ANKH II Coming To OS X
6:00 AM | Cord Kruse | 4 comments
The adventures of young Assil, which began in ANKH, will soon continue in ANKH II: Heart of Osiris for OS X. Deck 13's award winning sequel is scheduled for a fall release and will be published by Runesoft.
The new game will take players through fifteen scenes in ancient Egypt, half of which are completely new, while the other half are improved versions of familiar locations. Some familiar characters will also be returning including Assil, Thara, and the Pharaoh. New additions to the quirky cast will include a burning bush that believes it is God.
Here are a few of ANKH II's features:
- Classic adventure game in the Monkey Island styleANKH II: Heart of Osiris is a Univeral Binary application. For more information follow the link below.
ANKH II: Heart of Osiris
- Even more gameplay than the previous version
- A brand new exciting story
- Get to know new characters and familiar faces
- Improved graphics and supreme voice acting
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Inside Mac Games Reviews AoE3: The WarChiefs
6:47 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of the Age of Empires III expansion, The WarChiefs. Giving the players the chance to play as the native populations of the New World, The WarChiefs is the first expansion for AoE3. Here is a clip from the review.
I had previously mentioned sweeping game mechanics changes often included in expansions. The WarChiefs has some, some sweeping, some not. Most dramatic is the inclusion of being a Revolutionary nation, rather than just a vassal state of a home nation in Europe. Does any of this sound familiar? In Age of Empires III, at a certain point and when certain wickets are met, you head your civilization into the Imperial age. In The WarChiefs, you have the option of becoming a Revolutionary nation, rather than an Imperial one.Follow the link below to read the full review.
IMG Review of AoE3: The WarChiefs
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Armageddon Empires Released For PC, Mac Version Coming Soon
6:00 AM | Cord Kruse | Comment on this story
Independent developer Cryptic Comet recently released the PC version of Armageddon Empires, a turn based strategy game set on a post-apocalyptic earth ravaged by an alien war. The game features hexagonal maps in 3 sizes, 4 playable factions with unique units, art, and playing styles, over 75 faction heroes to lead armies into battle, and more than 200 unique units to command.
In the year 2025 human civilization makes first contact with not one but two alien civilizations. The Machine Empire and the Xenopods have been enemies locked in a death struggle for over 10,000 years. As the battle for control of the solar system and the earth rages with unimaginable fury, neither group pays the insignificant natives of the planet much attention. Within a month of first contact, 99% of the human race is exterminated by thermonuclear fire, kinetic weapons strikes, genetically engineered plague and starvation. The survivors scurry like cockroaches to stay out of the aliens’ way. A little over 20 years later the fighting stops as suddenly as it started. A shift in the tide of battle moves the front to other star systems and all that remains on the devastated planet are scattered groups of human survivors and the abandoned remnants of the aliens’ fighting forces. They have been left to fend for themselves until the system can be reoccupied and the stranded units withdrawn. The earth smolders like an ash heap and the once blue green jewel of the solar system has been transformed into a brown scorched wasteland.A post on the Cryptic Comet blog reveals that a Mac version of the game is in testing and is planned for release at the end of July.
That was 300 years ago.
Now you must take charge of one of four factions and build a pocket empire on the bones and burning metallic hulks of your enemies. Gather resources, deploy armies, and crush your foes without mercy. Only then can you rule the wasteland!
Click on the links below for more information.
Forgoteen Lore: Cryptic Comet Blog
Bruce Morrison Discusses Bringing Marathon To XBox Live
6:00 AM | Cord Kruse | 17 comments
Blake Buck, producer and co-host of the Best Damn Podcast Ever, recently informed us that the latest BDPE podcast features an interview with Freeverse's Bruce Morrison about his work bringing Marathon Durandal to Xbox Live Arcade. The interview also covers Morrison's thoughts on the present and future of Mac gaming.
The BDPE Crew interviews Bruce Morrison of Freeverse Software - lead producer on Marathon Durandal for the Xbox Live Arcade. We ask the questions on everyone's mind and learn of the project's World of Warcraft origins, the process of a small mac developer working with a huge IP, some of the technical and organizational challenges that had to be overcome, and some sort of terrifying song about the death of Mac gaming...Head over to the site below to listen to the podcast.
The Best Damn Podcast Ever
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StarCraft II: Soul Hunter Axed, Twilight Archon Featured
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has released some more information about units for the eagerly awaited StarCraft II. The official SC II website now offers more information about the Protoss Twilight Archon, including some footage of the unit slaying a group of marines.
In other unit news the Protoss Soul Hunter has been removed from the game as Blizzard continues the process of balancing and finalizing the unit roster for each race. In addition a bit more information about the Terran Thor unit has been revealed on the forums.
Twilight ArchonMore about the Soul Hunter:
With the halves of the protoss race reunited, an archon can now be brought into being by the merging of two high templar, or two dark templar, or even the unification of a dark templar and a high templar. Although the protoss are loath to sacrifice valuable templar, those who do achieve this final level of commitment are forever honored in the memories of their people.
Sometimes units will get cut. For example, the Soul Hunter is not going to show at Blizzcon. He appears to have failed his training period. He was kind of cool, but not cool enough. Some other units that you have seen are going through some significant changes. They have adapted and may yet survive. Thats how we do it. Being able to try units out before we decide if they are going to be in the game or not is a huge advantage for our development process and its an opportunity that not every developer gets. Well give you more specific information on the Protoss as we figure it out. Even what you see at Blizzcon will be work-in-progress. After Blizzcon things will most definitely continue to evolve.The Terran Thor:
The Thor will not be the Terran equivalent to the Protoss Mothership. In addition, you will be able to build more than one Thor. The Thor unit will not be the type of unit you'll want to march into the enemy base by itself.To read more about the latest updates check out the links below.
Blizzplanet: Soul Hunter Removed, Thor Details
More info about the Thor will be released later on.
StarCraft II: Twilight Archon
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