April 24, 2019
Archives  News  

Thursday, July 13, 2006

Click to enlarge
EV: Nova 1.0.10 Released
9:25 AM | Tuncer Deniz | 8 comments

Ambrosia Software recently released Escape Velocity: Nova 1.0.10, a minor update to Ambrosia popular space game. EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict

Here's a list of changes:

• corrected problem that could cause a crash when clicking on an empty square in the ship selection window
• improved handling of compressed PICT resources in plugin files
• changed some beam handling logic so that multiple fast firing beams cause the correct amount of damage
• improved collision detection when using rle8/rle16 resources
• updated the Windows Register program to address a graphical glitch
To download EV: Nova 1.0.10, head over to Macgamefiles.com.

Ambrosia Software
Escape Velocity: Nova
MGF: EV Nova 1.0.10

QuakeCon 2006 Competition Info
2:08 PM | Anthony Wang | Comment on this story

The QuakeCon 2006 website has been updated to reflect this year's competition in Quake 4, Wolfenstein: Enemy Territory and an all new gaming event. There are $100,000 worth of prizes for winners from $15,000 for first place finishers to $750 for lower finishers. QuakeCon 2006 will be held this coming August in Dallas, TX at the Hilton Anatole Hotel and will likely feature the same or better intense competition and fun seen in previous QuakeCon events.

QuakeCon 2006 will see the return of the NVIDIA Championships, this year with a combined prize amount of $100,000 spread across a fierce 1v1 battle and two riveting team competitions.

We'll have details about the selection and rules for these games in addition to the full story on the NVIDIA mystery gaming event very, very soon but wanted to get you this information as soon as possible. Keep watching the site!

Please follow the links below to learn more information.

QuakeCon 2006
Aspyr Media
Quake 4
Wolfenstein: Enemy Territory
Buy Quake 4

Click to enlarge
Apple Features Civilization IV
9:54 AM | Anthony Wang | Comment on this story

Apple has posted a feature on Civilization IV, the latest installment of the popular turn based strategy games franchise. For the first time ever, experience Civilization from nomadic villages to futuristic cities in an all new 3D gaming world, religion, and many other new additions. In addition to outlining the entire game including civilizations, tips, and civics, the feature also has commentary by Barry Caudill, the game's executive producer.

“We had always shied away from religion because it is a potential hot-button issue,” acknowledges Caudill. “But our lead designer, Soren Johnson, decided he wanted to take a run at adding religion, so we started looking at it seriously for the first time ever. One of the keys to integrating religion into the game successfully was that we treated all religions equally, without giving any impression of one being better or worse than another.”

He adds: “Another key was finding a way to simplify the system so that it felt natural and fun, without being overly complex. We finally settled on the current system that has a passive spread of religion coupled with the player’s ability to ‘push’ religion with the use of missionaries.”

Please follow the links below to learn more information.

Apple: Civilization IV Feature
Aspyr Media
Civilization IV
Buy Civilization IV

VDrift Beta Released
9:53 AM | Anthony Wang | Comment on this story

A beta of the free open source automobile racing simulation game, VDrift has been released for Mac OS X. Still in development, VDrift utilizes the Vamos physics engine to create the ultimate "drifting" experience when racing in one of 19 available cars on over 10 racing tracks.

VDrift Features:

• 12 Tracks: Brands Hatch, Detroit, Laguna Seca, Le Mans, Monaco, Monza, Nürburgring Nordschleife, Road Atlanta, Ruudskogen, Spa Francorchamps, Weekend Drive, Zandvoort
• 19 Cars: AX2, CO, CS, FE, FF, G4, GT, M3, M7, MC, MI, RG, SB, T73, TC, TL, XG, XM, XS
• Simple networked multiplayer mode
• Very realistic physics
• Mouse/joystick/keyboard driven menus
• Fully modeled tracks, scenery and terrain
• Several different camera modes
• Basic replay system with Skip Forward/Skip Backward
• Day/night weather cycle
• Fully customizable controls
• Joystick and keyboard input filtering
• Brake lights
This beta release has a a few known issues, including texture problems. Any Mac OS X user not running Mac OS X 10.4 or later must download OpenAL in order to play VDrift. Follow the links below to learn more information.

Download: VDift (Full version 155mb)
Download: Vdrift (Minimal version 31mb)
Download: OpenAL

Thoughts on MMORPG Player Classes
9:40 AM | Eddie Park | 1 comment

MMORPG.COM has recently published an editorial titled The Evolution of the Player Class. Taking a look at player classes used over the course of the history of MMORPGs, the article notes the hard staples that have served as the shared basics of most MMORPG titles, as well as recent inclusions and possible permutations for future games.

