MacSoft Announces Tropico 2
6:00 AM | Tuncer Deniz | Comment on this story
MacSoft has announced that it will be publishing the Mac version of Tropico 2: Pirate Cove. The sequel to the best-selling Caribbean simulation Tropico title will be on shelves May 19th. The conversion to the Macinotsh was done by porting house Westlake Interactive.
Tropico 2: Pirate Cove takes the player into the world of a hidden pirate island. Players will take the role of a pirate who will have to use artful deception to manage their island empire and protect their bounty from the likes of the French, English and Spanish fleets.
Here's more from the press release:
Players will also have to plunder merchants on the high seas for materials and take prisoners back to the island as captive workers. See how your sea legs hold up through 100 years of challenge while making your pirate the richest in history!Macgamestore.com is currently taking pre-order for the game for $29.95. The game is expected to ship on May 19th.
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New features included in Tropico 2: Pirate Cove open the high-seas to even greater adventures. As Pirate King, you’ll have to construct and outfit massive galleons and equip your sea dogs to strike fear into the merchants and traders on the high seas. Reward your buccaneers with personal mansions and collect taxes on their estates to build the ultimate pirate island. As your fame is established, history’s most notorious pirates will be lured to your secret isle to enjoy all the feasting, gambling, drinking, and wenching you can muster.
Al Schilling, General Manager of MacSoft says “Tropico 2: Pirate Cove offers hours of fun for both the hard-core and casual sim player. Tropico 2 will make you wrack your brain and have a blast doing it.”
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IMG Reviews Poker Academy Pro
1:24 PM | Tuncer Deniz | Comment on this story
If you're into Texas Hold'em, you'll want to check out IMG's preview of Poker Academy Pro. At $100, Poker Academy Pro is for professionals out there who want to learn the inside and outs of poker. To check out our review, please follow the link below.
IMG Review: Poker Academy Pro
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El Ballo Now at Release Candidate
9:35 AM | Franklin Pride | Comment on this story
El Ballo, the first "adult themed" game released by Ambrosia Software, has been put at release candidate status. The developers log announced the fact after releasing around thirty "change posts."
• Fixed a minor glitch with movie playingTo view the complete developer's log, dive through the links section.
El Ballo Developer's Diary
• Toned down a couple of spawners that were set to very high enemy counts
Well, I send off the release candidate to Casey earlier today. Can't express how relieved I am. We're going to test it for the rest of the week, and then ship it off to the beta testers for a final check-up. So, all in all, this is probably one of the last entries to this worklog. I'm going to sit down now with a pot of tea and play the game from start to end. Hopefully I'll enjoy it a bit, and hopefully you guys will as well when the time comes.
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First Look at UT 2007
9:34 AM | Franklin Pride | Comment on this story
Gamespot has posted a two-page preview of the upcoming staple in the Unreal Tournament series: Unreal Tournament 2007. The preview covers Epic's plans for a new game mode:
Onslaught is currently planned to make its triumphant return as it was in UT 2004, but the two modes will also be the proud parents of an all-new gameplay type: conquest. "Assault is the kind of thing we want to be bringing into conquest...a mix of [Unreal 2's] XMP, assault, and onslaught."and their plans for the upcoming weapons:
While the final status of all weapons isn't confirmed (Epic is still going over the list of weapons that may or may not make the cut), Capps said in no uncertain terms, "We can't ship the game without a flak cannon."and their plans for vehicles:
When we asked about the plan for vehicles in UT 2007, the answer we got was, "more, bigger, more." Yes, if all you want is a re-creation of ONS-Torlan, the now-famous multiplayer level featured in the UT 2004 demo, with that same environment and with those same vehicles, you'll be able to make that happen in UT 2007 using the game's modification tools, which we'll touch on later. But while UT 2004 featured vehicles created by the militaristic Axon Research Corporation (which largely ended up resembling futuristic Earth vehicles, such as tanks and buggies, as well as a few sci-vehicles like the manta hovercraft), the new game will feature an all-new line of vehicles from the Necris race--the pale-faced humanoid warriors who have been a part of the UT series since 1999.To view the complete preview, visit the links section.
Unreal Tournament 2007 Preview
Digital Extremes (add to watch list)
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Got Game To Release RHEM 2 In July
9:09 AM | Tuncer Deniz | Comment on this story
Got Game Entertainment today announced that it will be releasing RHEM 2 on July 14, 2005 for both Mac and PC. The sequel to the popular adventure game, RHEM 2 is an intricate pure-puzzle first person adventure game similar to the MYST series of games.
Here's a bit more info on the game:
Like its predecessor, RHEM 2 features non-linear gameplay, non-violent story, and mind-bending puzzles. The game is set as a direct sequel in story and gameplay to RHEM. Having discovered entry to a hidden underground city, you will venture ever deeper as you explore a maze of clandestine caves, secret rooms, and intricate walkways, tunnels and water systems. As you marvel at beautifully detailed environments and solve clever puzzles, you must search for an enigmatic artifact that must be found and photographed before you return to the surface.When released, the game will be available for around $30.
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Wideload's Seropian Blog Goes Online
6:57 AM | Conrad Quilty-Harper | Comment on this story
WideloadGames.org is reporting that Alex Seropian, founder of Wideload, has started a personal weblog. According to Serpoian's first entry, the blog will be providing a straight talking insight into the creation of Stubbs the Zombie. To this end, Seropian has set up an automated script to grab his desktop and prompt him to write a new entry. Through this script he hopes to be able to show people what he is working on at that moment in time. It will also give potential gamers some insight into how Wideload works.
From the blog:
I've been racking my brain to come up with the perfect use of this platform and I've decided that instead of regurgitating our marketing wonk speak here, I would instead try to give y'all an inside peek at what really goes on while making a videogame. And not just any videogame, but the revolutionary one called "Stubbs the Zombie". It's been called the "best videogame starring a dead salesman, set in a retro-futuristic version of the 1950's on the xbox using the halo engine in 2005." So you are in for a treat!To check out the latest news on Stubbs from the desktop of Alex Seropian, follow the link to his blog below.
Alex's Blog: Seropadope
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WWII Recon Ported to Myth III
6:00 AM | Conrad Quilty-Harper | Comment on this story
The Idiot Collective, a small team of modders for the popular RTS trilogy Myth, has released a port of the Myth II mod WWII Recon. This highly popular mod is now available for Myth III players. The mod takes advantage of the more advanced engine in Myth III to bring the WWII units to life in fully animated 3D. The original mod for Myth II had characters based in bitmaps presented to simulate 3D. The idiot collective's homepage has two movies of the mod in action.
To get the mod, follow the link to the Playmyth.com news report below.
WWII Recon: Myth III port
The Idiot Collective
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