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Wednesday, June 28, 2006news@insidemacgames.com



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Apple Releases OS X 10.4.7 Update
9:48 AM | IMG News | 2 comments

Apple has released a new update to their latest "Tiger" operating system, bringing it to version 10.4.7 and making a number of bug fixes. The update is available as a standalone download for either Intel or PPC systems and also should be ready through their system update application.

Here is a truncated version of the changes made in the update:

- preventing AFP deadlocks and dropped connections
- saving Adobe and Quark documents to AFP mounted volumes
- Bluetooth file transfers, pairing and connecting to a Bluetooth mouse, and syncing to mobile phones
- audio playback in QuickTime, iTunes, Final Cut Pro, and Soundtrack Pro applications
- ensuring icons are spaced correctly when viewed on desktop
- determining the space required to burn folders
- iChat audio and video connectivity, creating chat rooms when using AIM
- importing files into Keynote 3
- PDF workflows when using iCal and iPhoto
- reliable use of Automator actions within workflows
- importing and removing fonts in Font Book
- syncing addresses, bookmarks, calendar events and files to .Mac
- compatibility with third party applications and devices
- previous standalone security updates
For more information, head over to Apple's support site now.

Mac OS X 10.4.7 ReadMe
Apple Support Downloads
Apple (add to watch list)


Tremulous Is Now Universal Binary
9:48 AM | Anthony Wang | 4 comments

Macologist reports Tremulous has been re-released as a Universal Binary, allowing MacIntel gamers to play the game. Tremulous is a free stand alone open source shooter/strategy hybrid game derived from the Quake 3 engine. Players choose from two races , Aliens or Humans in this multiplayer-only game and receive more technology and buildings as they get more kills and do damage to the opponents base.

Please click on the links below to learn more information.

Macologist - Tremulous Goes Universal
Download Tremulous 1.1.0 Universal for Mac OS X
Tremulous



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WoW: The Burning Crusade Interview
9:48 AM | Anthony Wang | Comment on this story

Computer and Video Games has posted an interview with Rob Pardo, a Blizzard developer working on World of WarCraft: The Burning Crusade, expansion to the popular mmorpg, World of WarCraft. This interview goes through all the announced features of the expansion including the new world, alliance race, level 70 cap, and more.

So can you tell us what kind of game experience we can expect between levels 60-70?

Rob Pardo: From levels 60-70, a lot of the outdoor content will be similar to the content between levels 50-60. It'll probably be more involved, but it'll still be a combination of solo, group and duo content. All the instances from 60-70 will be five-man instances.

Please click on the links below read the interview and to learn more information.

CVG - World of WarCraft: The Burning Crusade Interview
Blizzard Entertainment (add to watch list)
World of Warcraft: The Burning Crusade (add to watch list)
Buy World of Warcraft: The Burning Crusade



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Spinning Tales In The Desert
9:48 AM | Cord Kruse | Comment on this story

IGN is offering a new interview with Andrew Tepper, creator and designer of the A Tale in the Desert series of MMORPGs. Currently on the third installment, or Telling, A Tale in the Desert 3 focuses on cooperative gameplay and puzzle solving rather than the more violent pursuits of other online games. The interview examines the game's mechanics and discusses the impact players can have on Tale's world.

IGN: How else can players effect the game?

Andrew Tepper: The objects and buildings you create becomes a permanent part of Egypt. You can pass laws that can change the rules of the game and can effect game logic in a meaningful way. There's a formal procedure for writing up a petition and getting your fellow players to support it with their signatures. If you get enough, then it goes to an Egypt-wide vote. And if it you've done all those things correctly, then I'll implement that law on the fly. We have really good server technology, so I can change the rules of the game without bringing down the server.

IGN: How do personal goals and social goals relate?

Andrew Tepper: Each of the seven disciplines has seven tests (a total of forty-nine tests). If you pass all seven tests in a single discipline, you become an Oracle. But there is a challenge laid down to society, a community goal, where each of the seven disciplines has to build a monument. To lead construction of a monument, you have to be an Oracle. By designing the game where there is a goal and you either get there as a society or you don't is a much more interesting challenge than just getting to level 60. Players have to work together to win.
The rest of the interview can be found at the link below.

IGN: A Tale In The Desert Q&A
eGenesis (add to watch list)
A Tale in the Desert (add to watch list)


Garden Dreams Reviewed
9:48 AM | Cord Kruse | 2 comments

A recent review from Macworld's Game Room examines the action puzzle game, Garden Dreams. Created by Toybox Games, Garden Dreams is an exercise in "extreme gardening." Players must manage their garden to produce a successful crop. The Game Room gave Garden Dreams a score of 3.5 mice out of 5.

From the review:

Fruits and vegetables grow before your eyes and get ripe, then theyíll loosen from their plants and go rolling to one edge of the garden. You have to collect them quickly by clicking on them lest they get rotten; the longer you wait, the smaller your payoff will be. Each level has a certain money value you have to hit for poor Granny Gertrude.

In Garden Dreams, you can try your hand at this fresh adventure in extreme gardening! Profits are the only way to succeed and to do that you have to make your garden grow. Invest in new seeds, pest control and bigger and better hardware. The more you grow the more profits you sow. You'll meet some friends along the way to help maintain your garden.

The Mac version of Garden Dreams is available for purchase and download at Macgamefiles.com. For the rest of the review head over to the Game Room at the link listed below.

Macworld: Garden Dreams Review



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Apple Features Out of the Park Baseball 2006
9:48 AM | Anthony Wang | Comment on this story

Apple today, posted a feature on Out of the Park Baseball 2006 developed and published by Sports Interactive. Out of the Park Baseball is a simulation game that lets you manage your own baseball franchise, make the calls for plays, finance your team, and pick your coaches and scouts.

OOTP 2006 lets you tweak all kinds of rules, from free agency, which didnít exist in Major League Baseball until 1975, to the way your fantasy league handles its annual amateur draft. Note, though, that the most important settings canít be changed once youíve started the clock. For example, we started a league in 1927 with free agency and the amateur draft enabled, and we wound up with Babe Ruth leaving the New York Yankees for the New York Giants via free agency, while Mickey Mantle was drafted by the Philadelphia Phillies when he entered professional baseball in 1950.
The feature has an overview of an entire baseball season played using OOTP 2006, plus some Major League Baseball history timeline. Please follow the links below to read the feature and to learn more information.

Apple - OOTP Feature
SI (add to watch list)
OOTP Baseball 2006 (add to watch list)


Mac Games News for Tuesday, June 27, 2006

IMG Podcast Episode 26 Released8:56 AM
Alexander Seropian Praises Aspyr7:50 AM
Heroes of Might and Magic V Reviewed7:50 AM
Interview with Ambrosia's Jeff Champlin7:50 AM
QuakeCon 2006 Info7:50 AM
 
View all of the Mac games news for Tuesday, June 27, 2006 on one page


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