|Tuesday, January 30, 2007|
Geneforge 4: Rebellion Updated
8:04 AM | Cord Kruse | Comment on this story
Spiderweb Software has released an update for Geneforge 4: Rebellion, the latest installment in the RPG series. The update brings the game to version 1.0.2 and fixes a variety of bugs. Geneforge 4 chronicles the war between shapers and rebels, offering players the chance to aid either side in the conflict.
Here's a list of the updates provided in 1.0.2:
- Fixed a problem with fonts displaying incorrectly on multiple monitor setups. Follow the links below to download the update and learn more about the game.
Geneforge 4: Updates & Support
- Fixed a very rare crash when firing a missile at a very close target.
- Made Shaper Monarch and the Infiltrators in Burwood Province less difficult.
- The game will no longer change screen resolution when the starting resolution is close to 1024 x 768.
- Fixed numerous small glitches and typos.
Macgamestore: Pre-Order Lego Star Wars II
2:48 PM | Tuncer Deniz | 5 comments
Macgamestore.com has begun to take pre-orders for Feral's upcoming Lego Star Wars II for $39.95.
LEGO Star Wars II: The Original Trilogy takes the fun and endless customization of LEGO and combines it with the epic story, characters and action from the original Star Wars movies that revolutionized pop culture forever (Episode IV A New Hope, Episode V The Empire Strikes Back and Episode VI Return of the Jedi). With a unique tongue-in-cheek take on the Original Trilogy, LEGO Star Wars II follows the Rebel Allianceís crusade to dismantle the Galactic Empire and rebuild a galaxy in pieces. Build and battle your way through your favorite film moments, from Darth Vaderís pursuit of Princess Leia aboard her Blockade Runner to a showdown on the second Death Star, as the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim.
Lego Star Wars II is currently scheduled to ship in February. Please be sure to place your pre-order today.
Buy Lego Star Wars II
Unity 1.6.1 Released
2:07 PM | Tuncer Deniz | Comment on this story
Unity 1.6.1 has been released as a free update to the popular 3D web-and-standalone game development tool. The update allows developers to greatly improve the gaming experience in the browser.
Unity games can stream compressed audio from the web, and lock the mouse, allowing for a better interactive web game experience. Unity even creates games compatible with Windows Vista, and supports full integration and interaction with Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Windows and Mac OS X. For more on Unity 3D, please follow the link below.
"Unity provides the only cross-platform browser plugin which is able to do modern 3D graphics," says CEO David Helgason. "And now content can load faster and be more engaging."
Inside Mac Games Reviews The Sims 2: Pets
1:55 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of The Sims 2: Pets. Here's a clip from the review:
Pets introduces a whole range of animals to destroy your Simís carefully running home, but out of the four types of animals (cats, dogs, birds and womrats) only cats and dogs are truly interactive. These two animals have their own breed, color, personality and needs. Although you canít actually control your pets directly, you influence their moods in a similar way as if another Sim visited your home. If your pet is hungry you must provide him with a bowl of grub, if he needs a chew on something itís your brand new sofa if you forgot to buy him a dog toy.To check out the entire review, please follow the link below.
Inside Mac Games Review: The Sims 2: Pets
The Sims 2: Pets
Buy The Sims 2: Pets
Broken Hourglass Artist Q&A
8:04 AM | Cord Kruse | Comment on this story
For the fifth January information update for The Broken Hourglass Planewalker Games has released an interview with Lead Sprite Artist, Ric Halliwell. The upcoming RPG will feature an isometric viewpoint, engaging storyline, and mod friendly engine.
PWG: How did you first become interested in computer art? Click on the link below to check out the rest of the interview.
Q&A With Broken Hourglass Artist
RH: I have very little art background. But when I first got a computer I stumbled into the game Dink Smallwood, I made a module for it, and I regretted not being able to create graphics for it. So then I stumbled into 3D graphics. Then I got sidetracked again... I can get quite obsessed wondering how to make new effects and new objects. It's endless.
PWG: How does creating a good sprite differ from just creating a good 3D object?
RH: When making a sprite for 2D graphics, I can have a very high poly count for my models. For a 3D game, I would have serious restrictions on the poly count.
Animating an object to use as a sprite is actually very easy. It doesn't get hard until the sprite is a humanóthen it gets hard, because the human brain has an area specifically for analyzing other humans. So a level of realism that would make a tyrannosaurus look okay would still leave a human looking like a cartoon. The slightest error in a human walk cycle looks like a serious limp, yet for a lesser animal it would look quite normal to us.
The Broken Hourglass
Recent Mac Games News
Friday, January 26, 2007
Thursday, January 25, 2007
Wednesday, January 24, 2007
Tuesday, January 23, 2007
Monday, January 22, 2007
Search for other Mac games news stories or browse our Mac Games News Archive.