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IMG Podcast Episode 11 Posted 11:24 AM | Michael Yaroshinsky | 37 comments
Inside Mac Games has posted the 11th edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we cover all the news in Mac gaming in one tight package. This week features Mike Yaroshinsky, Jarrod Nettles, Stefan Langford, and the founder of Inside Mac Games himself, Tuncer Deniz. This Weeks News
Tetris Zone Released Planewalker Games' Jason Compton Interviewed Civ IV has been reviewed The Sims Life Stories Reviewed Episodic Content In Gaming? Why is Mac gaming news so slow right now?Instructions To listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.





Inside Mac Games Feature: Inside Mac Games Podcast Episode 11
Inside Mac Games Previews Colin McRae Rally 2:37 PM | Tuncer Deniz | 4 comments
Inside Mac Games has posted a hands-on preview of Colin McRae Rally, based on a recent beta of the game. Here's a clip from the preview: Our Mac-gaming friends across the pond, Feral Interactive, have seen fit to bring us the latest release, CMR 2005, known officially on the Macintosh as Colin McRae Rally Mac. If you haven’t taken the opportunity to try CMR in any of its incarnations, this is arguably the best title of the series, and will be an excellent addition to any Macintosh gaming library. To check out the full preview, please follow the link below.
Inside Mac Games Preview: Colin McRae Rally
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Colin McRae Rally (add to watch list)
The Broken Hourglass: Introduction To Item Creation 11:24 AM | Cord Kruse | 9 comments
Planewalker Games has posted a new informational update for its upcoming RPG, The Broken Hourglass. The feature showcases item creation with the new WeiNGINE language, giving an in depth explanation of the steps involved. The best way to make most WeiNGINE items is, in fact, to start with an existing item. The power of template inheritance means that there are really very few cases when a good base will not already exist for an item you wish to make. We will dive right in and make a simple magical longsword. We want our magical longsword to differ from a standard longsword (already part of the game) in the following ways: - It should be lighter, and therefore easier to wield without penalty - It should do more damage - It should give us an increased chance to hit-the blade magically helps steer itself towards the target These traits also imply a couple of other things: - This sword is more valuable than a standard longsword - This sword has magical abilities. Under WRPG rules one typically must devote some mana to controlling magic whether it comes from within or from an item. Click on the link below to read the rest including a partial list of item attributes.
The Broken Hourglass: Introduction To Item Creation
The Broken Hourglass (add to watch list)
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