|Tuesday, December 19, 2006|
Eschalon: Book 1 Mac Update
6:12 AM | Cord Kruse | 7 comments
Basilisk Games recently offered an update on the progress of the Mac version of Eschalon: Book 1. A recent test port to the Mac was successfully completed and the game apparently ran well in OS X. Eschalon: Book 1 is the first in a planned trilogy which will send players into massive outdoor environments and plunge them into dozens of sprawling dungeons as they quest to uncover the mystery of their character's origins.
Just a small website update to start the new year off fresh. Progress on the game continues unabated. Although we may be quiet for weeks at a time, rest assured we are still working night and day on this project. Mac fans: this past week we did our first test port to MacOS and it was very successful. The game runs great on MacOS X! Click on the links below to learn more about the game.
Thanks to everyone who has followed our progress throughout 2006 and has contributed to the project through suggestions and donations.
Eschalon: Book I
Buy Eschalon: Book I
IMG Reviews Geneforge 4
11:00 AM | Michael Phillips | Comment on this story
Today IMG has posted a review of Spiderweb Software's latest epic RPG, Geneforge 4. Penned by Ian Beck, this review covers the world of Geneforge 4 in great detail.
Here's a clip:
While every Spiderweb game has minor improvements on its predecessor, Geneforge 4 has some of the most sweeping graphical changes compared to past games. Numerous environmental effects have been introduced to the game, new creatures and objects have been introduced, and many of the old objects received significant facelifts as well.For the rest on Geneforge 4, hit the link below.
IMG Review: Geneforge 4
The environmental effects are some of the most obvious and add a lot to the game. Things like smoke from fires, little odd bubbles from magical lights, and effects that affect entire areas (such as rain) are all new with this game. There is a new graphical depiction of light that makes it much clearer where the light source is (although the glowing nimbus that surrounds your character as soon as an area begins to get dark could use a bit of refinement), and the lighting is more subtle.
Buying Traits In The Broken Hourglass
6:12 AM | Cord Kruse | 2 comments
Planewalker Games latest information update for The Broken Hourglass, the company's upcoming fantasy RPG, deals with the game's Trait system. Through use of points gained during the game players can define their characters by selecting various negative and positive traits which offer a variety of benefits and drawbacks.
In The Broken Hourglass, a trait can be bought during any point-buy session so long as the character has enough points to pay for the trait. And although some systems consider the purchase of one feat to be equal to the purchase of another, in The Broken Hourglass, more beneficial feats cost more points than those which offer only a modest boon. Head over to the link below to learn more about the system and check out traits such as Backstab, War Mage, Military Mind, and Monkey Grip.
The Broken Hourglass: Rules and Mechanics, Traits
There is a special class of traits which can only be chosen upon character creation. Typically, these deal with special circumstances of a character's birth or upbringing. For instance, the trait Cold-Iron Birth, which gives a person innate resistance to magic but also makes it difficult to wield magic, can only be selected when a character is initially created. Most traits are not "at creation only" traits.
The Broken Hourglass
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