Virtual Grand Prix 2 Speeds to Stores
7:59 AM | Andy Largent | Comment on this story
Virtual Programming, the European publisher of many Mac titles, announced this morning their racing simulator Virtual Grand Prix 2 is now shipping. Originally developed at AlasSoft by experts in the racing field, the title supports both Mac OS X as well as Classic users.
Here's a few of the features from the game's mini-site:
VGP2 includes 20 cars, 15 fully detailed tracks, a network game mode, the 'TrackDesigner2' track editor tool with all the 15 tracks in source format and a championship mode to try to become the new 2003 World Champion. As a bonus the 'Techniques' section of the manual is written by the italian driver E.Colombo. This takes you through a mini-course in the techniques real open-wheeled drivers use to go even faster!Virtual Grand Prix 2 is available now for order from the Virtual Programming site, and a demo is available at Macgamefiles if you want to give it a try.
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C&C: Generals Patch News, IMG Store Ships Tomorrow
12:08 PM | Tuncer Deniz | Comment on this story
Inside Mac Games talked with Aspyr's Glenda Adams to get some news on the upcoming patch for the retail and demo versions of Command & Conquer: Generals that promises to fix a nasty crashing bug with the Radeon 9000. Here's what Glenda had to say about the upcoming 1.0.1 patch:
We've received a new patch for the C&C Generals demo from the developer, i5works, and it is in QA to verify it fixes everything it is supposed to. After a thorough test, it should be ready to release within the next couple days. This 1.0.1 patch will fix a several bugs, including ATI video card specific crashes (9000 especially) and multiple monitor cursor control problems. A similar 1.0.1 patch for the retail C&C Generals will follow.In related news, the IMG Store will begin shipping Command & Conquer: Generals starting tomorrow. To place your order, please follow the link below.
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IMG Posts World of Warcraft Journal
9:49 AM | IMG News | Comment on this story
IMG has posted Part 1 of a character journal from Blizzard Entertainment's upcoming massively multiplayer online role-playing game (MMORPG), World of Warcraft. Written by Michael Phillips, the journal discusses life in the World of Warcraft beta from a Gnome Warlock's perspective.
Here's a glimpse:
Aside from casting spells and Curses, I can Summon powerful allies to my aid. Early in my studies, I learned to Summon an Imp. Every Warlock begins their summoning career by mastering the art of Imp Summoning, only because an Imp is the being that’s least capable of eviscerating even a neophyte Summoner.For the rest of this multi-part journal, hit the link below.
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WoW Journal - Part 1
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Blizzard Releases Easter Themed Bonus Map
8:45 AM | Johan Hansén | Comment on this story
Blizzard Entertainment has released yet another bonus map for WarCraft III: The Frozen Throne, the expansion for the their popular real-time strategy game WarCraft III: Reign of Chaos. The new map offers a easter themed scenario where you go hunting for eggs:
Hunt for eggs on Bunny Island. The Easter Bunny will share his eggs if you can catch up with him. Be careful, though: the island hosts a gang of evil bunnies who will try to stop you.The scenario is suitable for 4 to 8 players and can be downloaded from the bonus map page linked below.
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The Chronicles of Ny Interview
8:45 AM | Eddie Park | Comment on this story
The Warcry News Network has posted an interview with ClownKeep, a young group of indie developers looking to bring old school RPGs to the gaming community. Their current project is The Chronicles of Ny, an RPG that they currently plan to release in an episodic format.
One of the features stressed by the developers involves that of well-rounded party members. Rather than have a bunch of flat characters, ClownKeep is working to develop members with unique personalities, traits, and goals in the hopes that players will view them as more than just tools to be used.
Ny is currently being developed using the Torque engine, and Mac, PC, and Linux versions are all being developed. When the interviewer asks about the viability of the Mac market, ClownKeep notes the success of the Mac user base in past Torque engine-using titles:
GarageGames has said that nearly 40-60 percent of their revenue comes from Mac and Linux users. This is simply something an indie cannot ignore. We feel supporting these communities will be a blessing in the long run.Also covered are the influences behind Ny's design, its backstory, and the number of episodes currently being planned.
Interview with ClownKeep, the developers of The Chronicles of Ny
Solitaire Till Dawn X at v1.3
8:30 AM | Eddie Park | Comment on this story
Semicolon Software has updated its popular title Solitaire Till Dawn X to version 1.3. Included in the update are a variety of new games as well as some minor improvements to various features.
Ten new games were added in version 1.3, bringing the total to 75 different kinds of solitaire! The new games are Auld Lang Syne, Chameleon, Colorado, Eagle Wing, Old Patience, Puss in Corner, Streets and Alleys, Sultan, Thumb and Pouch, and Windmill.Solitaire Till Dawn, as its name suggests, is a collection of Solitaire card games. It includes various card artwork, unlimited undos/redos, and the ability to create custom decks using photos. A free trial version is available for download from Semicolon's site.
Solitaire Till Dawn X
FreeCell and Spider are better at knowing when you are stuck.
Miss Milligan and Miss Milligan Easy are included in the Skip Long Animations preference setting.
Beleaguered Castle and some of its variants now have "early win" detection.
Neveredit Making Progress
7:59 AM | Mike Apps | Comment on this story
The Mac RPG fans disappointed by the lack of editing tools for Neverwinter Nights may soon have reason to rejoice. As reported earlier at IMG, OpenKnights, a group of hard-working folks have been attempting to build a toolset for the game that works on any platform, Mac, Windows, or Linux.
The fruits of their labor, Neveredit, has continued to make swift progress, and the latest posts to the Neveredit Blog shows how close the software is to editing actual NWN maps:
I've made pretty good progress on an opengl map display in the last couple of days. There's a new tab with a map whenever you select an item that is somehow associated with an area's map. The map currently shows markers for placeables, doors and creatures. It supports most of the camera control keys NWN itself supports. You can move items it display, and selecting one will select the corresponding entry in the module tree, and vice versa.Though this OpenGL display doesn't show the actual models or textures of placeables, a more recent post shows that this feature is not far behind:
Well, I sometimes like to set myself a challenge. I had a bit of time this week, so I figured: how hard can opengl nwn model display really be? To check out the full Neveredit blog, which includes screenshots of these new features, follow the links provided below.
Here's an integrated model viewer for neveredit.
That means 3D tiles can't be far away!
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X-Words, CrossCards Update, Bonus Pack
7:59 AM | Eddie Park | Comment on this story
Freeverse has updated both X-Words Deluxe and CrossCards to version 3.0.6. The update increases the number of computer opponents, fixes a sound bug in OS X, asks for confirmation when quitting from a network game, and includes the latest version of GameSmith.
Also recently made available is a free bonus pack for both games.
The bonus pack contains 27 opponents (many being released for the first time), 2 extra scenarios (one for each game), 10 word lists for X-Words, and 3 additional backgrounds. Clocking in at 13.4 MB, it's a great way to make your X-Words or CrossCards game even better.An additional note says that, while upgrading to 3.0.6 is not required to use the bonus pack, it is recommended for maximum compatibility.
Those interested in the bonus pack and/or the updates can find download links at Freeverse.
X-Words & CrossCards To 3.0.6, Plus Bonus Pack!
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