Mac Descent 3 Update Coming
7:59 AM | Jean-Luc Dinsdale | Comment on this story
Kevin Bentley, one of the original programmers on Parallax Software's Descent series, has sent news that a new Descent 3 update is in the works.
In a recent post to the Descent Bulletin Board forums, Bentley announced that he's managed to get his hands on the original source code for the Mac OS and Linux versions of the game and has started the task of updating the code of the four-year-old title for today's computers.
Apart from optimizing the code to take advantage of modern operating systems and graphics hardware, Kevin has announced that he will be re-working the network code in order to make PXO - Parallax's free proprietary online gaming service - and Direct IP games interchangeable. While the Linux port will be tackled first, Kevin expects that the Mac port won't take too long to complete.
Kevin has also announced that he will soon be looking for volunteers willing to beta test the patch once it's complete. Fans of the game interested in the new update should keep an eye on the Descent Bulletin Board, accessible through the link below.
Descent BB - New Mac Update Coming
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Oliver on Unofficial CentipedeX Patch, Apple Games Feedback
10:44 AM | Johan Hansén | Comment on this story
Mac game programmer Brad Oliver has updated his personal blog with some information and a download for an unoffical OS X patch to the classic arcade title Centipede from MacSoft. He says that because his recent transfer to Aspyr, he won't be able to do any more work on it, but an obvious affection for the game has spurred this update:
When I was at MacWorld, I talked with some of the folks involved with supporting Centipede, and there are some ownership/support issues that aren't yet resolved. This complicates the ability to provide an official patch, so you have to swear to me that you won't ask anyone at MacSoft, Infogrames or Atari for support, because none of them will be able to help you. :-) And similarly, since I no longer work for Westlake, the odds are slim that I'll be able to fix any issues that crop up, so it's definitely provided as-is. Still, it's better than nothing.You can find the download link in his post.
In another post, Brad talks about a recent session he had at the Apple campus in Cupertino, a session dedicated solely to gaming. While he can't reveal what they were shown, he indicates that things surely looks nice for us in the future:
The thing I took away from all this that I can share is this: the guys at Apple who put this together really, really care about games on the Mac. "We" (Mac game companies in general) got some feedback about previous issues that we were able to change a few things inside Apple that will benefit gamers, and there's nothing better than getting feedback like that.To read the full entries, head over to The Brad Hole, as his blog is named, with help of the link provided below.
The Brad Hole
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Pangea Posts New Nanosaur 2 Screenshots
9:30 AM | Tuncer Deniz | Comment on this story
Pangea Software has posted half a dozen new screenshots from their upcoming game, Nanosaur 2: Hatchling on their web site. In the press release, Pangea's Brian Greenstone also hinted of a "big surprise" regarding the game, though it will remain a secret until the game hits beta.
Here's more from the official PR:
. “We’ve done something really amazing with a piece of technology in the game which is going to blow people away,” says Brian Greenstone, President of Pangea Software, “If I told you more I’d have to… well, you know the drill.”Nanosaur II: Hatchling is the sequel to the incredibly popular game Nanosaur which was originally released in 1998, but this time the player pilots a pteradactyl and travels to other planets. We'll keep you posted on any more developments. In the meantime, check out the new screenshots on the Pangea website.
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Unreal Tournament 2004 Demo This Week?
9:20 AM | Tuncer Deniz | Comment on this story
A post late last week on Beyond Unreal has some interesting information regarding the upcoming demo of Unreal Tournament 2004. According to the post, the demo could be released as early as this week. Here's some of the details provided:
• The demo is *really* close now. Epic's Joe Wilcox revealed that it would be out sometime after the weekend, but before next Thursday, leaving Monday - Wednesday as possible demo release dates. With the demo so close, Epic are expected to make a statement revealing the UT2004 release date and mirroring plans very soon. We'll keep you posted!This is great news for those itching to check out the latest Unreal Tournament 2004 demo. We'll be sure to post any info on the Mac version of the demo as soon as it becomes available.
