Warblade Comes To Macs
6:00 AM | Cord Kruse | 4 comments
EMV Software recently released a Mac beta demo of Warblade, an action shoot'em up based on the Amiga computer classic, Deluxe Galaga. In the game players must defend the earth from alien invaders by blasting as many of the interstellar interlopers as possible.
Warblade is an arcade game with focus on very good playability. It's a shoot'em up type of game like the old classic arcade game Galaga. Warblade is a remake of my old Amiga game Deluxe Galaga. A very popular shareware game for the Amiga computer. Warblade is a Universal Binary application. No specific requirements are listed on the website. Once beta testing is complete the full game will sell for $20.
The Plot : An alien race is invading the earth and you must try to save humanity. That's the very simple plot of the game. The game is made with gameplay as the most important factor. Fast arcade fun and lots of adrenaline pumping action. The game runs under DirectX and will take advantage of all your hardware.
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Avernum 5 Reviewed
6:00 AM | Cord Kruse | 1 comment
Applelinks has posted a new review of Avernum 5. The latest installment in the long running RPG series takes a new direction with the story, allowing players to explore as a group of soldiers from the above ground world of the Empire. Applelinks gave the game a score of 4 out of 5.
From the review:
I liked that you know in every area of Avernum 5 what you have to do to move on to the next area in your search for Dorikas. Every area has its own separate set of problems that need solving and a job board with quests that need doing. So, it's a bit linear in that regard, but it never seemed to be that much of a detriment since there's so much to explore and do. You go to each area and do what you need to do to get permission to leave to continue your search. Fortunately, there is an easy way to travel from area to area by using the teleportation pylons conveniently located outside of every major settlement. There are loading screens, but it's much easier and faster than traveling by foot and boat. Since Avernum 5 has so many areas, there's a handy world map which has major landmarks of the area and an indicator of where you're located so you don't get lost. I used this feature a lot in my travels.Read the full review at the link provided below.
Applelinks: Avernum 5 Review
The turn-based combat system is simple and elegant. All characters have number of points they can use to move or attack with, and those with the highest speed acts first. You can speed up your party by using the Mage's Haste spell or by using wands and scrolls with the same spell. You can likewise slow the enemies and use Battle Skills to weaken them to enable you to do more damage and reduce the damage they do. In the tougher fights, Battle Skills are an essential part of winning. After you win—and if your party has the First Aid skill—everyone recovers health and energy depending on how much First Aid you have and how many enemies you fought. This is a great addition, because it means you don't have to go back to town as frequently or use limited energy and health potions.
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New Spore Screenshots Available
6:00 AM | Cord Kruse | 16 comments
Worthplaying has posted a new collection of screenshots from Spore, the latest simulation game from veteran game designer Will Wright. The game will allow players to climb the evolutionary ladder from single celled organism to master of a sprawling galactic empire.
Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!Head over to the site below to check out the new images.
Worthplaying: Spore Screens
All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE’s central servers. When it’s ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you’ve met and places you’ve visited.
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StarCraft II Q&A
6:00 AM | Cord Kruse | Comment on this story
Inc Gamers recently posted a new Q&A with several designers of StarCraft II, Blizzard's upcoming return to the galaxy of the Terrans, Zerg, and Protoss. The questions reveal more about the many new features and units players will be able to use in the game.
The Queen seems very much like a Hero Unit, like in WarCraft III, is that the meaning of the Queen?Check out the full Q&A at the link below.
Inc Gamers: SC 2 Q&A
The Queen can die just like any other unit, and isn't "resurrected" like Heroes of WarCraft III. If she dies you need to make a new Queen and upgrade her again, to the former unit's strength. While she definitely isn't invincible, she can easily take on an Ultralisk for example. She is mainly a really good base defence as she can heal a building for 100 HP very fast early on, and do it several times. What can happen is that your opponent start hammering your building, taking the HP all the way down, and then it's up all of a sudden, so they might have to beat it down several times. During this time, they could possibly already be dead from the other base defences, or that the Queen's player have time to do some other action.
Her Deep Tunnel ability makes it possible to escape most dangerous attacks, by just tunnelling to another building, or tunnel between bases. Still, you should be careful with that, as it will be 15 seconds before she can use that ability after it has been activated. In worst case you might find yourself loosing the Queen as you got attacked at a bad time. You'll find that the Queen can be used in offensive action, but she is better designed for defence, as she walks slowly, and her abilities require creep or buildings, like making poisonous creep.
What is the Overlord's new role in StarCraft as it doesn't transport or detect?
The Overlord has two main abilities, and that is to either infest neutral targets, like minerals on an expansion you know your enemy will want (that you can't, or don't have time for), forcing him to destroy these before he can use them, or using it on the observation tower relics on the map to the same effect. It can also be used as a Creep Generator, making creep or increasing creep radius as long as he remains stationary.
The Overlord can also be mutated into an Overseer, to give you detection. They currently have the ability to slowly increase their sight radius as long as they remain stationary, so you can see more. If you move with the Overseer, you will loose the sight you got by staying stationary, and will have to regain it slowly when it stops again. The main reason the Overlord/Overseer was split is to make cloak more useful, as the Zerg are somewhat "detectorific" if they just send a bunch of Overlords with their units. This way it matters a bit more with cloaking and detection.
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