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Tuesday, October 10, 2006

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The Broken Hourglass Lore Update
6:55 AM | Cord Kruse | 2 comments

Planewalker Games recently updated their website with new lore for their upcoming RPG, The Broken Hourglass. The lore encompasses an analysis of the Elves of the Tolmiran Empire and the first chapter of a serial story set within the game universe. The Broken Hourglass will feature a new CRPG engine developed by Planewalker Games, a 2D isometric viewpoint reminiscent of classics in the genre, and a mod friendly design.

From On The Fly, Chapter 1:

They scoffed initially, for what use was a flying machine without a pilot? With bravery and deceit Lyrio had not known he possessed, he told them of his gifts and swore that he could fly the glider, carrying it all the way to Azmadisha on his wind (and prayers, if necessary) for the good of Narimir. When they believed him, Lyrio was stunned. When his feet left solid earth for the first time, Lyrio was reborn.

The first trip was not easy. He was not strong. His body uncoordinated, the glider threatened to snap out of his grip, and veered off course more than once. Lyrio ached from his efforts, his muscles wrenched beyond their endurance. He feared he would plummet to the ground, but the wind remained with Lyrio, pushing him onward when his body would have failed.

The people on the ground could not see Lyrioís doubts or his weak limbs. They saw only the results--their messages delivered, and the reinforcements posted in return. He received a medal for his ingenuity. It was silver with a fob of plain, blue ribbon, but a medal nonetheless. Lyrio would polish the small circlet and think of the adepts in Argoniss who, for all their study and spells, would never be rewarded for their toil. Knowledge was its own reward in those forbidden towers, and Lyrio told himself that he had found a better way of life.

To read more about the game click on the links below.

On The Fly, Chapter 1
The Elves of the Tolmiran Empire
The Broken Hourglass
Planewalker Games
The Broken Hourglass

Macgamestore: Pre-Order The Sims 2: Pets
4:28 PM | Tuncer Deniz | 5 comments has begun to take pre-orders for The Sims 2: Pets, the upcoming expansion pack for the best-selling Sims 2 game.

The addition of a new friend is guaranteed to enrich the daily lives of your Sims! Not only will players have the opportunity to choose from a variety of existing breeds, and hot designer mixes, but theyíll also be able to personally design their new friend with the Create-a-Pet feature. Choose your Simsí petís body shape, unique markings, even the petís personality! With so many different animals to choose from, thereís no telling what unpredictable experiences could occur!

The Sims 2: Pets is available for pre-order for $34.95 and is scheduled to ship in November.

Macgamestore: The Sims 2: Pets

IMG Interviews DAMN Mauti
1:49 PM | Tuncer Deniz | 1 comment

Inside Mac Games recently had the chance to interview Mauti who heads the *DAMN community. One of the largest parts of *DAMN include the battle league which for years has offered competition for Tom Clancy games including Rainbow Six and Rogue Spear, as well as others like America's Army for a brief period. Presently, Mauti and his team are working hard on the next upgrade for the popular battle league and chats about Mac gaming in general.

To check out the full interview, follow the link below.

IMG Feature: Interview With *DAMN Mauit

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Zuma for iPod Reviewed
6:55 AM | Cord Kruse | Comment on this story

Playlist recently released a review of Zuma for iPod, one of several iPod games now available from Apple. A match three game, Zuma asks players to fire marbles into a chain of the colored orbs moving along a track. Playlist gave Zuma for iPod a score of 3 out of 5.

From the review:

Zuma requires a fair degree of precision in order to aim the stone frog at the chain of colored balls. Accustomed to the game and other similar titles from the Mac, I got quite frustrated with misaligned shots that didnít head the way that I expected, partly because of the imprecision of aiming with my thumb and partly because of the size of the iPodís screen.

Itís possible to compensate for that a bit by using the tip of your finger rather than your thumb to rotate the frog using the click wheel, but itís also a less natural motion to do that and hit the select buttonóZumaís really optimized for the quick motion of a mouse and click of a mouse button instead. To this end, I just donít think that Zuma makes a great conversion for the iPod, unless your thumbs are a lot more dexterous than mine.

Check out the rest of the review at the link provided below.

Playlist: Zuma Review
Apple: iPod Games

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Second Life: A Growing World
6:55 AM | Cord Kruse | 12 comments

A recent Associated Press article examined Linden Lab's Second Life, the unique online world which offers users the opportunity to create their own environments. The game's over 800,000 users can buy and sell land, items, and services; allowing some users to operate profitable virtual businesses.

Yes, people pay real money for things they can only use in Rosedale's world, which is created on powerful servers and accessed through the Internet. Hundreds of thousands of real dollars change hands in "Second Life" daily, and it would have an annual gross domestic product of around $150 million if it were to stop growing today.

But Rosedale forecasts it will pass a million users this year. A rush to be part of the "new new thing" is on, and organizations like Major League Baseball, Harvard University, American Apparel Inc., and are among the many opening operations in "Second Life," while musicians like Duran Duran and Suzanne Vega have broadcast virtual concerts there using the world's lifelike animated characters.

As chief executive of Linden Research Inc., which owns "Second Life," Rosedale is akin to the world's god, with the software code he approves determining its fundamental laws. But when he enters "Second Life" as his self-created avatar, or character, he claims no special power other than celebrity above the thousands of other intelligent designers who populate its realms.

"I have to admit that I'm vain, like all of us. Nowadays to be Philip Linden (his online alter ego) is to be a rock star," he told The Associated Press in an interview at a recent conference.

To read the rest of the article click on the link below.

Yahoo News: Second Life AP Article
Linden Lab
Second Life

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Tribal Survival In Virtual Villagers
6:55 AM | Cord Kruse | Comment on this story

Apple Matters has posted a review of Virtual Villagers, a real time game which asks players to help a tribe of villagers survive in a new land after fleeing from a devastating volcano. Apple Matters gave Virtual Villagers a score of 8 out of 10.

From the review:

Virtual Villagers is a real-time game of life where you have to manage a lost tribe of people who escaped a volcanic eruption on their island and fled to another. The real-time aspect means the game never stops - even when your computer is switched off. The next time you run the game it calculates where you would be up to. Consequently, it is not a good idea to leave your villagers alone for too long, especially early in the game when food and skills are limited, as you might come back and find them all starved to death.

The game begins with usually five, six or seven villagers depending on what difficulty level you choose. One will always be a child and children canít help much until theyíre 14. Your first task is to teach them necessary survival skills. There are five skills that you must teach people within your tribe, although each member does not have to learn each skill - just like real life, some people will be better at one thing than others.

The full review is available at the site listed below.

Apple Matters: Virtual Villagers Review
Big Fish Games
Virtual Villagers
Buy Virtual Villagers

Mac Games News for Monday, October 9, 2006

BlockHead Clash Released12:20 PM
Armado To Support OS 98:33 AM
Civilization IV Examined8:33 AM
Cubis 2 For iPod Reviewed8:33 AM
Eschalon: Book 1 Update8:33 AM
View all of the Mac games news for Monday, October 9, 2006 on one page

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