Oni Issues Under Mac OS X 10.2
9:24 AM | Tuncer Deniz | Comment on this story
If you've played Oni under Mac OS X 10.2, then you've probably noticed sound cutting in and out and making strange noises from Bungie's Oni. MacFixIt recently got in touch with Omni Group, who ported Oni to OS X, regarding the sound issue. According to Omni's Wil Shipley, a patch will be released as soon as possible.
We're aware of it. It really stinks. Our three game porters are all really busy these days bringing new games to the Mac -- we have two unannounced and one announced title that they're working on. This is good news for gamers who still love and play Oni. We'll be sure to keep you posted on any future developments.
Bungie Studios (add to watch list)
We're going to try to get a release done when we get a chance, since I love Oni so much, but it's hard when we've got a huge stack of new games to get through.
Gathering of Developers (add to watch list)
Oni (add to watch list)
MacFixIt Forum Post On Oni Sound Issues
IMG Reviews The Sims: Vacation
1:05 PM | IMG News | Comment on this story
Today, IMG has posted to a review of Aspyr Media's latest Sims title, The Sims: Vacation. Written by Michael Phillips, the review covers Vacation's various Sims enhancements.
Here's a clip:
Unlike previous Sims expansion packs, with the exception of Hot Date, aside from adding new items to amuse bored Sims, Vacation adds entirely new locations for Sims to explore and enjoy. Thanks to the grand opening of a new Resort Island, Sims are able to leave home and enjoy activities from camping to snowboarding. Unlike actual vacationing, planning a Sim vacation is quick and painless. Sims simply need to pick up the telephone, call for the resort shuttle and they’re on their way to various forms of paradise. When the shuttle arrives, all Sims occupying the household must tag along on the vacation. No one gets to stay home and sit out the vacation fun.For the rest of the review, please hit the link below.
IMG Review: The Sims: Vacation
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Buy The Sims: Vacation
Shadowbane Interviews, Video
11:45 AM | Andy Largent | Comment on this story
The Shadowbane site has news of a few different interviews posted recently about this massively multiplayer online role-playing game. The first is a chat with Jason "Tangent" Durall, lead world builder for Shadowbane. A huge 3D landscape for a game like Shadowbane obviously needs a lot of work, and Durall talks about the difficulties getting the lands of Shadowbane created, different toolsets being used, and the concepts of 'zoning' which many other MMORPGs have:
Some time ago it was said that there won't be typical zoning a la EQ. How will the zoning work instead, and are there any areas that will require a load time zone?The rest of the interview gives an interesting look at the inner-workings of the game, so be sure to give it a read.
Tangent: Shadowbane features a persistent world, with every area "existing" all the time, with your client loading only the areas near you in a particular radius. In the beta currently, there is a bit of lag when you enter some of the larger, more complex areas (or teleport into an area), but that will be lessening significantly or disappearing entirely as the graphics get optimized. You don't ever see a "loading" screen, or anything like that - your character and the world surrounding them are always on screen, and you should be able to move and interact with the environment at all times.
Shadowbane's Chris "Vosx" Mancil has also taken some time to interview another employee, Sam "Meridian" Johnson, a writer for the game. The interview has been captured on video and is going to become availble in five parts on the Shadwobane Vault site. If you're on a low-bandwidth connection, you can also read transciptions of the first two movies available now. Look for the last three to be posted soon.
Shadowbane is being developed simultaneously for Mac OS X and Windows and the game's release was recently pushed back into early next year. Stay tuned to IMG for any new information on the status of Shadowbane in the coming months.
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Shadowbane World Builder Q&A at Sanctum
Shadowbane Meridian Interview, Part 1
Shadowbane Meridian Interview, Part 2
Lineage II Interview
9:24 AM | Eddie Park | Comment on this story
GameSpy has posted the results of a recent interview with the Korean branch of NCsoft, makers of the online MMORPG Lineage: The Blood Pledge. The focus of the interview is on their next project, Lineage II: The Chaotic Chronicle, an MMORPG NCsoft is hoping will be even more popular than their first runaway success.
Though the races have yet to be finalized, NCsoft notes that they currently have humans, elves, and dark elves up and running, with orcs and dwarves to follow. Players will also be able to customize their characters cosmetically and develop them via a skill system that utilizes skill points earned through completing quests.
Perhaps taking a page from the folks at Shadowbane Lineage II will also feature siege warfare. NCsoft stresses that 3D structuring will play a great role during siege combat, with players having to take into consideration height differences and building structures. They also note some interesting tactics that may be used:
That said, however, I can tell you that a wide array of systems are being prepared, such as aerial battles astride wyvern, dwarves summoning siege weapons, breaking down ramparts, scouting and sniping atop high watchtowers, etc.Though plans for a Mac version have yet to be announced, it should be noted that Lineage II will be running off of the Unreal engine - the same one powering Unreal Tournament 2003. In the meantime, more information and screenshots can be found at the GameSpy preview.
GameSpy - Lineage II Interview
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PlayMyth 1.2 Patch Coming to Myth II
9:24 AM | Galen Wiley | Comment on this story
The PlayMyth plugin, a 3rd party server that hosts Myth II online gaming services for the popular Myth franchise, will soon be updated for the series' second installment, Myth II: Soublighter, to version 1.2:
The PlayMyth 1.2 plugin for Myth 2 will be released sometime in the next 2-3 weeks. Everyone using the current 1.1 plugin will need to upgrade to the 1.2 patch in order to continue playing on PlayMyth.net. This plugin fixes several bugs with the 1.1 plugin (especially on Macintosh) and allows for users to select one of 6 different themes or build their own.Players will be required to install the latest plugin upon its release in order to continue using the PlayMyth gaming service. Expect a set release date in the upcoming days. For more information, you can check PlayMyth's official homepage for the official article, and more information on the plugin itself.
PlayMyth 1.2 Plugin: Coming Very Soon
Myth II: Soulblighter (add to watch list)
UHS 5.0 Updated for OS X
9:24 AM | Galen Wiley | Comment on this story
The Mac client for the Universal Hint System (UHS) has been updated to version 5.0, notably adding OS X support for the popular online hint and solution service:
UHS for Mac OS X is the premiere Universal Hint System reader for the Macintosh. The Universal Hint System provides step-by-step solutions to puzzle-based games, like graphic adventures and role-playing games. Hints are revealed only as you need them - from subtle clues to the complete solution. UHS for Mac OS X gives you access to all of the hints and walkthroughs on the UHS web site.You can download the client right now, off of MacGameFiles. Mac OS 9-OS X is required.
Download UHS for Mac OS X is the prem
UHS for MacOS
Universal Hints System
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