• The demo will contain five maps: AS-Convoy, ONS-Torlan, CTF-BridgeOfFate, DM-Rankin and BR-Colossus. No mutators will be included in the demo, meaning there's no Instagib in the UT2004 demo. The demo will, however, include UT2004's new map vote feature.
• Mac and Linux demos will follow shortly (a few hours) after the Windows demo release.
Haven't pre-ordered your copy of Unreal Tournament 2004 yet? Head over to the IMG Store to place your pre-order today.
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Strange Flavour Updates Website and Airburst
7:59 AM | Johan Hansén | Comment on this story
Independent game developer Strange Flavour, creators of games like Bushfire, Airburst and the new camera controlled game Toysight, have updated their website with a new design. At the same time they have released a small update to Airburst to prevent it from crashing when you exit the game in OS X 10.3 Panther.
From the new website:
At last, our new website is up and running and the Airburst 1.054 update is availableThe Airburst patch is available to download from Macgamefiles.com, just follow the link below.
so that you can play Airburst in Panther without it crashing on exit!
We’re also really pleased to announce that our latest game ToySight, won a Best of Show award at MacWorld San Francisco for Best Game. Yay!!
Airburst Extreme is also progressing well. Hopefully we’ll have more news and screenshots soon.
On other balloon popping news, Airbiurst Extreme, the sequel to Airburst, is still making progress and is scheduled to go gold in April unless something unpredictable happens. Stay tuned to our news page for more information.
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MGF: Airburst 1.054
Vendetta Developers Find Investor
7:59 AM | Johan Hansén | Comment on this story
The developers at Guild Software has announced that they have found a new investor. Thanks to this the development of the Vendetta engine can continue as normal again. The target is to have a full game out by Summer.
From the Vendetta website:
Good news, everyone. As of last Friday (Jan 30th) we received positive notification of an investment in our company. We've delayed announcing this for a week, to confirm the transfer of funds and give us a little time to inform our other prospective business partners. We're back in business, the office is now bustling with activity once again. With our current funding and schedule estimates, we'll be producing a saleable game from the "Vendetta Test" by summer. The sales and distribution model of the game is not yet finalized, but will be soon. We are in talks with publishers. We are still interested in additional funding, comarketing and publishing opportunities.To read the full announcement, head over to the Vendetta main page linked below.
For people interested in the Vendetta engine, there is still a possibility to help out with the testing of the Vendetta Test game. For more information about Vendetta Test, look at the Vendetta website.
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World of Warcraft Developer Chat Log Posted
7:59 AM | Jean-Luc Dinsdale | Comment on this story
Worldofwar.net, dubbed the unofficial World Of Warcraft website, hosted an online chat session last Thursday with several Blizzard staff members, answering quetions from the assembled fans regarding the content of their upcoming multiplayer online game.
The chat log, which has since been posted on the website, covers a large range of gameplay details. The information provided is sure to please players eager to find out more nitty gritty details on the upcoming title. From the chat -
Q: Can you give any comparisons, or lack of, between the drop system in WoW and Diablo II?World of Warcraft is Blizzard Entertainment's attempt at bringing their award-winning real time strategy games to the massively multiplayer environment. The game, which is expected to be released simultaneously for Mac and PC near the end of the year, has just entered a closed beta period. A second beta test, this time open to the public, is expected closer to the completion of the project.
A: Like Diablo II, WoW supports a form of random item generation. Unique items can be created by the system such as "Sword of Life Stealing" or " Breast Plate of Stamina". We take the base item like the sword and the system randomly combines it with a modifier such as Life Stealing.
Q: Will items crafted in WoW be more useful to other players than crafted items typically are in other RPGs?
A: Throughout your career as a crafter, there will (always) be items which you can create that will be the best items a player can use at that level. For example, at level 40 the best bracer might come from a blacksmith while at level 45, the best bracer might be from a quest. There are also a number of consumable items that can be crafted such as armor patches and sharpening stones. Trader Skillers can sell these consumable items to players who use them to improve their existing armor and items.
Click on the link below to check out the full chat log, and stay tuned to IMG as more news on this long-awaited title develops.
World Of Warcraft Chat Log
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