Commandos Battle Pack Goes Gold
10:16 AM | Tuncer Deniz | Comment on this story
Feral Interactive has announced that the Commandos Battle Pack has gone gold and is off to manufacturing. The pack, which includes the award-winning Commandos 2 and Commandos 3, are squad-based action-strategy games set against the dramatic background of World War II.
Here's more from the Feral announcement:
Prepare to roll up your sleeves and apply the elbow grease as the Allies’ greatest asset heads off to the factory. Yes Sir, the Commandos Battle Pack has finally gone into production and will soon emerge, bringing the most challenging of all the military action-strategy games to all the best Mac stores.Although a release date hasn't been announced, Feral tells IMG that the game should be available towards the end of May.
Comprising 2 action-packed games with combat that spans the globe, the Commandos Battle Pack will engage your skills as a tactician while keeping its trigger finger firmly on your adrenal gland.
Macgamestore.com is currently taking pre-orders for the game. It is available for pre-order for $39.95.
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Aspyr Posts The Sims 2 Developer Journal
2:23 PM | Tuncer Deniz | Comment on this story
Our friends at Aspyr have posted another entry to The Sims 2 developer journal, hosted right here on Inside Mac Games. The journal is being kept by Karen Halloran, who is the Quality Assurance Lead on The Sims 2. To check out the entry, including a new screenshot from the game, follow the link below.
Macgamestore.com is currently taking pre-orders for The Sims 2. The game is scheduled to ship in June.
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IMG: The Sims 2 Developer Journal #5
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Aspyr Releases Call of Duty: United Offensive Map Pack
1:17 PM | Tuncer Deniz | Comment on this story
Aspyr Media today released a free Call of Duty: United Offensive Map Pack. The pack, which weighs in at a 38MB download, includes 8 maps total - 6 which update original Call of Duty maps, and 2 brand new maps.
The Call of Duty: United Offensive Map Pack is available as a free download at our sister site, Macgamefiles.com.
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IMG Posts State of the Game - Wreaking Havok Feature
11:31 AM | IMG News | Comment on this story
IMG's Publisher Tuncer Deniz is worried about what he calls one of the biggest threats to hit Mac gaming in recent memory. It's called Havok and it is an physics SDK (or code) that is used by developers such as Valve and Bungie. The lack of a Mac version is causing Mac developers to pass on titles such as Medal of Honor: Pacific Assault and other titles that use Havok.
So why isn't Havok available for the Mac? Check out the full article for the full details.
State of the Game - Wreaking Havok
MacMAME Update Released
9:52 AM | Eddie Park | Comment on this story
The arcade emulator MacMAME has received a recent update, courtesy of Brad Oliver. Now sitting at version 0.96u1, this latest iteration contains a number of fixes and enhancements.
The changelist for this version is as follows:
Downloads for MacMAME are available both at the official MacMAME site as well as at MacGameFiles.
MGF - MacMAME 0.96
- Updated to match Win32 MAME 0.96u1.
- Localized the contextual menu in the front-end.
- Added option to generate a MAME Game XML file containing exhaustive details about each driver.
- Backed out change in 0.96 that caused long startup times when you had fully-merged ROM sets.
- Fixed use of aliases for MacMAME folders. They should work consistently now, and you can now also alias the "MacMAME" folder that lives in your Documents folder.
- Fixed crash when selecting "Save Replay" in the front-end.
- Fixed register trashing when using Altivec blitters. They are now re-enabled on G4 and G5 Macs.
- Gain Ground works again.
- Dragon Spirit works again.
- Several fixes for the MAME core that mainly affect the Mac
MacMAME - Downloads
HaloUT Mod Gets Go-Ahead
9:38 AM | Eddie Park | Comment on this story
Readers may remember an article back in February regarding Project Torlan. A mod for Unreal Tournament 2004, Torlan's aim is a total conversion based on the Halo universe, including characters, vehicles, maps, and weapons.
Of course, given that Halo is currently a corporate-owned entity, several readers pointed out the possible legal ramifications of creating such a mod. Thankfully, the folks at Project Torlan have recently received verification regarding what they can and cannot do regarding both Halo and Halo 2 usage and conversions.
They have received the OK to continue with work on HaloUT, including the right to use content extracted from Halo for the PC. While they can't extract from Halo 2, they are allowed to build likenesses from scratch:
We CAN make Halo2 stuff as long as we didn't extract it from the XBox! As long as we do ALL the work, model, texture and code and DO NOT charge a cent for our content we can do Halo2 content. MS is HUNTING people that are ripping Halo2 content and moving to another platform or modding it for XBox.Given this information, Project Torlan is expected to forge ahead with the HaloUT conversion. Those interested in checking out the currently available material, which includes weapons packs, characters, and so forth, can download them directly from the Project Torlan site.
