Galder Puzzle Game Released
6:00 AM | Cord Kruse | Comment on this story
Fastforward Software has released Galder, a new puzzle board game for Mac OS X. In Galder, the player must remove gem stones from an interactive circular game board by matching identical stones. The game has unique network play, allowing players to compete head-to-head and to publish their scores on a global high score ladder.
Here's a list of the game's features:
- An interactive circular game board controlled with the mouse and keyboard. A demo version of Galder is available from Macgamefiles.com. It is compatible with Mac OS X 10.3.9 or later, 256MB RAM required and at least 32MB VRAM recommended. The full game costs $19.99.
- Compete with friends over network play with an online high score ladder.
- Unique background music and sound effects add to the gaming experience.
- Beautiful anti-aliased graphics
- Undo and Redo moves you make in the game when you make mistakes.
- Save game states and use them at a later time.
Head over to the sites below for more information.
MGF: Galder 1.0
IMG Podcast Episode 30 Released
3:43 PM | Michael Yaroshinsky | 8 comments
Welcome to the 30th edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week features Mike Yaroshinsky, Mike Burgess, Stefan Langford, and Jarrod Nettles.
This Weeks NewsBungie and Microsoft get divorced
Valve Interview Explores Why There Is No Mac Half-Life
FIFA 08 Heading To Mac?
UT3 PC specs released
No UT3 editor for mac?
CMR Mac date "announced"
InstructionsTo listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.
Inside Mac Games Reviews Mystery of Shark Island
3:26 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of PlayFirst's Mystery of Shark Island. Here's a clip from the review:
The Mystery is a matching game in which you have to pick shells washed up on the beach by the waves to match. You earn points by successfully matching the shells within a time limit, which is represented in the game by waves. If you don’t match all the pieces in time, then a wave rushes in and washes away the current pieces.To check out the full review, please follow the link below.
Inside Mac Games Review: Mystery of Shark Island
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Mystery of Shark Island (add to watch list)
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Battlefield 3 Details Leaked, Mac Version?
6:00 AM | Anthony Wang | 2 comments
In an apparent report intended only for investors, an anonymous tipster has sent Digital Battle details on an unannounced Battlefield 3. A few features listed include bringing the Battlefield franchise back to present day with maps primarily based in the Middle East. More interestingly though is the mention of Mac OS X and Window Vista versions, with a Windows XP chopped off the block.
•Built-in auto software updater (no more patches!, ed.)According to various reports, EA has responded with a "no comment" regarding Battlefield 3. Please click on the links below to learn more information.
Digital Times Battlefield 3?
•Widows Vista and OS X (no XP?!, ed.)
•Announcement and teaser trailer in January 2008.
Cyclomite: New Wideload Game Previewed
6:00 AM | Cord Kruse | 3 comments
1UP.com has posted a preview of Cyclomite, a new arcade action game from Wideload's Shorts division. In the game players attempt to save the universe by catching meteors moving toward the center of the screen. 1UP compares the gameplay to Puzzle Bobble, Arkanoid, and Ikaruga.
Cyclomite will run on GarageGames' upcoming InstantAction platform, a web browser based engine that will allow players to play networked and single player action games without having to download anything to their machines. In September GarageGames confirmed to Macworld that InstantAction will be compatible with both Windows and Mac browsers.
From the preview:
We don't have much information on the game just yet, but it seems likely that the colors on your Cyclomite will either catch or repel meteors of the same color, and possible that you'll rotate the center of the screen to keep up with all the meteors.For more the rest of the preview and more about InstantAction follow the links provided below.
1UP.com: Cyclomite Preview
The game will feature both cooperative and competitive multiplayer modes, with hundreds of levels promised for the former. Screenshots for the competitive mode show options such as "Bomb," "Storm" and "Flash," and there are plenty of graphical effects in the single-player images that seem like they will impact the gameplay as well. We'll have to wait a bit until we understand how all of Cyclomite's aspects work, but it clearly has a few twists to it that we haven't seen in similar games before.
InstantAction is set to launch in January 2008, with Cyclomite planned to be one of the first titles available. We may hear more on the game come out of the Independent Games Conference in Oregon, where Wideload's Alex Seropian is planning to give a keynote speech.
Macworld Game Room: InstantAction Announcement
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iPod Nano And Gaming
6:00 AM | Cord Kruse | Comment on this story
Pocket Gamer has posted a new review of Apple's 3rd generation iPod Nano, narrowing the focus to the multimedia device's functionality as a portable gaming machine. The article examines the drawbacks of the Nano's small size, particularly when attempting to play more action oriented titles.
The nano's diminutive version of the wheel further accentuates this problem as anyone with anything but minute digits will find themselves mashing around, trying to get comfortable with the controls. The full review is available at the link below.
Pocket Gamer: iPod Nano Review
Playing any game with more of an action focus, such as Vertex , we quite often lost track of where our thumb was on the controller. There isn't enough of a physical border between the edge of the ring and the case to detect when we'd inadvertently slipped of the usable surface. Additionally, we found that when we sometimes needed a rapid movement in a last-ditch attempt to save the ball, the movement had not registered at all.
The wheel's button clicking mechanic also presented problems. Its minimal travel makes it hard to tell whether you've made the 'click'. This and the previous comments may seem like minor quibbles, but when you go from the nano back to the PSP's (new) D-pad or the wonderful buttons on the DS, there is a world of difference.
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Unity 2.0 Released
6:00 AM | Cord Kruse | 7 comments
Unity Technologies has announced the release of Unity 2.0, the largest update to Unity and the Unity Web Player ever released. This major update to the 3D game development platform includes more than 50 new features and a variety of other product updates, including a terrain rendering engine, built-in networked multiplayer support, and real-time dynamic shadows.
With Unity 2.0 developers can now take advantage of great new features like the Terrain Rendering Engine, DirectX 9 Renderer for Windows, Built-in Networked Multiplayer Support, Web Player Streaming and Improved Web Player Compression. Developers can also start using a new companion product, the Unity Asset Server, which allows teams of developers to easily stay in synch and provide project source control capabilities. Of course all of that is just the tip of the iceberg, there is much more to be found in Unity 2.0.Click over to the site below to read about the new engine's new features.
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