While most RPGers are familiar with the basic classes of fighter, mage, and healer-type classes, the article also takes a look at less common types, including the merchant archetype seen in a few titles:

The lesser classes such as the crafter or the merchant are rare to see as a class for themselves, but are more often integrated as minor skills in the other classes. Most classes can choose to craft items to kill downtime and sell for a little extra profit. But is this really the right way to go? Most games have high-level items drop from monsters and low-level items cheap enough to buy off NPCs making the crafter less useful.
Other classes examined include animal handlers and rogues. Also examined are skill-based characters and the challenges of building a game around such players.

MMORPG.COM - The Evolution of the Player Class

Click to enlarge
Wingnuts 2 Reviewed
9:25 AM | Cord Kruse | Comment on this story

Applelinks has posted a review of Wingnuts 2: Raina's Revenge, Freeverse Software's latest arcade action shooter. The sequel to the popular original game, Wingnuts 2 allows players to continue the battle against the forces of Baron Von Schtopwatch and his evil cohorts. Applelinks gave Wingnuts 2 a score of 5 out of 5.

From the review:

In the original, you had just one plane. Here, you have a whole fleet of varying planes, each with its own strengths and weaknesses, and each with the ability to increase its power. Most of the planes are modeled after real military aircraft (P-51, F-86, A-10, etc.), and each colored in a pleasant blue to differentiate it from the enemy aircraft. Likewise, the enemey planes are mostly patterned after actual aircraft, and there's no home country here; you'll be shooting down American planes as well as German, Japanese, etc. If your airplane begins to take too much abuse or is low on fuel, you can always land on your carrier and switch to another. This will prove helpful not only for repairs, but also for upgrading (if you see a weapons upgrade floating about, for example, it's often worthwhile to land your current plane and retrieve the upgrade with a different plane that's in more need of the improved weapon) and for making sure you're attacking targets with the proper plane; obviously, to destroy a powerful ground target, you'd want a plane with powerful bombing abilities. Be careful, though. Although new planes are awarded to you as you progress, if a plane is destroyed, you won't get it back. Before I knew what I was doing, I lost my beloved P-51. Chuck Yeager would be so disappointed.
The full review and a handful of screenshots can be found at the Applelinks page listed below.

Applelinks: Wingnuts 2 Review
Buy WingNuts 2: Raina’s Revenge

Click to enlarge
WoW: PvP Content Previewed
9:25 AM | Cord Kruse | Comment on this story

IGN has posted a preview of Blizzard Entertainment's upcoming player vs player content for the popular World of Warcraft. The new content will allow players to participate in objective based PvP conflict outside of the typical Battleground setting. The initial offerings of the new content will take place in the Silithus and Eastern Plaguelands areas.

In Silithus, the objective revolves around collecting dust, called "silithyst," and players will activate the geysers to collect the silithysts. You get a nice "buff" (stat boost) when you turn in the resources, but you'll be flagged as a PvP player as soon as you pick the stuff up, making you attackable by anyone in the opposing faction while you attempt to make your way back the Field Duty camps associated with the Cenarion Hold faction quests. If you manage to turn in enough of the dust, all of your fellow faction members in the zone will gain a buff as well, including those in the "AQ20" Ahn'Qiraj dungeon. Also, Blizzard tells us that no new PvP rewards are on the horizon, although faction and PvP honor points will be involved.

In the Eastern Plaguelands, we'll have a PvP mode that's similar to the Arathi Basin play style, rather than the resource collection in Silithus. There are several towers in this zone, already standing, that will be converted to captureable bases. You'll need to control and defend each tower, and the faction who possesses all four will gain zone-wide benefits like in Silithus. In addition to increased damage against the many undead creatures there (and in Stratholme), there will also be PvP-specific flight paths connecting the towers to each other. Although this game type has been prone in the past to tactical exploitation by rogues and other stealthy classes, Blizzard plans to implement a feature where the time it takes to capture a tower is reduced according to how many friendly players are nearby. If you are a stun-kill-disappear commando, you may find your usual tactics less useful here. Also, unlike Silithus, there is no automatic PvP flagging.

Get the full preview at the link offered below.

IGN: WoW PvP Preview
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft

Mac Games News for Wednesday, July 12, 2006

Macgamestore: Rainbow Web Now Available3:03 PM
IMG Reviews Super Collapse! 32:52 PM
Mitigo 9 Side Scroller Released10:21 AM
Call Of Duty 2 Reviewed10:20 AM
Gamerhood Interview10:20 AM
Super Gamehouse Solitaire Review10:20 AM
View all of the Mac games news for Wednesday, July 12, 2006 on one page

Recent Mac Games News

Tuesday, July 11, 2006
Monday, July 10, 2006
Friday, July 7, 2006
Thursday, July 6, 2006
Wednesday, July 5, 2006

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News