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Project Torlan-Nexus - Halo Update from MicroSoft
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Blizzard Releases WoW Honor System FAQ
7:24 AM | Franklin Pride | Comment on this story
Due to the large outflow of questions about the Honor System, Blizzard has released a FAQ for the World of Warcraft
community site. The FAQ covers the most common complaints, and reveals exactly how "honor decay" works.
Q: Will I get credit for killing guards?To view the full FAQ, please follow the link below.
Honor System FAQ
A: Based on player feedback we have decided to no longer award honorable kills for killing NPCs that are not racial leaders. This will prevent players from feeling as though they need to "grind" NPC kills for contribution points. This change will also help the honorable kill totals mean more than they otherwise would.
Q: What happens if I am fighting a player and that player runs away, then another player or group finds the player and kills him or her? Do I get any contribution points having damaged the player first?
A: No. Once a player leaves combat, any damage done by the first player is null and void. The next player or group who finds and kills the target gets the credit.
Q: How am I supposed to play the game when every where I go someone is waiting to gank me? The graveyard is nice, but I want to see the rest of the world too!
A: Once Battlegrounds are released the amount of player-vs-player conflicts found around the world will most likely decrease significantly. The same goes for ganking found in the contested zones around Azeroth. Fighting in the Battlegrounds will yeild far more contribution points than fighting anywhere else. With that said, players who chose to create characters on a PvP realm are supposed to feel a sense of danger where ever they go, that is why we offer player-vs-player realms!
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Custer Takes The KnightShift
7:24 AM | IMG News | Comment on this story
Our resident desktop picture creator, Brad Custer, has unveiled his latest wallpaper. This week's focus is on KnightShift, a role-playing game that was recently brought to the Mac gaming community courtest of Virtual Programming and Freeverse.
Here's a snippet from Brad on his latest desktop:
With our recent review of KnightShift from Virtual Programming and Freeverse, the requests for a desktop dedicated to this game have been filling up my inbox. I enlisted the help of the guys from Freeverse to get a nice selection of artwork which enabled me to create this offering. In this week's wallpaper I featured some of the characters you just might come across. And I am sure some of you would welcome running into a lady in a leather bikini.He's also added two new screen sizes for those with widescreen monitors. You can now grab his latest creations in 2560x1600 and 2048x1280.
Those interested in this desktop can download it at Custer's Desktops.
Destineer Acquires Atomic Games
7:24 AM | Tuncer Deniz | Comment on this story
Destineer, the parent company of MacSoft, has announced the acquisition of Atomic Games, best known for their Close Combat series of military strategy games. Atomic Games and Destineer recently collaborated on Close Combat: First to Fight and are currently working on another game, Close Combat: Red Phoenix.
Here's more from the press release:
Atomic’s legacy began in 1992, when it scored a Game of the Year award for its very first title, V for Victory. In 1996, Atomic changed military games forever with the ground-breaking Close Combat series that went on to sell more than 1.2 million units and win dozens of accolades, including being named one of the “50 Best Games Ever” by PC Gamer magazine in October, 1998. Proving true innovation never gets old, Close Combat is still garnering awards years after its initial release with Gamespy naming the game one of the “Top 10 Strategy Games of All Time” in February, 2004.The next game in the highly successful series will be Close Combat: Red Phoenix, a realistic real-time strategy game set on the challenging terrain of today’s Korean peninsula. Loosely based on the New York Times best-selling novel by Larry Bond, Close Combat: Red Phoenix puts players in command of a reinforced rifle platoon of U.S. Marines or South Korean soldiers fighting against an invasion by North Korea in 2007. The game is scheduled for worldwide release in early 2006.
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Peter Tamte, president of Destineer, explains its acquisition of Atomic by saying, “Lots of military games test how fast you can click a mouse. The real genius of Close Combat lies in its psychology model that tests your leadership skills. Close Combat guarantees players a level of authenticity no other action-oriented military game has offered.”
Adds Keith Zabalaoui, Atomic’s founder, “From the start, Close Combat was never about resource management and technology trees. It's about leading men who depend on you for their survival, just as you depend on them for yours. Destineer’s acquisition of Atomic injects new energy into the Close Combat series, while building on the authenticity that defines it.”
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