moment." Butler added, "Wild West Online: Gunfighter is a game that's easy to learn but has a lot of depth. Because each gunfight can be played out against an opponent in just a few minutes, it's a great way to take a break from work, or lose yourself in an evening of absorbing action as you find yourself saying, 'Just one more fight and then I'll log off!'"
In Wild West Online: Gunfighter, players acquire items and skills that improve their gun fighting ability over time. The game is playable for free, with players having the option to purchase Golden Eagles, the game's premium virtual currency, to purchase special items or speed the rate at which they acquire new skills and abilities. Players are also able to purchase items using Scrip, which is awarded to everyone for free play.
Wild West Online: Gunfighter is a key part of the Wild West Online multiplayer game experience, which, when released, will offer players an immersive and wide-ranging selection of period-authentic activities.
IMG Reviews Build-a-Lot
7:00 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of the building sim Build-a-Lot from Red Marble Games. Here's a clip from the review:
Two game modes are supplied: Story mode and casual mode. In story mode a certain amount of objectives must be met, such as earning $250,000 or building a specific kind of house. For the most part the idea is to generate a set amount of rental income per month. As you progress through the levels you will move from town to town, meeting a different mayor in each area. The fact that they constantly "help you out" with tips even though you have to complete a tutorial to play can get a little annoying, I do not like being treated like an idiot! Though again, this is a casual game and most players won't be as game-literate as some.To read the full review, follow the link below.
IMG Review: Build-a-Lot
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iPod Game Reviews Page Unveiled
6:00 AM | Cord Kruse | Comment on this story
TheDigitalLifestyle.tv has unveiled a new webpage devoted to reviews of every game currently available for Apple's iPod multimedia device. The video reviews offer brief summaries of the gameplay and opinions on whether or not the title is worth purchasing.
If you've been reading the blog for awhile, you know from time to time we'll post a new review of an iPod game. Well, at long last, and after many hours of fun (but also frustrating) gameplay, we have reviewed every single currently available game for the iPod. So, no need to buy a game to find out it's a dud, or wade through the hundreds of comments on the iTunes store.Click over to the link below for more information.
TheDigitalLifestyle.tv: iPod Game Review Page
Myst Movie Project Underway
6:00 AM | Cord Kruse | 3 comments
Independent filmmakers Patrick A. McIntire and Adrian Vanderbosch recently unveiled a daily blog chronicling their efforts to bring Cyan's Myst franchise to Hollywood with a big screen adaptation of the popular exploration puzzle title. Code named Project Passage, the endeavor spent its infancy gaining endorsement from Rand Miller, CEO of Cyan Worlds and creator of Myst. Now, a full narrative of the project’s every turn is available on the new blog site.
"When we first approached Rand about doing a website telling our story, he was elated. We found that his ideas in its execution mirrored our own - to really expose the blood, sweat and tears that go into a process like this" says Mr. McIntire. The online journal exposes his and Mr. Vanderbosch’s hopes, goals and fears without apology, forming an emotional bridge to the readers. To learn more about the project and how it began click over to the site linked below.
Myst Motion Picture Journal
"There is a large misconception that the Myst movie will be just a rehash of the game" Vanderbosch says from his home office in South Bend, Indiana. "Some people who grew up with the game just aren’t familiar with the huge fictional universe that Cyan developed as the backdrop for Myst"
That backdrop, portrayed in three novels published by Disney’s Hyperion throughout the 1990s is the focus of the film in development. Myst: The Book of Ti’ana, the basis for the motion picture, tells the story of a prideful civilization known as the D’ni who live in a large cavern at the center of the Earth. Their ability to magically create and travel to worlds they describe in volumes of linking books forms the epicenter of their social, political and religious structures - that is until young Anna from a world away shows up at the city gates. "Ti’ana is about how one challenge to a society’s beliefs can expose the cracks in its facade and unravel its very fabric. The story is about a people and their fear of losing their identity" Mr. Vanderbosch recounts.
"Identity is very important" McIntire says in support of their unorthodox approach. "We’re new players in the game, and instead of masquerading as big-wigs, we’re honest about where we come from" That place is the middle of the Midwest - about 3,000 miles from the studios. "We may be strangers to Hollywood, but Myst isn’t. Just in the last couple of years, Cyan has entertained many conglomerates as suitors. I think our approach was a breath of fresh air"
StarCraft II Battle Preview
6:00 AM | Cord Kruse | 7 comments
1UP.com has posted a new preview of Blizzard Entertainment's upcoming StarCraft II. Based on the experiences of two editors who battled against one another using an early version of the game, the article offers a player's perspective of the changes coming to the popular RTS franchise.
Milky: Back in the day I would play online and always pick "random" as my race. That's how confident I was in my grasp of each race's tech tree. But this time around, I truly believe that anyone who picks the Terrans has their work cut out for them. Terrans of old at least had a fairly easy-to-manage grid, even though building 50 supply depots was a mess no matter where you put 'em. Now, with the new, highly detailed 3D graphics, organizing a Terran base is a headache. Big buildings, which look totally cool, often don't have any function of their own, but enhance whatever they're attached to. It'll take some getting used to, and no matter how I laid things out, it always still seemed like a mess. But the multiple rally points, depending on race, and the new automated commands, like being able to set SCVs to auto-repair if in the vicinity of damaged units, are life-savers.Head over to the link provided below to read the rest of the preview.
1UP.com: StarCraft II Preview
Jeff: Yes, auto-repair is cool! One of those small ideas you wonder how you lived without previously. Same with the multiple rally points -- that one I'm surprised hasn't showed up in other RTS games that I know of. Terrans have always had problems of sprawl and unwieldiness, but, hey, at least now the supply depots have some functionality and strategic importance to them rather than just being lumps hogging up valuable map space. I will say that not only is it to be expected that you're not confident in all the races yet, it's also, obviously, a very good thing that you aren't, because it points to just how much Blizzard's changed and added, even for a veteran like yourself.
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